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2010


       Game Design 2
          UI Components
Errata & News

• So.. you all know Flash?
• Reminder:
 • twitter - @comu346
 • blog http://comu346.com
Buttons etc.
Interaction Options
• Push Buttons
• Radio Buttons (toggle)
• Sliders
• Lists
• Text Fields
• Drop Down Menus
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Radio Buttons

• Used to either
 • toggle
 • OR select from
   a group
Sliders

• Adjust values with wide range.
• Numeric ranges.
• Music volume
• Often used for settings
• Analogue or Digital
Game Design 2 (2010): Lecture 3 - UI Components
Lists & Drop Downs

• Used to display ordered data
• Used to allow navigation
• Can be single or multiple select
• Either selection can move or list can move
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Text Fields

• User input for naming or communication
• Intuitive with PC.
• OK with iPhone
• Annoying with console
Game Design 2 (2010): Lecture 3 - UI Components
Scroll Bars

• Used to show more data than fits in space
• Horizontal or vertical
• Often have arrows at each side to allow for
  more controlled scrolling
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Expand / Contract
• Symbols used to open and close branches
  on a tree structure
• Familiar from Windows / Mac OS
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Summary

• Each of these components has a specific
  place where they should be used.
• Try to use the correct UI component in
  your designs.
Mass Effect’s Interface
• Most of this content sourced from Krystian
  Majewski’s great posts at:
  http://j.mp/4Itnhd
  http://j.mp/6FXxR9
  http://j.mp/5s7At5
Character & HUD
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Items
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Other Problems: Navigation
Navigation & Dialogue




Spelling out awful button choices doesn’t make them good
Game Design 2 (2010): Lecture 3 - UI Components
Dialogue
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components
Game Design 2 (2010): Lecture 3 - UI Components

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Game Design 2 (2010): Lecture 3 - UI Components