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games,
simulations
   interactives
   and



   strategies fo r d e s i g n i n g
   eXtension learning tools
     Je an n e Gl e a s o n • j g l e a s o n @ n m s u . e d u
 Ba r bar a C h a m b e r l i n • bc hamber@nmsu.edu
                                                #690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
mathsnacks.org
                 #690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
Treadsylvania.org

      #690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
NinjaKitchenGame.org




                       #690, #NeXC2012, @bchamber
Games, Simulations and Interactives: Strategies for Designing eXtension Learning Tools
#690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
Demographica for iOS
   (free today!)




          #690, #NeXC2012, @bchamber
Volunteerica for iOS
    (free today!)




           #690, #NeXC2012, @bchamber
I       h a v e   a n

IDEA
 great
for a             game .

                    #690, #NeXC2012, @bchamber
I    h a v e
something
that must be learned,


     and I’m
    not sure   how.
                  #690, #NeXC2012, @bchamber
game
                       at best when you learn for yourself by problem solving



                 measures          define goals
  score          progress               to
                                    accomplish             replicates real life
                                   through play              process with
                                                             realistic data



          you DO ‘real’ stuff in                      motivation: intrinsic and
          pretend environment                                extrinsic


                    get info you need when you want it.
YOU control
  choices

                                                             #690, #NeXC2012, @bchamber
game
                       at best when you learn for yourself by problem solving



                 measures          define goals
  score          progress               to
                                    accomplish             replicates real life
                                   through play              process with
                                                             realistic data
                      simulation
          you DO ‘real’ stuff in                      motivation: intrinsic and
          pretend environment                                extrinsic


                   get info you need when you want it.
YOU control
  choices

                                                             #690, #NeXC2012, @bchamber
game
               measures
               progress
                                                        replicates real life
                                                          process with
                                                          realistic data
                    simulation
        you DO ‘real’ stuff in                     motivation: intrinsic and
        pretend environment                               extrinsic


                 get info you need when you want it.
YOU control
  choices
                                             interactive  #690, #NeXC2012, @bchamber
how do I
make good games?


             #690, #NeXC2012, @bchamber
how do I
think learning happens?


                  #690, #NeXC2012, @bchamber
learning
  external                                        little               answering
                    from      memorization
  rewards                                       guidance               questions
                experiences




   succeed
                                 lots of      opportunities             positive
 at one thing    discipline
                                guidance         to fail             reinforcement
then the next




  reading
                 teaching     opportunities     asking
 watching                                                                  fun
                  others        to reflect      questions
 observing



understand
  why and                                       internal
                 adversity    set own goals                          consequences
 how they                                      motivation
are learning

                                                              #690, #NeXC2012, @bchamber
opportunities to ask
            questions
                               discover new things



reflect on what
  I’ve learned




                                     understand
                                      concepts
  share what I know
     with others


                                   #690, #NeXC2012, @bchamber
opportunities to ask
            questions
                               discover new things



reflect on what

        how do I
  I’ve learned



    make good games?
                                     understand
                                      concepts
  share what I know
     with others


                                   #690, #NeXC2012, @bchamber
opportunities to ask
            questions
                                                      discover new things



reflect on what

        how do I
  I’ve learned



    make good games?
                                                             understand
                                                              concepts
  share what I know
     with others
                           how does this app or game facilitate learning?

                                                           #690, #NeXC2012, @bchamber
what do they
                   already know?



                                     why this audience?


self-directed or
  teacher led?               audience


                                   why aren’t the learning this
                                         another way?
          why would they
         want to use this?



                                                    #690, #NeXC2012, @bchamber
what types of
                      what other        computers will
                       learning         be used to access
  what other        strategies wil be         this?
things will be      used before, with
 vying for the        or after this?
user’s attention?                                  how long will this be
                                                        used for?

                    environment where used

        what is learner’s                             will users return
       motivation to use?          who will be        to it repeatedly or
                                   with the user        just use once?
                                   when this is
                                       used?


                                                        #690, #NeXC2012, @bchamber
what does work with other
            approaches? What would this do?


                                what isn’t working with other
why is technology                      approaches? Why?
needed? How is this
 better than other
   approaches?
                       outcomes               how will we know if
                                              we are successful?
      conceptual
    understanding?


practice or application?                after using, what
                                      can the user do?
          behavior change?
                                                   #690, #NeXC2012, @bchamber
define
                           design
                         prototype
 idea
                           refine
  for
                          rethink
  the
                        communicate
thing                                                        make
                                                              the
        audience                                             thing
           environment for use
                outcomes
                     platform
                        game, sim, or interactive
                                                    #690, #NeXC2012, @bchamber
How do we find out what people know?


testing
   How do we facilitate learning?


teaching
                                    #690, #NeXC2012, @bchamber
testing
   is NOT




teaching
            #690, #NeXC2012, @bchamber
#690, #NeXC2012, @bchamber
what I see
             when p e o p l e learn
sustains interest long enough to
       reach understanding

                                        driven by learner’s interest



                  opportunity for learning


 offered in appropriate
       place and time                         gives practice and
                                           application when needed


                          is relevant

                                                       #690, #NeXC2012, @bchamber
To make the best educational games...


        don’t
      try to just   teach,
                        don’t
                      try to just make a game,


       think about how to design a


learning experience
                                        #690, #NeXC2012, @bchamber
initial idea = final product




       idea evolves into final product




                              #690, #NeXC2012, @bchamber
Rangelands, Zuni Tribe
                         Virtual Science Labs, North & South Dakota
                                                  HuNoV, North Carolina State U
                                                        Exergames Unlocked, West Virginia U
Lobster Diver,                                Tourism, US Commerce
U of Maine                                          Matrix, US Dept. of Education
  Product                                                                 Bone Health, Purdue
                                                            Elderly Care, Clemson
   We’re                                                           Fresh Produce, The Ohio State U
  Proud Of                                                Iraq Communications , Texas A&M

                                                          Food Prep., Navajo Tribe
                                                               Just in Time Parenting, eXtension
                                                 Livestock Diseases, U of Hawaii
                  Parenting, CYFAR
                                                  Math Snacks, NSF

                                                             Child Care Safety, Michigan State U
                                     Salmonella, Drexel
           Spanish Videos, USDA-FSIS
                                          Ninja Kitchen, Rutgers
     Tread-sylvania, National 4-H
                                                                           #690, #NeXC2012, @bchamber
$
No one will pay you to
        make a game.
Ask for money to

        educate.
    shape attitudes.
    change behavior.

                         #690, #NeXC2012, @bchamber
Continuum of Development
Demographics
    Calculator                 Food Safety Sim
     iPhone App                Web-Based Interactive

             Landscaping Tool
           Database (Web and Mobile)
$                                                          $$$


            Exergaming
            Case Studies
            3 Minute Videos      Financial Literacy
                                    2-10 hour game
                                           #690, #NeXC2012, @bchamber
Continuum of Development

                Food Safety Sim
                Web-Based Interactive



$                                           $$$




                            #690, #NeXC2012, @bchamber
Technology b e t t e r .       doesn’t make it



    mobile devicer .
Being on a

doesn’t make it bette
Being

  better                  makes it
                                       better.
             -- Barbara Chamberlin, Educational Designer
                                           #690, #NeXC2012, @bchamber
games,
simulations
   interactives
   and



   strategies fo r d e s i g n i n g
   eXtension learning tools
     Je an n e Gl e a s o n • j g l e a s o n @ n m s u . e d u
 Ba r bar a C h a m b e r l i n • bc hamber@nmsu.edu
                                                #690, #NeXC2012, @bchamber

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Games, Simulations and Interactives: Strategies for Designing eXtension Learning Tools

  • 1. games, simulations interactives and strategies fo r d e s i g n i n g eXtension learning tools Je an n e Gl e a s o n • j g l e a s o n @ n m s u . e d u Ba r bar a C h a m b e r l i n • bc hamber@nmsu.edu #690, #NeXC2012, @bchamber
  • 4. mathsnacks.org #690, #NeXC2012, @bchamber
  • 6. Treadsylvania.org #690, #NeXC2012, @bchamber
  • 8. NinjaKitchenGame.org #690, #NeXC2012, @bchamber
  • 15. Demographica for iOS (free today!) #690, #NeXC2012, @bchamber
  • 16. Volunteerica for iOS (free today!) #690, #NeXC2012, @bchamber
  • 17. I h a v e a n IDEA great for a game . #690, #NeXC2012, @bchamber
  • 18. I h a v e something that must be learned, and I’m not sure how. #690, #NeXC2012, @bchamber
  • 19. game at best when you learn for yourself by problem solving measures define goals score progress to accomplish replicates real life through play process with realistic data you DO ‘real’ stuff in motivation: intrinsic and pretend environment extrinsic get info you need when you want it. YOU control choices #690, #NeXC2012, @bchamber
  • 20. game at best when you learn for yourself by problem solving measures define goals score progress to accomplish replicates real life through play process with realistic data simulation you DO ‘real’ stuff in motivation: intrinsic and pretend environment extrinsic get info you need when you want it. YOU control choices #690, #NeXC2012, @bchamber
  • 21. game measures progress replicates real life process with realistic data simulation you DO ‘real’ stuff in motivation: intrinsic and pretend environment extrinsic get info you need when you want it. YOU control choices interactive #690, #NeXC2012, @bchamber
  • 22. how do I make good games? #690, #NeXC2012, @bchamber
  • 23. how do I think learning happens? #690, #NeXC2012, @bchamber
  • 24. learning external little answering from memorization rewards guidance questions experiences succeed lots of opportunities positive at one thing discipline guidance to fail reinforcement then the next reading teaching opportunities asking watching fun others to reflect questions observing understand why and internal adversity set own goals consequences how they motivation are learning #690, #NeXC2012, @bchamber
  • 25. opportunities to ask questions discover new things reflect on what I’ve learned understand concepts share what I know with others #690, #NeXC2012, @bchamber
  • 26. opportunities to ask questions discover new things reflect on what how do I I’ve learned make good games? understand concepts share what I know with others #690, #NeXC2012, @bchamber
  • 27. opportunities to ask questions discover new things reflect on what how do I I’ve learned make good games? understand concepts share what I know with others how does this app or game facilitate learning? #690, #NeXC2012, @bchamber
  • 28. what do they already know? why this audience? self-directed or teacher led? audience why aren’t the learning this another way? why would they want to use this? #690, #NeXC2012, @bchamber
  • 29. what types of what other computers will learning be used to access what other strategies wil be this? things will be used before, with vying for the or after this? user’s attention? how long will this be used for? environment where used what is learner’s will users return motivation to use? who will be to it repeatedly or with the user just use once? when this is used? #690, #NeXC2012, @bchamber
  • 30. what does work with other approaches? What would this do? what isn’t working with other why is technology approaches? Why? needed? How is this better than other approaches? outcomes how will we know if we are successful? conceptual understanding? practice or application? after using, what can the user do? behavior change? #690, #NeXC2012, @bchamber
  • 31. define design prototype idea refine for rethink the communicate thing make the audience thing environment for use outcomes platform game, sim, or interactive #690, #NeXC2012, @bchamber
  • 32. How do we find out what people know? testing How do we facilitate learning? teaching #690, #NeXC2012, @bchamber
  • 33. testing is NOT teaching #690, #NeXC2012, @bchamber
  • 35. what I see when p e o p l e learn sustains interest long enough to reach understanding driven by learner’s interest opportunity for learning offered in appropriate place and time gives practice and application when needed is relevant #690, #NeXC2012, @bchamber
  • 36. To make the best educational games... don’t try to just teach, don’t try to just make a game, think about how to design a learning experience #690, #NeXC2012, @bchamber
  • 37. initial idea = final product idea evolves into final product #690, #NeXC2012, @bchamber
  • 38. Rangelands, Zuni Tribe Virtual Science Labs, North & South Dakota HuNoV, North Carolina State U Exergames Unlocked, West Virginia U Lobster Diver, Tourism, US Commerce U of Maine Matrix, US Dept. of Education Product Bone Health, Purdue Elderly Care, Clemson We’re Fresh Produce, The Ohio State U Proud Of Iraq Communications , Texas A&M Food Prep., Navajo Tribe Just in Time Parenting, eXtension Livestock Diseases, U of Hawaii Parenting, CYFAR Math Snacks, NSF Child Care Safety, Michigan State U Salmonella, Drexel Spanish Videos, USDA-FSIS Ninja Kitchen, Rutgers Tread-sylvania, National 4-H #690, #NeXC2012, @bchamber
  • 39. $ No one will pay you to make a game. Ask for money to educate. shape attitudes. change behavior. #690, #NeXC2012, @bchamber
  • 40. Continuum of Development Demographics Calculator Food Safety Sim iPhone App Web-Based Interactive Landscaping Tool Database (Web and Mobile) $ $$$ Exergaming Case Studies 3 Minute Videos Financial Literacy 2-10 hour game #690, #NeXC2012, @bchamber
  • 41. Continuum of Development Food Safety Sim Web-Based Interactive $ $$$ #690, #NeXC2012, @bchamber
  • 42. Technology b e t t e r . doesn’t make it mobile devicer . Being on a doesn’t make it bette Being better makes it better. -- Barbara Chamberlin, Educational Designer #690, #NeXC2012, @bchamber
  • 43. games, simulations interactives and strategies fo r d e s i g n i n g eXtension learning tools Je an n e Gl e a s o n • j g l e a s o n @ n m s u . e d u Ba r bar a C h a m b e r l i n • bc hamber@nmsu.edu #690, #NeXC2012, @bchamber

Editor's Notes

  • #2: instuctional design process - sabbatical\n\nguiding questions, into user testing.\n
  • #3: \n
  • #4: Our learning games lab at NMSU is part of our coopeartive extension service, this is kind of my baby... the lab is a space where kids come and play games and engage in development and we have all sorts of curriculum to build their skill, we teach them programming and such, but really we use the term to talk about the development we do. And we’ve been doing it for 20 years... first on kiosks for museum exhibits, then floppy disk, then cd-rom, then the internet came arounda d we did that... more recently, \n
  • #5: \n
  • #6: \n
  • #7: We’ve gotten pretty good at teaching weird content... stuff that you might not think you need to know, stuff that you prolly won’t learn else where... stuff most people don’t want to teach you... so it makes snese to go to math which is stuff you need to know but may not want to learn, people want to teach you but may not know how. \n
  • #8: vocabulary is very casual... they answer questions, they test and answer. We don’t tell them what a hyptohesis is. We don’t have them read about independent and dependent variables... ist’s scaffolded.\n
  • #9: \n
  • #10: This is a diner dash... time management. \n
  • #11: \n
  • #12: \n
  • #13: \n
  • #14: \n
  • #15: \n
  • #16: \n
  • #17: Our ideas are a starting point, but we don’t think about them in terms of what makes a good game, what is a good experience...w e think about what could be a game, or what is like a game we’ve played and how we could maybe throw education into it... it may not be a good game... it may just be a game we’ve played and we can see how it is adapted. Regardless... \n
  • #18: Our ideas are a starting point, but we don’t think about them in terms of what makes a good game, what is a good experience...w e think about what could be a game, or what is like a game we’ve played and how we could maybe throw education into it... it may not be a good game... it may just be a game we’ve played and we can see how it is adapted. Regardless... \n
  • #19: \n
  • #20: \n
  • #21: \n
  • #22: \n
  • #23: \n
  • #24: The truth is... you don’t need to know how I think learning happens, and I don’t need to know how you think learning happens, but you need to know how you think learning happens, and apply it in a meaningful way.\n
  • #25: \n
  • #26: \n
  • #27: \n
  • #28: \n
  • #29: \n
  • #30: \n
  • #31: \n
  • #32: \n
  • #33: \n
  • #34: If these conditions are met... a magazine article on an inflight magazine may be all that is needed... it can be educational... but too often, we design from our perspective of what we want to teach, rather than what the learner’s perspective is, of what they want to learn... But of course... our job is to teach content to people they don’t necessarily want ot know, certainly, don’t think they need to know, may not even understand that they don’t know it.\n
  • #35: and to do this, you have to start with what you want your learner to do. Now where you want a game delivered, not that you even want a game, not that you want to be on the iPad, not that you have a game idea... but what you want your learner to know or do... \n
  • #36: \n
  • #37: \n
  • #38: \n
  • #39: We don’t usually do $15k apps\n
  • #40: We don’t usually do $15k apps\n
  • #41: \n
  • #42: instuctional design process - sabbatical\n\nguiding questions, into user testing.\n