SlideShare a Scribd company logo
Gamification and Usability

 Things UX Designers can learn from a
           Game Designers
About Me
Founder of Jivy & Playful Shark
Advisor & Mentor for startups
Teacher : Biet Berl, HIT
PhD student: STS @ Bar Ilan

Blog: www.dudipeles.com
Mail: dudipeles@gmail.com
The next 30 minutes
 Games, Fun,
Gamification &
  Usability                   The Conflicts




                 Theory of game       Questions
                  design for UX
                   Designers
During the presentation when you
see a game you recognize, write it
              down.
 At the end of the presentation a
 valuable reward will be given to
the one who recognized the most
              games
Games, Fun, Gamification &
        Usability
Meet Johan Huizinga…
The Founding Father of Cultural History
  and the inventor of the magic circle
The Magic
   circle
     =
  A Game
  has no
 effect on
 real life
A Game can change
 the course of the
  whole universe
A Game can cover up almost anything
Huizinga was wrong
Games change lives by
turning things to fun
Games are designed to maximize fun




               For the past 40 years
                  game designers
                turned fun making
                    into science
So we know…
Games affect life
Games are fun
People have mastered the art of making fun
What now?
Gamification
The concept that you can apply the
 basic elements that make games
  fun and engaging to things that
   typically aren't considered fun
Examples
Usability
•   More efficient to use
•   Easier to learn / Learnability
•   Intuitive
•   Memorability
•   Consistency
•   User-centered design
•   Keep it simple, Stupid
Usability
No one is talking about
Why do we need to make things fun?
•   Emotional connection with site / product
•   Fun allows learning
•   Fun creates a positive attitude
•   Just because its fun
If you know how, you can turn
         anything in to fun




Fun and theme are not correlated
     (Game based marketing - Gabe Zichermann)
Theory of game design for UX
         Designers
 How to design user experience like a
               game
Clarification
        Cosmetic Game Elements




             Adding Games




Integration Game Knowledge & Mechanics…
Its all about Player
  centered design
Lesson No 1: FLOW
Gamification and Usability
A site or app can feel like working in
  McDonalds or working in Apple
Lesson No 2: Players motivation

    Achiever                      Explorer


    Socializer                       Killer

       Dudi: EAKS: E 73%, A 60%, K 40%, S 27%


Why do people enjoy games ?
                 Bartle’s Test
Lesson No 3: Game Mechanics
Status is the most important thing
        people play or live for.
   Status is more important more
valuable then cash. Spending cash is
 just a way to show off your status.




              Status
Points
Leader board
Achievements
Goals
The Conflicts

But that’s not useable at all?
Efficiency <=> Skills Improvement
       “FLOW and Skills Improvement are not
                   efficient or simple”
   “I don’t want my user to need skills to use my
        site, it should be completely intuitive”



Building a skill is fun
               Most application can benefit
                  form building a skill
Consistency <=> Uncertainty
     “For a game to be fun there has
     to be some level of Uncertainty”



Uncertainty doesn’t
 have to influence
 the main process
Serious Business <=> Fun
“This is serious business, not a game…”




    Games are Serious Business
You convinced me, now what?
• Learn more about game design and
  Gamifiaction (links at the end of the
  presentation)
• Use professional game designers to help you
  design user experience
  – Each year 30 game designers finish training In
    Israel alone
  – There are tens of private game design studios in
    Israel designing fun as we speak
Who have more then 15 games ?
Video Game Master
More about Gamification




http://gamification.co/   http://gamification.org/wiki/Encyclopedia
Books
Videos
Thank you

For more detail see:
www.dudipeles.com

Or just send a mail to:
dudipeles@gmail.com

More Related Content

PPTX
UPA Israel event 2011 – Dudi Peles
PPTX
Monkeytalk spring 2015 - Gamification
PPTX
Game Thinking: More than just Gamification
PDF
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
PPTX
Game thinking - Differences Between Games, Serious Games, Gamification and More.
PPTX
Gamification - The Power of Gameful Design
PDF
Gamification how and why it may be useful - slide share
PDF
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки
UPA Israel event 2011 – Dudi Peles
Monkeytalk spring 2015 - Gamification
Game Thinking: More than just Gamification
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game thinking - Differences Between Games, Serious Games, Gamification and More.
Gamification - The Power of Gameful Design
Gamification how and why it may be useful - slide share
Дмитрий Малеев-Мобильная Геймификация или как вырабатывать-привычки

What's hot (20)

PPTX
Invent-a-Game
PDF
Experience Design in the Museum
PPTX
Design unplugged
PPTX
Games and Gamification
PDF
Game Design fundamentals
PDF
Game Design Talk
PPTX
PPTX
Using games in the classroom with Minecraft Examples : dragnoz
PPT
Ch1 (2)
PPTX
From gamification to game design
PPTX
Carla hoekendijk
PPT
Four Keys To Fun BayCHI Slides 100n081109
PPTX
The Golden Gamers: A 65+ Library Gaming Group
PPTX
Learning through Play
PPTX
Gamification and motivation in efl
PDF
Just add points? What UX can (and cannot) learn from games
PPTX
Work better, Play Together. On Enterprise Gamification
PPT
Focused Game Design for a Mature Market
PPT
Introduction to Games and Storytelling Workshop
PPT
Modern Board Games and the 21st Century Learner
Invent-a-Game
Experience Design in the Museum
Design unplugged
Games and Gamification
Game Design fundamentals
Game Design Talk
Using games in the classroom with Minecraft Examples : dragnoz
Ch1 (2)
From gamification to game design
Carla hoekendijk
Four Keys To Fun BayCHI Slides 100n081109
The Golden Gamers: A 65+ Library Gaming Group
Learning through Play
Gamification and motivation in efl
Just add points? What UX can (and cannot) learn from games
Work better, Play Together. On Enterprise Gamification
Focused Game Design for a Mature Market
Introduction to Games and Storytelling Workshop
Modern Board Games and the 21st Century Learner
Ad

Similar to Gamification and Usability (20)

PDF
Play to Learn: Learning Games and Gamification that Get Results
PDF
(H2H)3D Game-Based Human-to-Human Solutions for Business
PPTX
LAFS SVI Level 3 - Game Design and Analysis
PDF
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
PDF
A Primer On Play: How to use Games for Learning and Results
PPT
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
PDF
Games for learning & Role Play Scenarios
PPT
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
PDF
Applied Game Design by Example
PDF
The Principles of Game Design
PDF
Андрій Доценко “Game Designer’s Journey”
PDF
Game designer's journey 2.0
PPTX
LAFS Game Design 1 - The Player Experience
PDF
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
PDF
Amber Studio: How game design is changing your life
PDF
Universal Design Lessons - Boston Games Forum
PDF
Boston games forum universal design lessons - dave bisceglia
PPTX
What is a Game Designer (and why do you need one)?
PPTX
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
PPTX
Why Hyper Casual Games Are Trending Now
Play to Learn: Learning Games and Gamification that Get Results
(H2H)3D Game-Based Human-to-Human Solutions for Business
LAFS SVI Level 3 - Game Design and Analysis
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
A Primer On Play: How to use Games for Learning and Results
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Games for learning & Role Play Scenarios
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Applied Game Design by Example
The Principles of Game Design
Андрій Доценко “Game Designer’s Journey”
Game designer's journey 2.0
LAFS Game Design 1 - The Player Experience
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Amber Studio: How game design is changing your life
Universal Design Lessons - Boston Games Forum
Boston games forum universal design lessons - dave bisceglia
What is a Game Designer (and why do you need one)?
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
Why Hyper Casual Games Are Trending Now
Ad

More from Dudi Peles (15)

PPTX
Video Games - Past Present and Future 2020
PDF
ההיסטוריה המשוגעת של משחקי המחשב
PDF
Innovation of a different kind in the traditional toys market
PDF
Video Games – Past, Present & Future
PDF
Moving form Physically Consumer Products to Digi-Physi Consumer Products
PDF
Game Makers for Teachers
PPTX
Video Games in Teaching and Learning - Lesson1 - Intro
PDF
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
PDF
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
PDF
Innovation Workshop –Games and Reality
PDF
Using Gamification in Startups - Now you’re playing with power
PDF
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
PDF
Lesson 1 - The First Years
PPTX
Integrating game mechanics in teaching
PPTX
Usable Gamification
Video Games - Past Present and Future 2020
ההיסטוריה המשוגעת של משחקי המחשב
Innovation of a different kind in the traditional toys market
Video Games – Past, Present & Future
Moving form Physically Consumer Products to Digi-Physi Consumer Products
Game Makers for Teachers
Video Games in Teaching and Learning - Lesson1 - Intro
שילוב משחקים מסחריים מהמדף בכיתה (COTS Video Games)
פיתוח משחקים ב AS3 - שעור 1 - מבוא לתכנות
Innovation Workshop –Games and Reality
Using Gamification in Startups - Now you’re playing with power
פדגוגיה משחקית: על הקשר בין עיצוב משחקים והוראה
Lesson 1 - The First Years
Integrating game mechanics in teaching
Usable Gamification

Recently uploaded (20)

DOCX
The AUB Centre for AI in Media Proposal.docx
PPTX
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
PDF
Advanced methodologies resolving dimensionality complications for autism neur...
PPTX
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
PDF
Spectral efficient network and resource selection model in 5G networks
PPTX
Spectroscopy.pptx food analysis technology
PPTX
MYSQL Presentation for SQL database connectivity
PDF
Encapsulation_ Review paper, used for researhc scholars
PDF
Optimiser vos workloads AI/ML sur Amazon EC2 et AWS Graviton
PPTX
ACSFv1EN-58255 AWS Academy Cloud Security Foundations.pptx
PPTX
KOM of Painting work and Equipment Insulation REV00 update 25-dec.pptx
PDF
Building Integrated photovoltaic BIPV_UPV.pdf
PDF
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
PDF
KodekX | Application Modernization Development
PDF
Agricultural_Statistics_at_a_Glance_2022_0.pdf
PDF
Per capita expenditure prediction using model stacking based on satellite ima...
PDF
Mobile App Security Testing_ A Comprehensive Guide.pdf
PDF
Review of recent advances in non-invasive hemoglobin estimation
PPTX
Cloud computing and distributed systems.
PDF
NewMind AI Weekly Chronicles - August'25 Week I
The AUB Centre for AI in Media Proposal.docx
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
Advanced methodologies resolving dimensionality complications for autism neur...
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
Spectral efficient network and resource selection model in 5G networks
Spectroscopy.pptx food analysis technology
MYSQL Presentation for SQL database connectivity
Encapsulation_ Review paper, used for researhc scholars
Optimiser vos workloads AI/ML sur Amazon EC2 et AWS Graviton
ACSFv1EN-58255 AWS Academy Cloud Security Foundations.pptx
KOM of Painting work and Equipment Insulation REV00 update 25-dec.pptx
Building Integrated photovoltaic BIPV_UPV.pdf
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
KodekX | Application Modernization Development
Agricultural_Statistics_at_a_Glance_2022_0.pdf
Per capita expenditure prediction using model stacking based on satellite ima...
Mobile App Security Testing_ A Comprehensive Guide.pdf
Review of recent advances in non-invasive hemoglobin estimation
Cloud computing and distributed systems.
NewMind AI Weekly Chronicles - August'25 Week I

Gamification and Usability

  • 1. Gamification and Usability Things UX Designers can learn from a Game Designers
  • 2. About Me Founder of Jivy & Playful Shark Advisor & Mentor for startups Teacher : Biet Berl, HIT PhD student: STS @ Bar Ilan Blog: www.dudipeles.com Mail: dudipeles@gmail.com
  • 3. The next 30 minutes Games, Fun, Gamification & Usability The Conflicts Theory of game Questions design for UX Designers
  • 4. During the presentation when you see a game you recognize, write it down. At the end of the presentation a valuable reward will be given to the one who recognized the most games
  • 6. Meet Johan Huizinga… The Founding Father of Cultural History and the inventor of the magic circle
  • 7. The Magic circle = A Game has no effect on real life
  • 8. A Game can change the course of the whole universe
  • 9. A Game can cover up almost anything
  • 10. Huizinga was wrong Games change lives by turning things to fun
  • 11. Games are designed to maximize fun For the past 40 years game designers turned fun making into science
  • 12. So we know… Games affect life Games are fun People have mastered the art of making fun What now?
  • 13. Gamification The concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered fun
  • 15. Usability • More efficient to use • Easier to learn / Learnability • Intuitive • Memorability • Consistency • User-centered design • Keep it simple, Stupid
  • 16. Usability No one is talking about
  • 17. Why do we need to make things fun? • Emotional connection with site / product • Fun allows learning • Fun creates a positive attitude • Just because its fun
  • 18. If you know how, you can turn anything in to fun Fun and theme are not correlated (Game based marketing - Gabe Zichermann)
  • 19. Theory of game design for UX Designers How to design user experience like a game
  • 20. Clarification Cosmetic Game Elements Adding Games Integration Game Knowledge & Mechanics…
  • 21. Its all about Player centered design
  • 22. Lesson No 1: FLOW
  • 24. A site or app can feel like working in McDonalds or working in Apple
  • 25. Lesson No 2: Players motivation Achiever Explorer Socializer Killer Dudi: EAKS: E 73%, A 60%, K 40%, S 27% Why do people enjoy games ? Bartle’s Test
  • 26. Lesson No 3: Game Mechanics
  • 27. Status is the most important thing people play or live for. Status is more important more valuable then cash. Spending cash is just a way to show off your status. Status
  • 31. Goals
  • 32. The Conflicts But that’s not useable at all?
  • 33. Efficiency <=> Skills Improvement “FLOW and Skills Improvement are not efficient or simple” “I don’t want my user to need skills to use my site, it should be completely intuitive” Building a skill is fun Most application can benefit form building a skill
  • 34. Consistency <=> Uncertainty “For a game to be fun there has to be some level of Uncertainty” Uncertainty doesn’t have to influence the main process
  • 35. Serious Business <=> Fun “This is serious business, not a game…” Games are Serious Business
  • 36. You convinced me, now what? • Learn more about game design and Gamifiaction (links at the end of the presentation) • Use professional game designers to help you design user experience – Each year 30 game designers finish training In Israel alone – There are tens of private game design studios in Israel designing fun as we speak
  • 37. Who have more then 15 games ?
  • 39. More about Gamification http://gamification.co/ http://gamification.org/wiki/Encyclopedia
  • 40. Books
  • 42. Thank you For more detail see: www.dudipeles.com Or just send a mail to: dudipeles@gmail.com