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Get Your Game On: Videogaming  @ the Library Instructor: Beth Gallaway [email_address]   Fall 2008
Contact Info! Contact Info:  Beth Gallaway [email_address] 603.247.3196 http://informationgoddess.info
Introductions Name Library Position What games do you play?
Workshop Overview Defining games Benefits of games… at the library! Creating a gaming experience:  Ways to serve gamers Collecting games Game programs Let’s play some games!
What is a Game? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action  Merriam-Webster Online. http://www.m-w.com
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Goals What the Player wants to achieve Main goals Winning! Sub-Goals Shiny things Goals Fit the GAME Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Obstacles Impeding the player’s progress Impeding the player’s path Feeling of Accomplishment Challenging the player Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Tools Tools are what the player use to get to its goal A Sword  A Spell A Jump Players need to use them properly  Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Second Chances The Player’s ability to fail and try again Only once Chance in reality Try again Extra Lives Health Bar Quest for perfection Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Learning Player’s Skill and Mastery of the tools they use. Player learns the rules of the game and how to rise above them. Spikes = Death Fire Creatures are immune to fire. Increasing Difficulty Levels become harder and more complicated. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Game Playing Components Console/Playing Device  PC, Xbox, Playstation, Nintendo Screen or Monitor Controller  mouse, joystick, keyboard, peripheral device Power Source Game  CD-Rom, cartridge, digital
Game Play Devices Consoles XBox Playstation Nintendo Handhelds PSP DS PC
Console Units Sold VG Charts. http://www.vgchartz.com /
Game Components Console/Playing Device  PC, Xbox, Playstation, Nintendo Screen or Monitor Controller  mouse, joystick, keyboard, peripheral device Power Source Game  CD-Rom, cartridge, digital
Game Screens Monitor  Television Projector/Screen
RCA Cable Inputs
RCA Cable Converters
Game Components Console/Playing Device  PC, Xbox, Playstation, Nintendo Screen or Monitor Controller  mouse, joystick, keyboard, peripheral device Power Source Game  CD-Rom, cartridge, digital
Game Controllers Keyboard Mouse Mat Guitar Steering Wheel Drum Joystick Camera Controllers
Plug ‘n’ Play Plugs into your TV Play begins immediately
Handhelds VG Charts. http://www.vgchartz.com/ .
Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
Exercise #1:    Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game.  Take 5 minutes to try a game--or show one to someone else--right now!
For Discussion: What game(s) did you play? Were the games easy or hard?  Did you look for instructions, or jump right in? Do you want to play more? Would you play this online? How might it be different?  What did you learn from this experience?          
For Discussion: What Are Some Benefits of Games?
Does This Sound Like  Any Gamers You Know? Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Beck, John and Mitchell Wade.  Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
Learning Principles* Risk –tasking in a “safe” environment Rewards practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy .    Palgrave McMillan, 2003
Why Games at the Library? Games provide opportunity for library as third place Games are just like books, they are just another new format  Games are the medium of choice for the millennial generation Games meet developmental needs/build developmental assets of teens Games are literary Games reinforce new literacies Other???
Third Place
Third (Mc)Place
Exercise # 2: Games Are Like Books, Part I
Gaming is the medium of choice for the millennial generation
Developmental Needs of Young Adolescents Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
Developmental Assets of Adolescents Support Empowerment Boundaries & Expectations Constructive Use of Time Commitment to Learning Positive Values Social Competencies Positive Identity The Search Institute.  http://www.search-institute.org
What Developmental Needs  or Assets Are Being Met?
Gaming = literacy Environmental print Signage Labels Maps Reading about the game Instructions Walkthroughs Writing about the game Forums Websites Chat:  “ WTS, Mageweave cloth, 15g”
“ Leet” & 4 /\/\ 3 I2 5 G A M E R S
BREAK
Gaming Reinforces    New Literacies Exposing knowledge Employing information  Expressing ideas compellingly  Ethics on the Internet Armstrong Sara, and David Warlick. ”The New Literacies.”  Scholastic Administrator.  Sep15, 2004.  http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
1. Exposing Knowledge Find information Understand and explain found information regardless of its format  Evaluate information  Organize information
Runescape
Ways Games Expose Knowledge
2. Employing Information  Computation Measurement Analysis Application
Estimating Basic arithmetic Averages Statistics Lemonade Stand
EXERCISE # 3:  Try Set Game  http://www.setgame.com
3. Expressing Ideas    Compellingly  Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
Ways Gamers Express  Ideas Compellingly Fan Fiction Machinima Web Comics Fan Forums Clan Websites
FanFiction
Warcraft Tutorial
Ethics on the Internet Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machina – films/videos created through recording video game play
For Discussion: What Are Some Negatives of Games?
Exercise #4:    Gaming by the Numbers
1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.  Accessed June 12, 2008.  35
2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf.  Accessed June 12, 2008. 81%
3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.  26%
4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.  40%
5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.  32 % 93%
6. How many billions of dollars did the computer and game sales gross in the US in 2007?*   $9.5 billion *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.
7. What % of games sold in 2007 were  rated M for Mature?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts/.  Accessed June 12, 2008.  15%
Have you ever played a game rated M for Mature?
8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
Ways to Serve Gamers Use games to do readers advisory ! Be a strategy guide! Embrace your inner technogeek Be flexible … embrace change! Immerse yourself in pop culture … especially video game culture! Try some games!
1. Reader’s Advisory  to Gamers INSTEAD OF:  What authors do you like to read? What are the last 3 books you read and enjoyed?  What did you like about them? ASK:  What movies do you like?  What TV shows do you watch?  What games do you play?
If You Like City of Heroes
Exercise #5:  Reader’s Advisory to Gamers Break into groups and discuss  characteristics of each genre Add a few titles and authors to recommend to a gamer Objectives:  seek similarities in games and books approach a traditional library skill or service from a new angle
Roleplaying (RPG) Games Games:  Everquest Runescape World of Warcraft Dark Age of Camelot Ultima   Characteristics Epic fantasy setting Good vs. evil theme Suggest?
Historical Sim Games Games:  Civilization Caesar Age of Empires Oregon Trail America’s Army Characteristics Simulation elements Historical setting Alternative history possibility Suggest?
Sports Games Games:  Madden Football NBA Street Need for Speed Tiger Woods Golf Characteristics Sports theme Competition Suggest?
Strategy & Puzzle Games Games:  Myst Tetris Bejeweled Where in the World is Carmen San Diego? Characteristics: Problem to solve Logic, math, reasoning Suggest?
First Person Shooters (FPS) Games:  Doom Quake Halo Characteristics Warfare Strategy Violent  Suggest?
Simulations Games:  The Sims The Urbz Characteristics: Character driven Suggest?
Japanese/Manga tie-in Games:  Katamari Damacy Final Fantasy Dragonball Z Pokemon Characteristics Anime style Japanese culture Suggest?
Superhero Games Games:  Spider-Man Fantastic Four City of Heros Characteristics Heroes/villains setting Good vs. evil theme Film tie-ins Suggest?
Print Resources  for Gamers Magazines Strategy guides Nonfiction about gaming Fiction with gaming as a plot or subplot
Exercise # 6: Games Are Like Books, Part II
2. Be a Strategy Guide Don’t be a level boss Show, don’t tell Make it interactive Get them started with a free-for-all Ask for a demo of expertise Be open-minded
3. Get Your Geek On Upgrade Get a screen name You can’t break it Pilot projects Read tech news
4. Be Flexible…    Embrace Change!   Change the space Flexible furnishings Say yes Go meta Customize Change yourself
Flexible seating
It’s a stool It’s a table It’s a storage unit
5. Immerse in Pop Culture… Pop Culture Hot High Tech Crossovers
Especially Videogame    Culture! Watch machinima Read gaming webcomics Subscribe to a gaming podcast or blog Skim gaming magazines Pay attention to gaming around you
More Ways to Immerse! Join the LibGaming Google Group Email discussion for gaming in libraries ALA Gaming News Blog Blog about gaming news of interest to libraries Join YALSA and the Teen Gaming Interest Group YALSA interest group dedicated to gaming Celebrate Teen Tech Week Annual celebration of teens + technology in libraries, March 2008
6. Try Some Games On the Internet On a console On a handheld
What Makes a Good Game? Plot  Setting Character  Graphics   Sound track Modification/Customization Support Uniqueness ________________ Replayability
Exercise #7:  W hat Makes a Good Game?   In this group exercise, you will preview video game magazines and look at the articles,  advertisements, and reviews for clues about what makes a good game.
For Discussion: W hat Makes a Good Game?   Who is this magazine for?  What is appealing/unappealing about the magazine?   What can you learn from the articles? The ads? The reviews? Other content?  What are some indicators of game quality?  What magazine might you want to subscribe to?
Asteroids Vector graphics in  Asteroids
ZORK Text RPG  Zork
Non-Original Games Authenticity to existing story Retold in a creative way Fan Service Text RPG  Zork
Minigames Bioshock Zelda Text RPG  Zork
Setting
Realistic Settings
Character Characteristics Customizable Diverse Representation of the player
Mii
Game Physics Smooth Realistic Appropriate
Graphics Fast Loading Seamless Cinematic
Sound Music Speech Ambient Noise
Customization Calibration Interface Modding
Support
Katamari Damacy Unique plot Creative gameplay Multiple modes of play
Finding Good Games Game Awards Websites Magazines Organizations Networks Game Reviews Magazines Library Journals Websites
Game Awards BAFTA -  http://www.bafta.org/   IGN -  http://bestof.ign.com   Academy of Interactive Arts and Sciences  http://www.interactive.org/ GameSpot -  http://www.gamespot.com   GameSpy -  http://goty.gamespy.com Game Developer’s Choice Awards - http://www.gamechoiceawards.com/   Game Critics Awards http://www.gamecriticsawards.com/
Print Reviews School Library Journal Voice of Youth Advocates Gaming Magazines Tech Magazines
Online Reviews Bub, Andrew.  Gamer Dad .  http://www.gamingwithchildren.com/ Scalzo, John.  Video Game Librarian. http://www.videogamelibrarian.com/   National Institute on Media and the Family.  Annual Video Game Report Card  http://www.mediafamily.org/
Collection Policy Considerations Formats  Console  PC Internet Subscription Breadth & Depth Genres Styles Age ranges Budget
Collection Management Storage depends on: Format Staff Space Budget Theft Start with programs Start small Issues Replacement/Repair Resistance
Model Collections Rockridge Ages 13-18 year olds PS2 games  2 games/patron  No holds/renewals  7 day free checkout $1/day late fee $50/replacement fee Genres: sports, adventure, racing, fighting, & shooters Helen McGraw E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee  game cost+$5/replacement fee Genres: compilations, sports, racing games, platformers, unique and quirky titles
Model Programs: CA Santa Monica Public Library, CA  Counterstrike   LAN party After hours program 50 teens lined up around the block to play After School Zone,  Benicia Public Library , CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Gamecube
Model Programs: US Ann Arbor District Library (MI)  Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community North Hunterdon High School (NJ)  Student-run game night in the cafeteria
What Makes a Successful Gaming Program? Research Marketing Variety Play Evaluate
Handheld Program Cell phone clinic PSP Gamefest Nintendo DS Gamefest
DDR Recipe for Success One console ( $80-$600)  2-4 dance pads ( $20-$300 each) 1 game ( $25-$60) 1 LCD projector ($600-1000) or TV ($100-$2K) 1 one large screen or white wall Activity for waiters Water
“ I LOVED DDR” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad” “ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.”
Now What?  Upon your return to the library,  what are the next steps?  S pecific (detailed! 5W+1H) M easureable (what = success?) A ttainable (what resources do you need to achieve?) R ealistic (benchmarks of progress) T imely! (what’s the time frame?)
Evaluations! Contact Info:  Beth Gallaway [email_address] 603.247.3196 http://informationgoddess.info

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INCOLSA Get Your Game On presentation

  • 1. Get Your Game On: Videogaming @ the Library Instructor: Beth Gallaway [email_address] Fall 2008
  • 2. Contact Info! Contact Info: Beth Gallaway [email_address] 603.247.3196 http://informationgoddess.info
  • 3. Introductions Name Library Position What games do you play?
  • 4. Workshop Overview Defining games Benefits of games… at the library! Creating a gaming experience: Ways to serve gamers Collecting games Game programs Let’s play some games!
  • 5. What is a Game? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action Merriam-Webster Online. http://www.m-w.com
  • 6. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 7. Goals What the Player wants to achieve Main goals Winning! Sub-Goals Shiny things Goals Fit the GAME Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 8. Obstacles Impeding the player’s progress Impeding the player’s path Feeling of Accomplishment Challenging the player Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 9. Tools Tools are what the player use to get to its goal A Sword A Spell A Jump Players need to use them properly Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 10. Second Chances The Player’s ability to fail and try again Only once Chance in reality Try again Extra Lives Health Bar Quest for perfection Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 11. Learning Player’s Skill and Mastery of the tools they use. Player learns the rules of the game and how to rise above them. Spikes = Death Fire Creatures are immune to fire. Increasing Difficulty Levels become harder and more complicated. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 12. Game Playing Components Console/Playing Device PC, Xbox, Playstation, Nintendo Screen or Monitor Controller mouse, joystick, keyboard, peripheral device Power Source Game CD-Rom, cartridge, digital
  • 13. Game Play Devices Consoles XBox Playstation Nintendo Handhelds PSP DS PC
  • 14. Console Units Sold VG Charts. http://www.vgchartz.com /
  • 15. Game Components Console/Playing Device PC, Xbox, Playstation, Nintendo Screen or Monitor Controller mouse, joystick, keyboard, peripheral device Power Source Game CD-Rom, cartridge, digital
  • 16. Game Screens Monitor Television Projector/Screen
  • 19. Game Components Console/Playing Device PC, Xbox, Playstation, Nintendo Screen or Monitor Controller mouse, joystick, keyboard, peripheral device Power Source Game CD-Rom, cartridge, digital
  • 20. Game Controllers Keyboard Mouse Mat Guitar Steering Wheel Drum Joystick Camera Controllers
  • 21. Plug ‘n’ Play Plugs into your TV Play begins immediately
  • 22. Handhelds VG Charts. http://www.vgchartz.com/ .
  • 23. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 24. Exercise #1: Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game. Take 5 minutes to try a game--or show one to someone else--right now!
  • 25. For Discussion: What game(s) did you play? Were the games easy or hard? Did you look for instructions, or jump right in? Do you want to play more? Would you play this online? How might it be different? What did you learn from this experience?          
  • 26. For Discussion: What Are Some Benefits of Games?
  • 27. Does This Sound Like Any Gamers You Know? Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 28. Learning Principles* Risk –tasking in a “safe” environment Rewards practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 29. Why Games at the Library? Games provide opportunity for library as third place Games are just like books, they are just another new format Games are the medium of choice for the millennial generation Games meet developmental needs/build developmental assets of teens Games are literary Games reinforce new literacies Other???
  • 32. Exercise # 2: Games Are Like Books, Part I
  • 33. Gaming is the medium of choice for the millennial generation
  • 34. Developmental Needs of Young Adolescents Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 35. Developmental Assets of Adolescents Support Empowerment Boundaries & Expectations Constructive Use of Time Commitment to Learning Positive Values Social Competencies Positive Identity The Search Institute. http://www.search-institute.org
  • 36. What Developmental Needs or Assets Are Being Met?
  • 37. Gaming = literacy Environmental print Signage Labels Maps Reading about the game Instructions Walkthroughs Writing about the game Forums Websites Chat: “ WTS, Mageweave cloth, 15g”
  • 38. “ Leet” & 4 /\/\ 3 I2 5 G A M E R S
  • 39. BREAK
  • 40. Gaming Reinforces New Literacies Exposing knowledge Employing information Expressing ideas compellingly Ethics on the Internet Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
  • 41. 1. Exposing Knowledge Find information Understand and explain found information regardless of its format Evaluate information Organize information
  • 43. Ways Games Expose Knowledge
  • 44. 2. Employing Information Computation Measurement Analysis Application
  • 45. Estimating Basic arithmetic Averages Statistics Lemonade Stand
  • 46. EXERCISE # 3: Try Set Game http://www.setgame.com
  • 47. 3. Expressing Ideas Compellingly Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
  • 48. Ways Gamers Express Ideas Compellingly Fan Fiction Machinima Web Comics Fan Forums Clan Websites
  • 51. Ethics on the Internet Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machina – films/videos created through recording video game play
  • 52. For Discussion: What Are Some Negatives of Games?
  • 53. Exercise #4: Gaming by the Numbers
  • 54. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
  • 55. 2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf. Accessed June 12, 2008. 81%
  • 56. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
  • 57. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
  • 58. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
  • 59. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
  • 60. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
  • 61. Have you ever played a game rated M for Mature?
  • 62. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 63. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 64. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 65. Ways to Serve Gamers Use games to do readers advisory ! Be a strategy guide! Embrace your inner technogeek Be flexible … embrace change! Immerse yourself in pop culture … especially video game culture! Try some games!
  • 66. 1. Reader’s Advisory to Gamers INSTEAD OF: What authors do you like to read? What are the last 3 books you read and enjoyed? What did you like about them? ASK: What movies do you like? What TV shows do you watch? What games do you play?
  • 67. If You Like City of Heroes
  • 68. Exercise #5: Reader’s Advisory to Gamers Break into groups and discuss characteristics of each genre Add a few titles and authors to recommend to a gamer Objectives: seek similarities in games and books approach a traditional library skill or service from a new angle
  • 69. Roleplaying (RPG) Games Games: Everquest Runescape World of Warcraft Dark Age of Camelot Ultima Characteristics Epic fantasy setting Good vs. evil theme Suggest?
  • 70. Historical Sim Games Games: Civilization Caesar Age of Empires Oregon Trail America’s Army Characteristics Simulation elements Historical setting Alternative history possibility Suggest?
  • 71. Sports Games Games: Madden Football NBA Street Need for Speed Tiger Woods Golf Characteristics Sports theme Competition Suggest?
  • 72. Strategy & Puzzle Games Games: Myst Tetris Bejeweled Where in the World is Carmen San Diego? Characteristics: Problem to solve Logic, math, reasoning Suggest?
  • 73. First Person Shooters (FPS) Games: Doom Quake Halo Characteristics Warfare Strategy Violent Suggest?
  • 74. Simulations Games: The Sims The Urbz Characteristics: Character driven Suggest?
  • 75. Japanese/Manga tie-in Games: Katamari Damacy Final Fantasy Dragonball Z Pokemon Characteristics Anime style Japanese culture Suggest?
  • 76. Superhero Games Games: Spider-Man Fantastic Four City of Heros Characteristics Heroes/villains setting Good vs. evil theme Film tie-ins Suggest?
  • 77. Print Resources for Gamers Magazines Strategy guides Nonfiction about gaming Fiction with gaming as a plot or subplot
  • 78. Exercise # 6: Games Are Like Books, Part II
  • 79. 2. Be a Strategy Guide Don’t be a level boss Show, don’t tell Make it interactive Get them started with a free-for-all Ask for a demo of expertise Be open-minded
  • 80. 3. Get Your Geek On Upgrade Get a screen name You can’t break it Pilot projects Read tech news
  • 81. 4. Be Flexible… Embrace Change! Change the space Flexible furnishings Say yes Go meta Customize Change yourself
  • 83. It’s a stool It’s a table It’s a storage unit
  • 84. 5. Immerse in Pop Culture… Pop Culture Hot High Tech Crossovers
  • 85. Especially Videogame Culture! Watch machinima Read gaming webcomics Subscribe to a gaming podcast or blog Skim gaming magazines Pay attention to gaming around you
  • 86. More Ways to Immerse! Join the LibGaming Google Group Email discussion for gaming in libraries ALA Gaming News Blog Blog about gaming news of interest to libraries Join YALSA and the Teen Gaming Interest Group YALSA interest group dedicated to gaming Celebrate Teen Tech Week Annual celebration of teens + technology in libraries, March 2008
  • 87. 6. Try Some Games On the Internet On a console On a handheld
  • 88. What Makes a Good Game? Plot Setting Character Graphics Sound track Modification/Customization Support Uniqueness ________________ Replayability
  • 89. Exercise #7: W hat Makes a Good Game?   In this group exercise, you will preview video game magazines and look at the articles, advertisements, and reviews for clues about what makes a good game.
  • 90. For Discussion: W hat Makes a Good Game?   Who is this magazine for? What is appealing/unappealing about the magazine?   What can you learn from the articles? The ads? The reviews? Other content? What are some indicators of game quality? What magazine might you want to subscribe to?
  • 93. Non-Original Games Authenticity to existing story Retold in a creative way Fan Service Text RPG Zork
  • 94. Minigames Bioshock Zelda Text RPG Zork
  • 97. Character Characteristics Customizable Diverse Representation of the player
  • 98. Mii
  • 99. Game Physics Smooth Realistic Appropriate
  • 100. Graphics Fast Loading Seamless Cinematic
  • 101. Sound Music Speech Ambient Noise
  • 104. Katamari Damacy Unique plot Creative gameplay Multiple modes of play
  • 105. Finding Good Games Game Awards Websites Magazines Organizations Networks Game Reviews Magazines Library Journals Websites
  • 106. Game Awards BAFTA - http://www.bafta.org/ IGN - http://bestof.ign.com Academy of Interactive Arts and Sciences http://www.interactive.org/ GameSpot - http://www.gamespot.com GameSpy - http://goty.gamespy.com Game Developer’s Choice Awards - http://www.gamechoiceawards.com/ Game Critics Awards http://www.gamecriticsawards.com/
  • 107. Print Reviews School Library Journal Voice of Youth Advocates Gaming Magazines Tech Magazines
  • 108. Online Reviews Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/ Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/ National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
  • 109. Collection Policy Considerations Formats Console PC Internet Subscription Breadth & Depth Genres Styles Age ranges Budget
  • 110. Collection Management Storage depends on: Format Staff Space Budget Theft Start with programs Start small Issues Replacement/Repair Resistance
  • 111. Model Collections Rockridge Ages 13-18 year olds PS2 games 2 games/patron No holds/renewals 7 day free checkout $1/day late fee $50/replacement fee Genres: sports, adventure, racing, fighting, & shooters Helen McGraw E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee game cost+$5/replacement fee Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 112. Model Programs: CA Santa Monica Public Library, CA Counterstrike LAN party After hours program 50 teens lined up around the block to play After School Zone, Benicia Public Library , CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 113. Model Programs: US Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community North Hunterdon High School (NJ) Student-run game night in the cafeteria
  • 114. What Makes a Successful Gaming Program? Research Marketing Variety Play Evaluate
  • 115. Handheld Program Cell phone clinic PSP Gamefest Nintendo DS Gamefest
  • 116. DDR Recipe for Success One console ( $80-$600) 2-4 dance pads ( $20-$300 each) 1 game ( $25-$60) 1 LCD projector ($600-1000) or TV ($100-$2K) 1 one large screen or white wall Activity for waiters Water
  • 117. “ I LOVED DDR” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad” “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 118. Now What? Upon your return to the library, what are the next steps? S pecific (detailed! 5W+1H) M easureable (what = success?) A ttainable (what resources do you need to achieve?) R ealistic (benchmarks of progress) T imely! (what’s the time frame?)
  • 119. Evaluations! Contact Info: Beth Gallaway [email_address] 603.247.3196 http://informationgoddess.info