Video Game Development
         sichas.com
Topics for Today

• Game Design
• Mobile Development (iOS)
• Interactive Fiction with Java & Eclipse
• Unity3d Engine
• Autodesk Maya modeling
Game Design
Game Design
• Who am I developing for?
Game Design
• Who am I developing for?
• What do I want their experience to look like?
Game Design
• Who am I developing for?
• What do I want their experience to look like?
• How am I going to structure this?
Game Design
• Who am I developing for?
• What do I want their experience to look like?
• How am I going to structure this?
• Why will this project be successful?
Design Tips
Design Tips

• If the game isn’t fun within the first 3 minutes, you’ve failed. It
  doesn’t matter how amazing your story is.
Design Tips

• If the game isn’t fun within the first 3 minutes, you’ve failed. It
  doesn’t matter how amazing your story is.
• Once you’ve designed a great interface, throw it away and do it
  again.
Design Tips




“Good artists copy, but great artists steal.”
               -Steve Jobs
Mobile Development
Mobile Development
• iOS gamers want to listen to their music while they play
Mobile Development
• iOS gamers want to listen to their music while they play
• They don’t want the game to demand so much that they miss
 their train or bus
Mobile Development
• iOS gamers want to listen to their music while they play
• They don’t want the game to demand so much that they miss
 their train or bus
• They expect the game to remember where they were and pick
 right back up
Mobile Development
• iOS gamers want to listen to their music while they play
• They don’t want the game to demand so much that they miss
 their train or bus
• They expect the game to remember where they were and pick
 right back up
• They want to play for about 2-3 minutes at a time when on the
 go.
Interactive Fiction
Interactive Fiction

• Text based, minimal artwork
Interactive Fiction

• Text based, minimal artwork
• Engaging, exciting story
Interactive Fiction

• Text based, minimal artwork
• Engaging, exciting story
• Control is in the user’s hands
Interactive Fiction

• Text based, minimal artwork
• Engaging, exciting story
• Control is in the user’s hands
• Expandable, upgradable
Interactive Fiction

• Text based, minimal artwork
• Engaging, exciting story
• Control is in the user’s hands
• Expandable, upgradable
• Easy to understand, pick up and play
GodWars
GodWars

• Original, epic story
GodWars

• Original, epic story
• Phenomenal hand-drawn artwork by Nick Baldwin
GodWars

• Original, epic story
• Phenomenal hand-drawn artwork by Nick Baldwin
• Customize your character
GodWars

• Original, epic story
• Phenomenal hand-drawn artwork by Nick Baldwin
• Customize your character
• Many expansions planned
GodWars

• Original, epic story
• Phenomenal hand-drawn artwork by Nick Baldwin
• Customize your character
• Many expansions planned
• Hiatus in development, will resurface as an iOS app in 2012
Game Development
Game Development
Demo
Game Development
Game Development
Game Development
Game Development
Game Development
Game Development
Game Development
Unity3d
Unity3d
• “The most powerful game engine this side of a million dollars”
Unity3d
• “The most powerful game engine this side of a million dollars”
• All-in-one development environment
Unity3d
• “The most powerful game engine this side of a million dollars”
• All-in-one development environment
• 3 languages supported: JavaScript, C#, Boo
Unity3d
• “The most powerful game engine this side of a million dollars”
• All-in-one development environment
• 3 languages supported: JavaScript, C#, Boo
• Port your games to iOS, Android, Windows, Mac OS X, PlayStation 3, PSP,
 XBOX 360 with very little revision
Unity3d
• “The most powerful game engine this side of a million dollars”
• All-in-one development environment
• 3 languages supported: JavaScript, C#, Boo
• Port your games to iOS, Android, Windows, Mac OS X, PlayStation 3, PSP,
 XBOX 360 with very little revision
• Seamless integration with popular 3D modeling tools, such as Autodesk Maya
 and Blender
Unity3d
• “The most powerful game engine this side of a million dollars”
• All-in-one development environment
• 3 languages supported: JavaScript, C#, Boo
• Port your games to iOS, Android, Windows, Mac OS X, PlayStation 3, PSP,
    XBOX 360 with very little revision
• Seamless integration with popular 3D modeling tools, such as Autodesk Maya
    and Blender
•   Built-in physics, collision, light mapping, animation, and more
Pricing

Unity Basic   Unity Pro   iOS     iOS pro   Android   Android Pro



  FREE         $1500      $400     $1500     $400       $1500
Pricing

                                                                     Unreal
Unity Basic   Unity Pro   iOS     iOS pro   Android   Android Pro
                                                                    Engine 3


  FREE         $1500      $400     $1500     $400       $1500       $750,000
Demo
Game Development
Autodesk Maya
Autodesk Maya

• Most popular, powerful, professional 3d modeling software
Autodesk Maya

• Most popular, powerful, professional 3d modeling software
• South Park, Call of Duty, Uncharted, World of Warcraft all use it
Autodesk Maya

• Most popular, powerful, professional 3d modeling software
• South Park, Call of Duty, Uncharted, World of Warcraft all use it
• Low barriers to entry
Autodesk Maya

• Most popular, powerful, professional 3d modeling software
• South Park, Call of Duty, Uncharted, World of Warcraft all use it
• Low barriers to entry
• Only limited by you!
Pricing
Pricing

                Autodesk Maya through free
Autodesk Maya
                     Student Program




$3,495               FREE
Pricing

                Autodesk Maya through free
Autodesk Maya
                     Student Program




$3,495               FREE
Demo
sichas.com // resources
•   All materials from this lecture (including slides and video) are
    available at sichas.com, including links to Autodesk Maya,
    Unity3D, Eclipse, and Blender.
• Download the free demo of GodWars from sichas.com
• Curriculum in development
• Articles posted multiple times per week!

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Game Development

  • 2. Topics for Today • Game Design • Mobile Development (iOS) • Interactive Fiction with Java & Eclipse • Unity3d Engine • Autodesk Maya modeling
  • 4. Game Design • Who am I developing for?
  • 5. Game Design • Who am I developing for? • What do I want their experience to look like?
  • 6. Game Design • Who am I developing for? • What do I want their experience to look like? • How am I going to structure this?
  • 7. Game Design • Who am I developing for? • What do I want their experience to look like? • How am I going to structure this? • Why will this project be successful?
  • 9. Design Tips • If the game isn’t fun within the first 3 minutes, you’ve failed. It doesn’t matter how amazing your story is.
  • 10. Design Tips • If the game isn’t fun within the first 3 minutes, you’ve failed. It doesn’t matter how amazing your story is. • Once you’ve designed a great interface, throw it away and do it again.
  • 11. Design Tips “Good artists copy, but great artists steal.” -Steve Jobs
  • 13. Mobile Development • iOS gamers want to listen to their music while they play
  • 14. Mobile Development • iOS gamers want to listen to their music while they play • They don’t want the game to demand so much that they miss their train or bus
  • 15. Mobile Development • iOS gamers want to listen to their music while they play • They don’t want the game to demand so much that they miss their train or bus • They expect the game to remember where they were and pick right back up
  • 16. Mobile Development • iOS gamers want to listen to their music while they play • They don’t want the game to demand so much that they miss their train or bus • They expect the game to remember where they were and pick right back up • They want to play for about 2-3 minutes at a time when on the go.
  • 18. Interactive Fiction • Text based, minimal artwork
  • 19. Interactive Fiction • Text based, minimal artwork • Engaging, exciting story
  • 20. Interactive Fiction • Text based, minimal artwork • Engaging, exciting story • Control is in the user’s hands
  • 21. Interactive Fiction • Text based, minimal artwork • Engaging, exciting story • Control is in the user’s hands • Expandable, upgradable
  • 22. Interactive Fiction • Text based, minimal artwork • Engaging, exciting story • Control is in the user’s hands • Expandable, upgradable • Easy to understand, pick up and play
  • 25. GodWars • Original, epic story • Phenomenal hand-drawn artwork by Nick Baldwin
  • 26. GodWars • Original, epic story • Phenomenal hand-drawn artwork by Nick Baldwin • Customize your character
  • 27. GodWars • Original, epic story • Phenomenal hand-drawn artwork by Nick Baldwin • Customize your character • Many expansions planned
  • 28. GodWars • Original, epic story • Phenomenal hand-drawn artwork by Nick Baldwin • Customize your character • Many expansions planned • Hiatus in development, will resurface as an iOS app in 2012
  • 31. Demo
  • 40. Unity3d • “The most powerful game engine this side of a million dollars”
  • 41. Unity3d • “The most powerful game engine this side of a million dollars” • All-in-one development environment
  • 42. Unity3d • “The most powerful game engine this side of a million dollars” • All-in-one development environment • 3 languages supported: JavaScript, C#, Boo
  • 43. Unity3d • “The most powerful game engine this side of a million dollars” • All-in-one development environment • 3 languages supported: JavaScript, C#, Boo • Port your games to iOS, Android, Windows, Mac OS X, PlayStation 3, PSP, XBOX 360 with very little revision
  • 44. Unity3d • “The most powerful game engine this side of a million dollars” • All-in-one development environment • 3 languages supported: JavaScript, C#, Boo • Port your games to iOS, Android, Windows, Mac OS X, PlayStation 3, PSP, XBOX 360 with very little revision • Seamless integration with popular 3D modeling tools, such as Autodesk Maya and Blender
  • 45. Unity3d • “The most powerful game engine this side of a million dollars” • All-in-one development environment • 3 languages supported: JavaScript, C#, Boo • Port your games to iOS, Android, Windows, Mac OS X, PlayStation 3, PSP, XBOX 360 with very little revision • Seamless integration with popular 3D modeling tools, such as Autodesk Maya and Blender • Built-in physics, collision, light mapping, animation, and more
  • 46. Pricing Unity Basic Unity Pro iOS iOS pro Android Android Pro FREE $1500 $400 $1500 $400 $1500
  • 47. Pricing Unreal Unity Basic Unity Pro iOS iOS pro Android Android Pro Engine 3 FREE $1500 $400 $1500 $400 $1500 $750,000
  • 48. Demo
  • 51. Autodesk Maya • Most popular, powerful, professional 3d modeling software
  • 52. Autodesk Maya • Most popular, powerful, professional 3d modeling software • South Park, Call of Duty, Uncharted, World of Warcraft all use it
  • 53. Autodesk Maya • Most popular, powerful, professional 3d modeling software • South Park, Call of Duty, Uncharted, World of Warcraft all use it • Low barriers to entry
  • 54. Autodesk Maya • Most popular, powerful, professional 3d modeling software • South Park, Call of Duty, Uncharted, World of Warcraft all use it • Low barriers to entry • Only limited by you!
  • 56. Pricing Autodesk Maya through free Autodesk Maya Student Program $3,495 FREE
  • 57. Pricing Autodesk Maya through free Autodesk Maya Student Program $3,495 FREE
  • 58. Demo
  • 59. sichas.com // resources • All materials from this lecture (including slides and video) are available at sichas.com, including links to Autodesk Maya, Unity3D, Eclipse, and Blender. • Download the free demo of GodWars from sichas.com • Curriculum in development • Articles posted multiple times per week!

Editor's Notes