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Mike Papagathangelou
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Fundamentals on game design
The Game…
What is a game?

“A game is a series of interesting choices”
-Sid Meier
The Game…
What is a game?

Game Characteristics
Requires at least one player
 Has rules and therefore a certain level of challenge
 Has victory conditions
 Has interaction
 Designed to entertain

The Game…
What is a game?

Game Definition
A game is a set rules that are meant to offer challenge and
entertainment to one or more individuals through certain
interactions that are targeted towards completing a certain goal.
The Game…
What is a game?

good
“A game is a series of interesting choices”

Power

Impact

Engagement
The Game…
What is game design?

“Game design is the act of deciding how a game
should be…”
-Jesse Schell
Game design is every decision that affects the experience
of the player
Fundamentals on game design
The Game Elements…
What is game consisted of?
Aesthetics

THEME
Mechanics
Skills
Point of View
Leveling System
Level Design
Artificial Intelligence
User Interface

3D Graphics
2D Graphics
Animations
SFX
Music

Technology
Touchpad
Virtual Reality
Augmented Reality
Controller
Online
Pen and Paper

More Visible

Story

Storyline
Characters
World
Direction
Cut scenes

Less Visible
The Game Elements…
What is game consisted of?
Mechanics

Aesthetics

First Person POV
Skills/ Abilities
Leveling system

3D Graphics
Rich Environments
Realistic Sounds

Skyrim!

DRAGONS IN MIDDLE AGES
Technology

Story

Open World
Complex Controls

Intriguing story with
many characters
The Game Elements…
What is game consisted of?
4
4X
A
Action game
Action role-playing
game
Action-adventure
game
Adventure game
Alternate reality game
Art game
Artillery game
B
Beat 'em up
Bishōjo game
Browser game
Business simulation
game
C
Cinematic platformer
City-building game

Collectible card game
Combat flight
simulator
Construction and
management
simulation
D
Dating sim
Dungeon crawl
E
Escape the room
F
Fighting game
First-person shooter
G
God game
Government
simulation game
Grand Theft Auto
clone
G cont.

Graphic adventure
Guns and Robots
H
Hack and slash
I
Interactive movie
J
Japanese role-playing
video games
L
Life simulation game
Light gun shooter
List of BL games
List of console
adventure games
M
Massively multiplayer
online game
Massively multiplayer
online role-playing
game

MUD
Roguelike
Third-person shooter
Multiplayer online
R cont.
Tower defense
battle arena
Role-playing video
Traditional game
Music video game
game
Turn-based strategy
N
S
Turn-based tactics
Non-game
Shoot 'em up
V
Nonviolent video gameShooter game
Vehicle simulation
O
Sim racing
game
Open world
Simulation video game Vehicular combat
Otome game
Social simulation game game
P
Space flight simulator Vertically scrolling
Platform game
game
video game
Power Politics (video Sports game
Video games as an art
game)
Stealth game
form
Programming game Strategy video game Visual novel
Puzzle video game
Survival horror
W
R
T
Wargame
Racing video game
Tactical role-playing
Real-time strategy
game
Real-time tactics
Tactical shooter
Rhythm game
Text Tiles
Fundamentals on game design
The Designer…
What skills and knowledge do you need?

“Hide not your talents, they for use were made,
What's a sundial in the shade?”
-Benjamin Franklin
The Designer…
What skills and knowledge do you need?

Animation
Anthropology
Architecture
Cinematography
Creativity
Design

Economics
History
Illustration
Management
Marketing
Music

Problem Solving
Programming
Psychology
Rhetoric
Time management
Writing
The Designer…
What is the most important skill?

“Communication”
-Scott Rogers
“Listening”

-Jesse Schell
“Make information clear and
easy to understand”
-Diorgo Jonkers
The Designer…
What is the most important skill?

“Two-way Communication”
Team

Player
The
Designer

Game/
Self
Fundamentals on game design
The Player…
Why do people play?

Consciously it is for entertainment
But why are we entertained by games?

It is an instinct! We are training ourselves!
The Player…
Why do people play?

The people are entertained…
…through exploration and experimentation
…through socialization
…through acknowledgement
The Player…
Who is the player
Age

Gender

Culture

Type

Preschooler 0 -6

Kid 6-12

Teens 12 -18

• Unable to read
• Usually playing with parents
• Unable to solve complex
problems or puzzles

• Able to solve simple puzzles
• Sometimes playing with
parents
• Some kids can get very
passionate/ addicted to their
interests/ games

• Gender starts playing a big
role in their interests
• Teens tend to explore about
things they might be interested
in
• They develop basic problem
solving and decision making
skills

1/2
The Player…
Who is the player
Age

Gender

Culture

Type

Young Adult 18 - 24

Middle-aged 24 - 50

The Elders 50+

• Young adults play less than the
younger ones
• They are more mature and
therefore know better what they
want/ like
• They usually have
money, independence and time so
they get to be big consumers

• Have much less time
• They are usually parents
• Most of them become
“Casual gamers”
• A few remain “Hardcore
gamers”

• Have plenty of time and
money
• They get interested in games
with social components
• They are exploring/
experimenting

2/2
The Player…
Who is the player
Age

Gender

Culture

Type

Male

Female

1. Mastery

1. Emotion

2. Competition

2. Real World

3. Destruction

3. Nurturing

4. Spatial Puzzles

4. Verbal Puzzles

5. Trial and Error

5. Learning by example
The Player…
Who is the player
Age

Gender

Culture

Type

Religion

Social Structure

Language

Gender Roles

Cuisine

Superstitions

Traditions

Etiquette
The Player…
Who is the player
Age

Gender

Culture

Type

Acting

Killers

Achievers

Players

World

Explorers

Socializers
Interacting

- Bartle’s Taxonomy
Bibliography
“The Art of Game Design, a Book of Lenses” by Jesse Schell
“The Art of Computer Game Design” by Chris Crawford
“Level-up, the Guide to Great Video Game Design” by Scott Rogers
“A Theory of Fun for Game Design” by Raph Kostert
http://en.wikipedia.org/wiki/Category:Video_game_genres
http://www.brainyquote.com/
https://class.coursera.org/videogameslearning-001/class
Thank you!

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Fundamentals on game design

  • 3. The Game… What is a game? “A game is a series of interesting choices” -Sid Meier
  • 4. The Game… What is a game? Game Characteristics Requires at least one player  Has rules and therefore a certain level of challenge  Has victory conditions  Has interaction  Designed to entertain 
  • 5. The Game… What is a game? Game Definition A game is a set rules that are meant to offer challenge and entertainment to one or more individuals through certain interactions that are targeted towards completing a certain goal.
  • 6. The Game… What is a game? good “A game is a series of interesting choices” Power Impact Engagement
  • 7. The Game… What is game design? “Game design is the act of deciding how a game should be…” -Jesse Schell Game design is every decision that affects the experience of the player
  • 9. The Game Elements… What is game consisted of? Aesthetics THEME Mechanics Skills Point of View Leveling System Level Design Artificial Intelligence User Interface 3D Graphics 2D Graphics Animations SFX Music Technology Touchpad Virtual Reality Augmented Reality Controller Online Pen and Paper More Visible Story Storyline Characters World Direction Cut scenes Less Visible
  • 10. The Game Elements… What is game consisted of? Mechanics Aesthetics First Person POV Skills/ Abilities Leveling system 3D Graphics Rich Environments Realistic Sounds Skyrim! DRAGONS IN MIDDLE AGES Technology Story Open World Complex Controls Intriguing story with many characters
  • 11. The Game Elements… What is game consisted of? 4 4X A Action game Action role-playing game Action-adventure game Adventure game Alternate reality game Art game Artillery game B Beat 'em up Bishōjo game Browser game Business simulation game C Cinematic platformer City-building game Collectible card game Combat flight simulator Construction and management simulation D Dating sim Dungeon crawl E Escape the room F Fighting game First-person shooter G God game Government simulation game Grand Theft Auto clone G cont. Graphic adventure Guns and Robots H Hack and slash I Interactive movie J Japanese role-playing video games L Life simulation game Light gun shooter List of BL games List of console adventure games M Massively multiplayer online game Massively multiplayer online role-playing game MUD Roguelike Third-person shooter Multiplayer online R cont. Tower defense battle arena Role-playing video Traditional game Music video game game Turn-based strategy N S Turn-based tactics Non-game Shoot 'em up V Nonviolent video gameShooter game Vehicle simulation O Sim racing game Open world Simulation video game Vehicular combat Otome game Social simulation game game P Space flight simulator Vertically scrolling Platform game game video game Power Politics (video Sports game Video games as an art game) Stealth game form Programming game Strategy video game Visual novel Puzzle video game Survival horror W R T Wargame Racing video game Tactical role-playing Real-time strategy game Real-time tactics Tactical shooter Rhythm game Text Tiles
  • 13. The Designer… What skills and knowledge do you need? “Hide not your talents, they for use were made, What's a sundial in the shade?” -Benjamin Franklin
  • 14. The Designer… What skills and knowledge do you need? Animation Anthropology Architecture Cinematography Creativity Design Economics History Illustration Management Marketing Music Problem Solving Programming Psychology Rhetoric Time management Writing
  • 15. The Designer… What is the most important skill? “Communication” -Scott Rogers “Listening” -Jesse Schell “Make information clear and easy to understand” -Diorgo Jonkers
  • 16. The Designer… What is the most important skill? “Two-way Communication” Team Player The Designer Game/ Self
  • 18. The Player… Why do people play? Consciously it is for entertainment But why are we entertained by games? It is an instinct! We are training ourselves!
  • 19. The Player… Why do people play? The people are entertained… …through exploration and experimentation …through socialization …through acknowledgement
  • 20. The Player… Who is the player Age Gender Culture Type Preschooler 0 -6 Kid 6-12 Teens 12 -18 • Unable to read • Usually playing with parents • Unable to solve complex problems or puzzles • Able to solve simple puzzles • Sometimes playing with parents • Some kids can get very passionate/ addicted to their interests/ games • Gender starts playing a big role in their interests • Teens tend to explore about things they might be interested in • They develop basic problem solving and decision making skills 1/2
  • 21. The Player… Who is the player Age Gender Culture Type Young Adult 18 - 24 Middle-aged 24 - 50 The Elders 50+ • Young adults play less than the younger ones • They are more mature and therefore know better what they want/ like • They usually have money, independence and time so they get to be big consumers • Have much less time • They are usually parents • Most of them become “Casual gamers” • A few remain “Hardcore gamers” • Have plenty of time and money • They get interested in games with social components • They are exploring/ experimenting 2/2
  • 22. The Player… Who is the player Age Gender Culture Type Male Female 1. Mastery 1. Emotion 2. Competition 2. Real World 3. Destruction 3. Nurturing 4. Spatial Puzzles 4. Verbal Puzzles 5. Trial and Error 5. Learning by example
  • 23. The Player… Who is the player Age Gender Culture Type Religion Social Structure Language Gender Roles Cuisine Superstitions Traditions Etiquette
  • 24. The Player… Who is the player Age Gender Culture Type Acting Killers Achievers Players World Explorers Socializers Interacting - Bartle’s Taxonomy
  • 25. Bibliography “The Art of Game Design, a Book of Lenses” by Jesse Schell “The Art of Computer Game Design” by Chris Crawford “Level-up, the Guide to Great Video Game Design” by Scott Rogers “A Theory of Fun for Game Design” by Raph Kostert http://en.wikipedia.org/wiki/Category:Video_game_genres http://www.brainyquote.com/ https://class.coursera.org/videogameslearning-001/class