This document summarizes a research paper on identifying game bots based on manifold learning. It discusses how game bots can negatively impact online games and how they are currently detected through human analysis of behavior patterns. The paper then proposes a new method that constructs pace vectors from avatar movement trajectories and applies manifold learning and classification to distinguish human from bot trajectories. It tests this approach on Quake 2 game data and achieves high accuracy even when noise is added to bot trajectories. The method is also shown to generalize across different maps.