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Our group have chosen to design a Games Gallery,
                     This is due to all our Degree Paths.


AIM
•Create a gallery that appeals to all ages

•For it to be informative but interactive

•For it to be unique from what is normally expected of a gallery
Material
             Research




I looked at this building because I think that it
brilliantly exhibits one of the quality's that is
required for our museum.
The relationship between the materials used in
creating the structure and the actual function
of the site. This particular building is a mass
camp used for creating costumes for Luton's
annual carnival which are often created using
materials such as iron sheet and bamboo this
subtly coincides with the buildings materials
which also reflect the materials used to create
carnival costumes .
Reasearch: Denver art museum




                                          Sharp bold shapes and lack of
                                         symmetry define the buildings
                                         futuristic characteristics




Interesting glass bridge connecting to
another site
Plan view



The plan of the building again highlights the designs randomness
in shape.


Large spaces
centred around
exhibits

A few spaces
With crowd
seating
Initial Design Ideas




                         Attempt to recreate the gaming
                         theme through the buildings façade
                         by using Tetris blocks




From the plan view it
resembles the T symbol in
Tetris and from the side the
L and Z symbol slotted
together
Initial Design Ideas
Development



I added glass and a colour scheme to the
design in attempts to add to its aesthetics
and try to bring a futuristic theme to the
exterior

However I still
thought design was
lacking




                                       Fortunately when discussing this with the
                                       other exterior designer in our group he
                                       had a design which matched mine and we
                                       decided to combined them
Final Design




               We also experimented
               with the surrounding
               landscape
Final design
Initial Design



                                                                    Plan View

       This design was greatly influenced by
       the randomness of shape of the Denver
       art museum




                                          I attempted to re create a futuristic
                                          theme by creating a design with no
                                          symmetry and a random shape alike
                                          the Denver museum
Initial Design Ideas
Development




                                          The first addition I made were
                                          to add windows


                                  I widened this block in attempts to
                                  create more open space for the
                                  exhibition




  I also tilted the roof of the
  left tower block
Final Design




                                        I decided to add a glass
                                        bridge it was inspired by the
                                        gallery in Denver




  I connected the bridge to a new right
  wing which has a large amount of open
  space perfect for the gallery rooms

I also decided to put a slant on the new wing to add
a bit of sharpness to the façade in attempts to reach
the target futuristic aesthetic
Secondary research was done by looking in
the ‘Metric Handbook’, these diagrams show
how to deal with the essentials in a Museum/
Gallery.

Through this research I have
learnt how to deal with:
-Lighting
-Layout
-Planning
-Shape
-Space
Greater London Authority Building by
                                         Foster and Partners

                                   The movement for this building is post
                                 modern, and it gave the idea circular shape
                                  for design, I was attracted to the idea of
                                       using the glass in that motion.




The Morumbi Residence by Drucker
         Arquitetura

The complex structure of this design over
  shadows the simplicity of the shapes
Concept 1 (Shown                                       Concept 3 (Shown
Below) was also inspired                                Below) is a building I’ve
by my research however                                    designed which was
 the shape was made in                                  inspired by my research
   order to match our                                    and other post modern
   ‘Interior Designer,                                         buildings.
    Danny’s’ Layout.


                               Concept 2 (Shown
                           Above) was designed with
                           a vision for entertainment
                               due to our purpose.
This concept was developed in order match a floor plan that was
already designed, however the style and aesthetics were created
 for space and to create a tour through the evolution of gaming.
This design was made to give an experience to all gamers, the
circular shape was made in order to guide the potential audience
   around through the ages of games from how they were first
   developed to the age of how games are advanced today. The
             upper terraced was to be used as a café.
This concept was inspired by post modern buildings, its exterior
 shape was developed through forming together different shapes.
The exterior appearance were followed by the aesthetics of certain
                            buildings.
This design was taken through many
development stages, and this final part is a
    chosen piece for our final design.
Michael and I decided to join our designs, because we
liked both designs as well as both concepts helped to
    share the how we contributed on the design.
This is the final product of what we’ve developed for our Games Gallery, this
design show the movement of being post modern and also gives an exciting
                                 atmosphere.
Now over to James!
Games Research

 My job was to find games to be the content of the
  Games Gallery
 First started in week 3
 Finished in week 15
 Did research into the history of games
Website Part 1

 Originally thought about creating a database but
  chose a website instead.
 I started to research basic web design
 I chose to use Weebly (www.weebly.com) to create
  my website
Website pt 2

 After choosing Weebly I started to create my website.
 I created one web page per decade
 Also I created a contact us and employment page
 Here is a picture of my website
Game Gallery - Project
(James’s) Conclusion

 While I didn’t design the gallery I did help finding
  out what could go inside it.
 I hope that my contribution has been useful and
  helpful
Danny Walcott
So my individual part of the
project was to work on the
interior of the building.

This meant that I had to
research into things such as:
• Doors
• Windows
• Lighting
• Basic materials
• Rooms
• Stairs
• Space
• Themes
I made a questionnaire for
the group asking people
basic questions to benefit
the group.

I then analysed the
questionnaire and
explained the benefits
and drawbacks from the
results.

We then had to
slightly alter our
ideas to fit the
results
I then made slide        Doing this I gained a
show on the              lot of ideas of what
different design         could be used for our
ideas.                   gallery.
In I displayed:
• Window types
• Door types
• Themes
• Rooms
• Lighting.



The last thing I did is
actually create my own my
own interior design ideas
for the building.

I made sure that each one
of my designs were
different but kept the same
theme.
Conclusion


    •Research

   •Platforms

  •Time Taken

  •Good Product

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Game Gallery - Project

  • 1. Our group have chosen to design a Games Gallery, This is due to all our Degree Paths. AIM •Create a gallery that appeals to all ages •For it to be informative but interactive •For it to be unique from what is normally expected of a gallery
  • 2. Material Research I looked at this building because I think that it brilliantly exhibits one of the quality's that is required for our museum. The relationship between the materials used in creating the structure and the actual function of the site. This particular building is a mass camp used for creating costumes for Luton's annual carnival which are often created using materials such as iron sheet and bamboo this subtly coincides with the buildings materials which also reflect the materials used to create carnival costumes .
  • 3. Reasearch: Denver art museum Sharp bold shapes and lack of symmetry define the buildings futuristic characteristics Interesting glass bridge connecting to another site
  • 4. Plan view The plan of the building again highlights the designs randomness in shape. Large spaces centred around exhibits A few spaces With crowd seating
  • 5. Initial Design Ideas Attempt to recreate the gaming theme through the buildings façade by using Tetris blocks From the plan view it resembles the T symbol in Tetris and from the side the L and Z symbol slotted together
  • 7. Development I added glass and a colour scheme to the design in attempts to add to its aesthetics and try to bring a futuristic theme to the exterior However I still thought design was lacking Fortunately when discussing this with the other exterior designer in our group he had a design which matched mine and we decided to combined them
  • 8. Final Design We also experimented with the surrounding landscape
  • 10. Initial Design Plan View This design was greatly influenced by the randomness of shape of the Denver art museum I attempted to re create a futuristic theme by creating a design with no symmetry and a random shape alike the Denver museum
  • 12. Development The first addition I made were to add windows I widened this block in attempts to create more open space for the exhibition I also tilted the roof of the left tower block
  • 13. Final Design I decided to add a glass bridge it was inspired by the gallery in Denver I connected the bridge to a new right wing which has a large amount of open space perfect for the gallery rooms I also decided to put a slant on the new wing to add a bit of sharpness to the façade in attempts to reach the target futuristic aesthetic
  • 14. Secondary research was done by looking in the ‘Metric Handbook’, these diagrams show how to deal with the essentials in a Museum/ Gallery. Through this research I have learnt how to deal with: -Lighting -Layout -Planning -Shape -Space
  • 15. Greater London Authority Building by Foster and Partners The movement for this building is post modern, and it gave the idea circular shape for design, I was attracted to the idea of using the glass in that motion. The Morumbi Residence by Drucker Arquitetura The complex structure of this design over shadows the simplicity of the shapes
  • 16. Concept 1 (Shown Concept 3 (Shown Below) was also inspired Below) is a building I’ve by my research however designed which was the shape was made in inspired by my research order to match our and other post modern ‘Interior Designer, buildings. Danny’s’ Layout. Concept 2 (Shown Above) was designed with a vision for entertainment due to our purpose.
  • 17. This concept was developed in order match a floor plan that was already designed, however the style and aesthetics were created for space and to create a tour through the evolution of gaming.
  • 18. This design was made to give an experience to all gamers, the circular shape was made in order to guide the potential audience around through the ages of games from how they were first developed to the age of how games are advanced today. The upper terraced was to be used as a café.
  • 19. This concept was inspired by post modern buildings, its exterior shape was developed through forming together different shapes. The exterior appearance were followed by the aesthetics of certain buildings.
  • 20. This design was taken through many development stages, and this final part is a chosen piece for our final design.
  • 21. Michael and I decided to join our designs, because we liked both designs as well as both concepts helped to share the how we contributed on the design.
  • 22. This is the final product of what we’ve developed for our Games Gallery, this design show the movement of being post modern and also gives an exciting atmosphere.
  • 23. Now over to James!
  • 24. Games Research  My job was to find games to be the content of the Games Gallery  First started in week 3  Finished in week 15  Did research into the history of games
  • 25. Website Part 1  Originally thought about creating a database but chose a website instead.  I started to research basic web design  I chose to use Weebly (www.weebly.com) to create my website
  • 26. Website pt 2  After choosing Weebly I started to create my website.  I created one web page per decade  Also I created a contact us and employment page  Here is a picture of my website
  • 28. (James’s) Conclusion  While I didn’t design the gallery I did help finding out what could go inside it.  I hope that my contribution has been useful and helpful
  • 30. So my individual part of the project was to work on the interior of the building. This meant that I had to research into things such as: • Doors • Windows • Lighting • Basic materials • Rooms • Stairs • Space • Themes
  • 31. I made a questionnaire for the group asking people basic questions to benefit the group. I then analysed the questionnaire and explained the benefits and drawbacks from the results. We then had to slightly alter our ideas to fit the results
  • 32. I then made slide Doing this I gained a show on the lot of ideas of what different design could be used for our ideas. gallery. In I displayed: • Window types • Door types • Themes • Rooms • Lighting. The last thing I did is actually create my own my own interior design ideas for the building. I made sure that each one of my designs were different but kept the same theme.
  • 33. Conclusion •Research •Platforms •Time Taken •Good Product