SlideShare a Scribd company logo
Gamification for crowdsourced
data collection in
mobile usability field studies
Silvia Malatini, Lorenz Cuno Klopfenstein,
Alessandro Bogliolo
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 2/17
Usability of mobile applications
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 3/17
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 4/17
Source: uxmatters.com
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 5/17
Source: uxmatters.com
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 6/17
Crowdsourcing for data collection
Data collection application for Android.
N. Henze et al., “100,000,000 Taps:
Analysis and Improvement of Touch
Performance in the Large”.
In Proceedings of the 13th International
Conference on Human Computer
Interaction with Mobile Devices and
Services. 2011.
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 7/17
Client + Server
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 8/17
The “Circles” game
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 9/17
Posture selection
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 10/17
Game elements
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 11/17
Results
July–August 2016: ~60,000 user interactions, ~1,600 sessions.
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 12/17
Delay heatmaps
Right index Right thumb
Averagemsoftapdelay
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 13/17
Delay by coordinates
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 14/17
Precision by coordinates
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 15/17
Delay and precision by screen size
CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 16/17
Our contribution
Extensible open mobile app
framework for data collection
(server + client).
https://github.com/sissy0584/usability-game
• Adaptable (game, metrics),
• Results validated against previous
literature.
Thank you.

More Related Content

PPTX
Introduction to Big Data
PDF
Saar Golde - All Things DATA 2017
PDF
(New) Business models shaping future mobility
PDF
Future mobility: potential impacts on service stations
PPT
Apps For Ghent
PPTX
MongoDB Evenings Chicago - WindyGrid: Utilizing MongoDB for a Smarter & Safer...
PDF
C³PO Project Leaflet
PPTX
MEAN RELoaded
Introduction to Big Data
Saar Golde - All Things DATA 2017
(New) Business models shaping future mobility
Future mobility: potential impacts on service stations
Apps For Ghent
MongoDB Evenings Chicago - WindyGrid: Utilizing MongoDB for a Smarter & Safer...
C³PO Project Leaflet
MEAN RELoaded

What's hot (18)

PDF
CityPulse_LightningTalk_BigDataConference
PPTX
Ghent open data days 19 febr
PPT
Open Data in Ghent - the Open Library unconference
PDF
Smart Parking
PDF
Kings Cross GIS - Esri UK Case Study
PDF
EENA 2021: Natural hazards – challenges, technologies and response (1/4)
PPT
Managing Environmental Data in the Google Age
PPS
QSSC James Bangay
PDF
GeoViz: A Canvas for Data Science
PDF
Tip to implement open data policy
PDF
Netsquared hackathon and Houston Open Data Initiative
PDF
From open data stores to urban data markets
PDF
Interactive Visualization of Software Components with Virtual Reality Headsets
PPT
Ecforce presentation ok
PPTX
NJ Future Redevelopment Forum 2017 Platt
PDF
20150121 wolters kluwer innovation pitch
PPTX
Geo-Enabling Collaboration for Construction
PPT
eCForce
CityPulse_LightningTalk_BigDataConference
Ghent open data days 19 febr
Open Data in Ghent - the Open Library unconference
Smart Parking
Kings Cross GIS - Esri UK Case Study
EENA 2021: Natural hazards – challenges, technologies and response (1/4)
Managing Environmental Data in the Google Age
QSSC James Bangay
GeoViz: A Canvas for Data Science
Tip to implement open data policy
Netsquared hackathon and Houston Open Data Initiative
From open data stores to urban data markets
Interactive Visualization of Software Components with Virtual Reality Headsets
Ecforce presentation ok
NJ Future Redevelopment Forum 2017 Platt
20150121 wolters kluwer innovation pitch
Geo-Enabling Collaboration for Construction
eCForce
Ad

Similar to Gamification for Crowdsourced Data Collection in Mobile Usability Field Studies (20)

PPTX
My App is an Apparatus: How to do Mobile HCI Research in the large
PDF
DIY mobile usability testing - IA Summit 2011
PDF
Was it worth the hassle? mobile hci 2014
PPTX
Daniel Zils
PDF
Urbanopoly @ SoHuman - SocialCom 2012
PDF
UX Sofia 2012 - DIY Mobile Usability Testing Workshop
PDF
Design Mobile App for Increase the Visitor Museum using Gamification Method
PDF
iDiscover - The Use of Games to Enhance Cultural Heritage Experiences
PDF
DIY Mobile Usability Testing - SXSW Interactive 2012
PDF
Mobile Usability Evaluation
PDF
TAO DAYS - Challenges of Modern Computer Based Assessment
PPTX
Survey Gamification: #MakeSurveysGreatAgain
PDF
MOgameBO
PDF
Judy Perry- MIT Scheller Teacher, Education Program Lab
PDF
Fallon Brainfood: SX35W
PPT
G4Health - Muzzy Lane
PPT
The Design of Mobile Social Applications
PDF
Designing Mobile Personal Informatics Applications for Urban Settings
PDF
CHI 2011 Gamification Workshop
PDF
Bowser gamification submission
My App is an Apparatus: How to do Mobile HCI Research in the large
DIY mobile usability testing - IA Summit 2011
Was it worth the hassle? mobile hci 2014
Daniel Zils
Urbanopoly @ SoHuman - SocialCom 2012
UX Sofia 2012 - DIY Mobile Usability Testing Workshop
Design Mobile App for Increase the Visitor Museum using Gamification Method
iDiscover - The Use of Games to Enhance Cultural Heritage Experiences
DIY Mobile Usability Testing - SXSW Interactive 2012
Mobile Usability Evaluation
TAO DAYS - Challenges of Modern Computer Based Assessment
Survey Gamification: #MakeSurveysGreatAgain
MOgameBO
Judy Perry- MIT Scheller Teacher, Education Program Lab
Fallon Brainfood: SX35W
G4Health - Muzzy Lane
The Design of Mobile Social Applications
Designing Mobile Personal Informatics Applications for Urban Settings
CHI 2011 Gamification Workshop
Bowser gamification submission
Ad

More from Lorenz Cuno Klopfenstein (8)

PPTX
Git 101 (Introduzione a Git)
PPTX
SmartRoadSense (short overview)
PDF
The love child of Android and .NET: App development with Xamarin
PPTX
The Quiz-Master Bot - a Persistent Augmented Quiz delivered through Online Me...
PPTX
Bringing An Unplugged Coding Card Game To Augmented Reality
PPTX
The Rise of Bots: a Survey of Conversational Interfaces, Patterns, and Paradigms
PPTX
Introduzione a C#
PPTX
Introduzione a .NET / Mono
Git 101 (Introduzione a Git)
SmartRoadSense (short overview)
The love child of Android and .NET: App development with Xamarin
The Quiz-Master Bot - a Persistent Augmented Quiz delivered through Online Me...
Bringing An Unplugged Coding Card Game To Augmented Reality
The Rise of Bots: a Survey of Conversational Interfaces, Patterns, and Paradigms
Introduzione a C#
Introduzione a .NET / Mono

Recently uploaded (20)

PPT
Animal tissues, epithelial, muscle, connective, nervous tissue
PPTX
SCIENCE 4 Q2W5 PPT.pptx Lesson About Plnts and animals and their habitat
PPT
LEC Synthetic Biology and its application.ppt
PPTX
Microbes in human welfare class 12 .pptx
PPT
Presentation of a Romanian Institutee 2.
PPTX
perinatal infections 2-171220190027.pptx
PPTX
gene cloning powerpoint for general biology 2
PDF
Worlds Next Door: A Candidate Giant Planet Imaged in the Habitable Zone of ↵ ...
PPT
1. INTRODUCTION TO EPIDEMIOLOGY.pptx for community medicine
PDF
Communicating Health Policies to Diverse Populations (www.kiu.ac.ug)
PDF
Social preventive and pharmacy. Pdf
PDF
CHAPTER 3 Cell Structures and Their Functions Lecture Outline.pdf
PPTX
GREEN FIELDS SCHOOL PPT ON HOLIDAY HOMEWORK
PPT
Computional quantum chemistry study .ppt
PDF
Worlds Next Door: A Candidate Giant Planet Imaged in the Habitable Zone of ↵ ...
PPT
THE CELL THEORY AND ITS FUNDAMENTALS AND USE
PPTX
A powerpoint on colorectal cancer with brief background
PDF
Warm, water-depleted rocky exoplanets with surfaceionic liquids: A proposed c...
PPTX
ap-psych-ch-1-introduction-to-psychology-presentation.pptx
PDF
Packaging materials of fruits and vegetables
Animal tissues, epithelial, muscle, connective, nervous tissue
SCIENCE 4 Q2W5 PPT.pptx Lesson About Plnts and animals and their habitat
LEC Synthetic Biology and its application.ppt
Microbes in human welfare class 12 .pptx
Presentation of a Romanian Institutee 2.
perinatal infections 2-171220190027.pptx
gene cloning powerpoint for general biology 2
Worlds Next Door: A Candidate Giant Planet Imaged in the Habitable Zone of ↵ ...
1. INTRODUCTION TO EPIDEMIOLOGY.pptx for community medicine
Communicating Health Policies to Diverse Populations (www.kiu.ac.ug)
Social preventive and pharmacy. Pdf
CHAPTER 3 Cell Structures and Their Functions Lecture Outline.pdf
GREEN FIELDS SCHOOL PPT ON HOLIDAY HOMEWORK
Computional quantum chemistry study .ppt
Worlds Next Door: A Candidate Giant Planet Imaged in the Habitable Zone of ↵ ...
THE CELL THEORY AND ITS FUNDAMENTALS AND USE
A powerpoint on colorectal cancer with brief background
Warm, water-depleted rocky exoplanets with surfaceionic liquids: A proposed c...
ap-psych-ch-1-introduction-to-psychology-presentation.pptx
Packaging materials of fruits and vegetables

Gamification for Crowdsourced Data Collection in Mobile Usability Field Studies

  • 1. Gamification for crowdsourced data collection in mobile usability field studies Silvia Malatini, Lorenz Cuno Klopfenstein, Alessandro Bogliolo
  • 2. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 2/17 Usability of mobile applications
  • 3. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 3/17
  • 4. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 4/17 Source: uxmatters.com
  • 5. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 5/17 Source: uxmatters.com
  • 6. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 6/17 Crowdsourcing for data collection Data collection application for Android. N. Henze et al., “100,000,000 Taps: Analysis and Improvement of Touch Performance in the Large”. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. 2011.
  • 7. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 7/17 Client + Server
  • 8. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 8/17 The “Circles” game
  • 9. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 9/17 Posture selection
  • 10. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 10/17 Game elements
  • 11. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 11/17 Results July–August 2016: ~60,000 user interactions, ~1,600 sessions.
  • 12. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 12/17 Delay heatmaps Right index Right thumb Averagemsoftapdelay
  • 13. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 13/17 Delay by coordinates
  • 14. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 14/17 Precision by coordinates
  • 15. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 15/17 Delay and precision by screen size
  • 16. CHITALY 2017 — Gamification for crowdsourced data collection in mobile usability field studies 16/17 Our contribution Extensible open mobile app framework for data collection (server + client). https://github.com/sissy0584/usability-game • Adaptable (game, metrics), • Results validated against previous literature.

Editor's Notes

  • #2: Work by Silvia Malatini, Ph.D. on usability for mobile device interfaces and conversational interfaces (Alexa, Siri).
  • #3: In this work, focus on mobile application usability. Large body of previous works, existing literature, focused on usability for mobile devices/smartphones. Many previous usability studies have been done on older devices: smaller screens (hundreds of pixels), different form factors, different UI paradigms. How can guidelines and studies be kept up to date, easily and cheaply?
  • #4: One aspect of the problem: growing screen size of smartphones. Usage patterns and usability problems change with screen size.
  • #5: Well known image of reachability: with right hand usage (thumb), screen in lower-center is much more reachable than rest of screen. Many guidelines and UI patterns around this concept. Growing screen sizes mean that reachability areas have and will change.
  • #6: Another issue: most literature focused on single hand (right) thumb usage. But usage of smartphones is diverse: different postures, depending on kind of work and application.
  • #7: Not a new idea: crowdsourcing data collection through a mobile application on Android (Henze). Uncontrolled field trial using a “game” app as a vehicle. No data on promotion, how app is distributed, 100,000,000 taps “is it much/little?”, is this approach applicable generally and without much expense? No posture data, No orientation data, Relatively old, old device form factor.
  • #8: Basic crowdsourcing setup (no groundbreaking idea here): Client application, collects data about touch usage by user. Collected data is sent to server for aggregation. Server produces raw data for analysis, heatmaps, and other graphs.
  • #9: Once you get an application installed, make use of it: extensible application, supports a variety of games, which can be freely customized. First deployment/experiment: “Circle” game. Tapping on randomly-appearing targets. When hit, circle disappears and a new one appears. 30 seconds of time to play. Metrics collected: Inter-tap delay: measures touch performance by user, Precision (distance from target center): not always good metric (targets on edges, approximation by user), but widely used in literature.
  • #10: First novel addition: 6 different postures considered. Selected at start of game.
  • #11: Second addition. Gamification elements: Achievements, medals awarded when a set of levels is passed, Online leaderboard, with nicknames (if set) Voluntary sharing of achievements No user data is collected/stored. Investigating anonymous gamification elements (no online communication, no online profile, no registration) for future work. All games contribute to the overall leaderboard/score/achievement system.
  • #12: 2 months of usage, Google Play. More than 50%: right-hand usage. Stylus and left-hand is negligible. Game design did not encourage variation of postures.
  • #13: Sample. Left-hand samples omitted because of the small amount of data collected. Confirms what is generally known: right-hand usage has a “reachable” zone in the lower-right, where performance is higher than in rest of screen. Index finger usage has less delay on average than thumb-usage.
  • #14: Performance declines at screen edges, users are more careful. No significant difference between left/right hand and index/thumb.
  • #15: Precision grows at screen edges (but also higher delays, according to previous slide). Index is generally more precise than thumb. Left hand more precise on average: most users are right-handed and slower/more precise with left.
  • #16: As screen size grows average target diameters increase (target are proportionate to screen). Precision decreases linearly with screen size: makes sense, average distance is around 1/5 of target diameter. Delay decreases with target size, stabilizes with diameter ≥ 10mm. Many guidelines argue that tap targets should never be smaller than 9mm.
  • #17: Traditional usability studies/field trials require effort and are expensive to perform. Rapidly evolving landscape of hardware and software require updating of existing guidelines. Reusable application: Can be adapted rapidly to different games, different usability metrics, different interactions, etc. Benefits from existing user-base, once published, Can be used to collect data over time and document changes in usability issues depending on HW/SW evolution, Once developed, requires little to no effort to develop new games, which can be submitted to the existing user-base. Results are valid and generally match results from previous research. Postures and their effects are recognizable, Performance decreases as screen size increases, Performance decreases as target size decreases, Better performance at center of screen. Confirm: crowdsourcing works. Crowdsourcing is a precious resource, that can be enhanced by the use of gamification elements (high/rapid adoption, usage, engagement, keeping interest of users over time). Limitations: Reliability of data must be checked (postures), Gamification, does it work? Does it have an impact? Difficult to know. Usability studies in a game scenario, subject to “training effect”.