game on and be playful!
creating games and digital toys for your museum
Sharna Jackson Tate @sharnajackson
Danny Birchall Wellcome Collection @dannybirchall
today
Introductions
Why make games and toys?
Games from our sector
The Game Design Document
Exercise 1: Your target audience
Exercise 2: Learning objectives
Exercise 3: The game idea
BREAK
Collaboration: internal buy-in/working with agencies
Exercise 4: Key mechanics
Review
Exercise 5: Vision statement
Sharing and reflection
Summing up: Get your game on!
introducing ourselves
who you are
your institution, or favourite museum
your favourite toy or game
what you’d like to get out of today
why make games and toys?
Communication
‘Stickiness’
Self-expression
Unlock collections
Reaching the unreachable
Fun?
games from our sector
guess who?
Game On and Be Playful
Code Fred: Survival Mode
Museum of Science + Industry
Chicago
Game On and Be Playful
Wondermind
Tate
Game On and Be Playful
Axon
Wellcome Collection
Game On and Be Playful
Street Art
Tate
Game On and Be Playful
Art Game Lab
SFMOMA
Game On and Be Playful
Cuboom
Tate
Game On and Be Playful
Wolf Quest
Minnesota Zoo
the Game Design Document
High Tea, Wellcome Collection
Gamers. by Mikal.Danielle, on Flickr
Learning, by College Degrees360 on Flickr
Game On and Be Playful
Game On and Be Playful
exercises
#1: Target audience
#2: Learning objectives
#3: Game idea
#4: Key mechanics
#5: Vision
Exercise # 1
target audience
1) Form a team!
2) Who is your game for?
3) What do you know about this audience?
5 minutes
Game On and Be Playful
Exercise # 2
Learning objectives
1) What does the player learn from the game?
2) Formal or informal learning?
3) Be specific!
5 minutes
Who’s the Pest? Wellcome Collection
Exercise # 3
the game idea
1) Use the object cards as inspiration
2) Filter through audience & objectives
3) Describe the world of the game
15 minutes
time for tea
Welcome back!
Collaboration
Working internally
Working externally
What can we learn from
agencies?
“Don’t underestimate the time and money
creating standout games require. It’s an
expensive business but can generate great levels
of interest if done right.”
Paul Canty Preloaded @paulcanty
“Also, be absolutely clear what you want to get
out of a game – whether it be engagement,
learning outcomes, dialogue/discussion, brand
extension etc.”
Paul Canty Preloaded @paulcanty
“If you’re looking to commission games, it’s of the
utmost importance that you understand why
you’re doing it. Games are fundamentally
different to pretty much every other form of
media. The biggest mistake I see is not giving
games a clear job to do, or expecting them to do
a job they are not suited to.”
Mark Sorrell Hide and Seek @sorrell
“There’s an interesting thing to be said about how
story and game (probably) play a zero sum game
inside a product.”
Mark Sorrell Hide and Seek @sorrell
“So you can either have a lot of story (and a little
game) or little story (and a lot of game).”
Mark Sorrell Hide and Seek @sorrell
“In museum or gallery contexts, there is often a
story to be told, so games can sometimes get in
the way unless they are designed very carefully,
with distinct ‘story’ and ‘game’ phases. Stories tell
stories to users. Games let users create their own
stories. And they do this via giving users a system
to explore – games enable learning through
doing, rather than seeing or being told.”
Mark Sorrell Hide and Seek @sorrell
“To boil this down into something small and
useful – use stories when you want to tell and
games when you want to let others tell.”
Mark Sorrell Hide and Seek @sorrell
Game On and Be Playful
Exercise # 4
Key mechanics
1) Use the ‘game genre’ cards to brainstorm
2) Hone down the idea to actions
3) What must the player do?
15 minutes
review!
Game On and Be Playful
Exercise # 5
Vision
1) Describe your game in a single sentence
2) What makes it special?
3) What’s the experience?
5 minutes
Sharing game ideas and
reflection
Summing up: get your game on!
Thanks for coming!
Sharna Jackson Tate @sharnajackson
Danny Birchall Wellcome Collection @dannybirchall

More Related Content

PDF
I wonder ... Designing for Curiosity
PDF
Un-Boring Meetings
PPTX
The pleasure revolution
PDF
Flirt Battle
PDF
Ignite Portland 9: 5,000 Games of Solitaire
PPTX
Salem dot game
PDF
The Book of Random Tables: Fantasy Role-Playing Game AIDS for Game Masters P.D.F
PPT
Alternate Reality Gaming Pecha Kucha Lennart Pieters
I wonder ... Designing for Curiosity
Un-Boring Meetings
The pleasure revolution
Flirt Battle
Ignite Portland 9: 5,000 Games of Solitaire
Salem dot game
The Book of Random Tables: Fantasy Role-Playing Game AIDS for Game Masters P.D.F
Alternate Reality Gaming Pecha Kucha Lennart Pieters

What's hot (19)

PPT
Google Shared Spaces
PDF
Environmental Storytelling
PDF
Progress Wars: Idle Games and the Demarcation of "Real Games"
PPTX
Escape Rooms for Museums
PPTX
Will you start the fans please? Museums meet Live Escape Games!
PDF
More like an arcade - DiGRA 2018 Patrick Prax
PDF
Real World Gaming / Capture the Flag
PDF
DeMarle Play and Games
PPT
Ethnography
PPTX
NCompass Live: Tween & Teen BUILD Collective
PPTX
Picaboum: How to diversify core gameplay in casual games?
PDF
Game Thinking Workshop
PPTX
Invent-a-Game
DOCX
Seekers
PPTX
Player types
PPT
Modern Board Games and the 21st Century Learner
PDF
Finding the Fun
PPTX
The Elder Scrolls V: Skyrim
PPTX
Case Study
Google Shared Spaces
Environmental Storytelling
Progress Wars: Idle Games and the Demarcation of "Real Games"
Escape Rooms for Museums
Will you start the fans please? Museums meet Live Escape Games!
More like an arcade - DiGRA 2018 Patrick Prax
Real World Gaming / Capture the Flag
DeMarle Play and Games
Ethnography
NCompass Live: Tween & Teen BUILD Collective
Picaboum: How to diversify core gameplay in casual games?
Game Thinking Workshop
Invent-a-Game
Seekers
Player types
Modern Board Games and the 21st Century Learner
Finding the Fun
The Elder Scrolls V: Skyrim
Case Study
Ad

Viewers also liked (16)

PDF
Toywheel – Digital Toys for Kids by Evgeni Kouris
PPTX
Jesse Schell Digital Kids Conference 2013
PDF
Solar sailor project report newest rev
PDF
Alexander Hafner 3 D printing and rapid prototyping-opportunities & risks_mak...
PPTX
Digital Kids Conference ’13 David Baszucki ROBLOX
PDF
Digital Kids Summit 2013: Jason Morrell, Director of Sales, Games, Virtual Piggy
PDF
Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activisio...
PPTX
Game Project / Working with Unity
PPTX
Digital Kids Edu 2013: Thijs Bosma, Founder, TribePlay
PPTX
Digital Kids Edu 2013: Stuart Drexler, Chief Product Officer, Tykoon
PDF
Car Game - Final Year Project
PPTX
Game project Final presentation
PPT
Game Presentation
DOCX
Final project report of a game
PPSX
An Introduction To Game development
PDF
PSFK Future of Gaming Report
Toywheel – Digital Toys for Kids by Evgeni Kouris
Jesse Schell Digital Kids Conference 2013
Solar sailor project report newest rev
Alexander Hafner 3 D printing and rapid prototyping-opportunities & risks_mak...
Digital Kids Conference ’13 David Baszucki ROBLOX
Digital Kids Summit 2013: Jason Morrell, Director of Sales, Games, Virtual Piggy
Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activisio...
Game Project / Working with Unity
Digital Kids Edu 2013: Thijs Bosma, Founder, TribePlay
Digital Kids Edu 2013: Stuart Drexler, Chief Product Officer, Tykoon
Car Game - Final Year Project
Game project Final presentation
Game Presentation
Final project report of a game
An Introduction To Game development
PSFK Future of Gaming Report
Ad

Similar to Game On and Be Playful (20)

PPTX
Designing An Applied Game For Your Museum - Workshop
PDF
MW18 Workshop: Gaming In Museums: How To Level Up Your Museum’s Public Engage...
KEY
Educational Games Design (STEG10 Keynote)
PPT
Game design
DOCX
Museum and Games (Digital/Board): Notes from the day
PDF
Game Design Fundamentals Megadeck
PPTX
Fundamentals of game development overview
PPTX
LAFS Game Design 6 - Conceptualization
PPTX
New Microsoft PowerPoint Presentation.pptx
PPT
MW2011: D. Birchall + M. Henson, Gaming the museum
PDF
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
PDF
What is a good game?
PDF
More Than Points: Architecting Engagement Through Game Design Thinking
PDF
Applied and persuasive: playful learning
KEY
Game On!: How Games are Changing Life, the Web & Everything
PDF
Game Design for Modern Times
PPTX
TheArtofGameDevelopmente11e1b00b97a0ea2.pptx
PDF
Game Designer's Journey
PPTX
Gamers Conquered the Mainstream... What's Next?
PPTX
Gaming: the future’s challenge; Interactive workshop at ISAGA conference; Dor...
Designing An Applied Game For Your Museum - Workshop
MW18 Workshop: Gaming In Museums: How To Level Up Your Museum’s Public Engage...
Educational Games Design (STEG10 Keynote)
Game design
Museum and Games (Digital/Board): Notes from the day
Game Design Fundamentals Megadeck
Fundamentals of game development overview
LAFS Game Design 6 - Conceptualization
New Microsoft PowerPoint Presentation.pptx
MW2011: D. Birchall + M. Henson, Gaming the museum
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
What is a good game?
More Than Points: Architecting Engagement Through Game Design Thinking
Applied and persuasive: playful learning
Game On!: How Games are Changing Life, the Web & Everything
Game Design for Modern Times
TheArtofGameDevelopmente11e1b00b97a0ea2.pptx
Game Designer's Journey
Gamers Conquered the Mainstream... What's Next?
Gaming: the future’s challenge; Interactive workshop at ISAGA conference; Dor...

Recently uploaded (20)

PDF
Practical Manual AGRO-233 Principles and Practices of Natural Farming
PDF
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
PPTX
202450812 BayCHI UCSC-SV 20250812 v17.pptx
PDF
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
PPTX
A powerpoint presentation on the Revised K-10 Science Shaping Paper
PDF
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
PDF
IGGE1 Understanding the Self1234567891011
PDF
MBA _Common_ 2nd year Syllabus _2021-22_.pdf
PDF
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
PPTX
CHAPTER IV. MAN AND BIOSPHERE AND ITS TOTALITY.pptx
PPTX
TNA_Presentation-1-Final(SAVE)) (1).pptx
PDF
advance database management system book.pdf
PDF
Environmental Education MCQ BD2EE - Share Source.pdf
PPTX
History, Philosophy and sociology of education (1).pptx
PDF
ChatGPT for Dummies - Pam Baker Ccesa007.pdf
PDF
HVAC Specification 2024 according to central public works department
PDF
Uderstanding digital marketing and marketing stratergie for engaging the digi...
PPTX
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
PPTX
Virtual and Augmented Reality in Current Scenario
PPTX
Introduction to pro and eukaryotes and differences.pptx
Practical Manual AGRO-233 Principles and Practices of Natural Farming
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
202450812 BayCHI UCSC-SV 20250812 v17.pptx
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
A powerpoint presentation on the Revised K-10 Science Shaping Paper
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
IGGE1 Understanding the Self1234567891011
MBA _Common_ 2nd year Syllabus _2021-22_.pdf
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
CHAPTER IV. MAN AND BIOSPHERE AND ITS TOTALITY.pptx
TNA_Presentation-1-Final(SAVE)) (1).pptx
advance database management system book.pdf
Environmental Education MCQ BD2EE - Share Source.pdf
History, Philosophy and sociology of education (1).pptx
ChatGPT for Dummies - Pam Baker Ccesa007.pdf
HVAC Specification 2024 according to central public works department
Uderstanding digital marketing and marketing stratergie for engaging the digi...
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
Virtual and Augmented Reality in Current Scenario
Introduction to pro and eukaryotes and differences.pptx

Game On and Be Playful