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+
GAMEMAKER
Week 11
+
What were we doing in last weeks
tutorial?
+
Last week you learnt how to
animate your sprites
using GameMakers built in sprite editor.
+
This week
You will be learning
about views and
how we can apply
and edit them in
GameMaker.
+
What does the word “view” mean?
In game development the ‘view’ refers to
what we can, or can’t, see of the game level.
+
What’s the difference between
these 2 games?
+
How much of the level can you
normally see in a platform game?
+
Why might we only show part of a
game level?
+
By withholding what is in front of the
player we can build tension
This can increase the players challenge.
+
Why might we want to show all of a
game level?
+
Showing the whole level can show
the player their objective
+
Today
You will need to add a view system to
your game rooms.
You will need to make that view follow
your avatar object, and edit the size of
the view window.
+
If you finish adding a view to your
game improve your sprite
animations from last week
+
By the end of the lesson, you
MUST be able to apply a view system to
an avatar in a room
SHOULD be able to edit the size of a view
in a room
COULD apply sprite editing skills to
improve a sprites animation
+
Where can you find the tutorial?
+
Task 1
 Watch the video tutorial
 Add a view system to your room
 Edit the size of the view in the room
 If you finish adding a view continue to edit your animations in
GameMaker, then add more challenges and depth to your
game.
+
Playtest
Preview your game on your computer
Walk the room and play each others
games
Which is the best game? Why is that?

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Gamemaker views

  • 2. + What were we doing in last weeks tutorial?
  • 3. + Last week you learnt how to animate your sprites using GameMakers built in sprite editor.
  • 4. + This week You will be learning about views and how we can apply and edit them in GameMaker.
  • 5. + What does the word “view” mean? In game development the ‘view’ refers to what we can, or can’t, see of the game level.
  • 6. + What’s the difference between these 2 games?
  • 7. + How much of the level can you normally see in a platform game?
  • 8. + Why might we only show part of a game level?
  • 9. + By withholding what is in front of the player we can build tension This can increase the players challenge.
  • 10. + Why might we want to show all of a game level?
  • 11. + Showing the whole level can show the player their objective
  • 12. + Today You will need to add a view system to your game rooms. You will need to make that view follow your avatar object, and edit the size of the view window.
  • 13. + If you finish adding a view to your game improve your sprite animations from last week
  • 14. + By the end of the lesson, you MUST be able to apply a view system to an avatar in a room SHOULD be able to edit the size of a view in a room COULD apply sprite editing skills to improve a sprites animation
  • 15. + Where can you find the tutorial?
  • 16. + Task 1  Watch the video tutorial  Add a view system to your room  Edit the size of the view in the room  If you finish adding a view continue to edit your animations in GameMaker, then add more challenges and depth to your game.
  • 17. + Playtest Preview your game on your computer Walk the room and play each others games Which is the best game? Why is that?