This document outlines 4 tasks for designing a game:
1. Plan the game by defining concepts, objectives, gameplay, target audience and presenting the plan to a client.
2. Investigate platform capabilities like processor, memory, display, and input devices and how these affect gameplay.
3. Expand concepts by creating art, exploring ideas, and designing elements like gameplay, characters, themes, accessibility, and multiplayer. Write the narrative and test plan.
4. Evaluate the finished game level against the original brief, discuss improvements, and plans for future development. Submit original assets and products with explanations of changes.