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Game Design 2 Lecture 3: Colour
Errata and News All tutorials now take place in the games lab (M627) The Monday tutorial is now on Tuesdays at 12pm - 1pm (after this lecture) Lecture 2 slides and audio are online. Recommended Reading is online. http://www.comu346.com
Books
What is colour for? to label (colour as noun) to measure (colour as quantity) to represent / imitate reality to enliven or decorate (colour as beauty)
Colour in Games Team identification Item highlighting Mood, tone & aesthetics Convey information
Team Identification
Item Highlighting
 
Mood & Tone
 
 
 
Convey Information
 
 
 
What  is  Colour?
Rods & Cones Rods & Cones Tuned to RGB Uneven distrobution 64% red, 34% green, 2% blue Can distinguish red better than blue Yellow shades particularly similar
Magenta?
 
Colour Models Hue, Lightness, Saturation (Thissen 162) Cyan, Magenta, Yellow, Key (Fox 52) Red, Green, Blue (Thissen 163)
Colour Wheel Newton Wheel Red, Yellow, Green Blended for hues add whites (tint) or black (shade)
Combining Colours
 
 
 
 
 
Color Jack Text http://www.bit.ly/colorjack
Tip: Industry Palettes Find industry photograph Extract main colours
Tip: Mood Palettes Find mood photograph Extract main colours
DeGraeve Extractor http://www.bit.ly/degraeve
Assembling a Palette Select 3 to 5 colours from colour wheel Also select a neutral and highlight colour Experiment with tint and shade Contrast is important Consider the colour blind Consider cultural implications
Use Colour Sparingly It is  easy  to emphasise something on unobtrusive colours. On   glaring   colours   it   is   difficult   to   emphasise   something .
Colour Blind 1 in 12 people Resources exist which can model colour blindness.  http://www.wearecolorblind.com
 
 
Cultural Minefield
Technical Limitations? Not so much of a problem on modern consoles. On underpowered or web based games, may need to use 256 colour palettes. Can use same bitmap with different palette to get team colours. Work with a programmer!
 
Tufte “ Above all, do no harm.”

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Games Design 3 - Lecture 3 - Colour