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Gamification
                Practical ideas for ELT




Graham Stanley
graham.stanley@gmail.com
@grahamstanley
http://www.digitalplay.info/blog
Digital Play




     Computer
     Games and
     Language Aims




               http://www.digitalplay.info/blog   http://www.deltapublishing.co.uk
Digital Play




     Computer
     Games and       Gamification
     Language Aims

                     Using game
                     thinking and
           Why?      game design
           What?     techniques to
           How?      enhance non-
                     game contexts
Digital Play




                                                 Gamification

                                                 It's not just
                                                 about
                                                 computer
                                                 games

                                                  It's about hard fun


Nicole Lazarro: http://xeodesign.com/whyweplaygames.html
Gamification in ELT
Gamification in ELT
Gamification in ELT
Digital Play


   Gamification




               https://www.coursera.org/course/gamification
Digital Play




 Why?
               “Games are a more natural way to learn
          than traditional classrooms.
 Not only have humans been learning by playing
 games since the beginning of our species, but
        intelligent animals have as well.”

                  (Clark Aldrich, Learning Online with
               Games,Simulations and Virtual Worlds, 2009)



                                             http://www.clarkaldrichdesigns.com
Digital Play




 Why?                              Relevance


       There are 1 million gamers in UK

Average young person in UK will spend
10,000 hours gaming by the age of 21*



http://www.digitalplay.info/blog      *Jane McGonigal - Reality is broken
Digital Play




 Why?                              Engaging


               Games make learning fun

                Games capture
                    learners' attention



http://www.digitalplay.info/blog
Digital Play




 Why?                              Communication


          Games encourage
                   language production

     Learners love
               talking about games


http://www.digitalplay.info/blog
Digital Play




 Why?                              Teaching


          Games can be easily
                   adapted for teaching

     Games can be used to practise
                   all language skills


http://www.digitalplay.info/blog
What is your favourite thing you do with
               technology at home




http://milesberry.net/?p=476#more-476
What is your favourite thing you do with
                 technology at school




http://milesberry.net/?p=476#more-476
Digital Play


                 No Computers in your classroom?




http://www.digitalplay.info/blog
Digital Play
Digital Play




      Lee Sheldon


http://gamingtheclassroom.wordpress.com
Gamifying
                                                     Education

                                                         Grading

   http://bit.ly/PJL3fU (used with permission)


Full video: http://www.penny-arcade.com/patv/gamifying-education
Gamification
         in
       ELT?


http://www.cambridge.org/es/elt/
Digital Play


                 One Computer in your classroom?




http://www.digitalplay.info/blog
Digital Play



                British Council TeachingEnglish

                           Progress generator




http://www.teachingenglish.org.uk
Digital Play


                           Class Dojo




http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play


                One Computer in the classroom?




                                           Class Dojo
http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play

                           Class Dojo




http://www.classdojo.com
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                       Epic win




         http://www.rexbox.co.uk/epicwin
Digital Play




               Computer
               Games in ELT

               Reading,
               Writing,
               Speaking,
               Listening,
               Use of English
Digital Play




   http://playspent.org
Digital Play
Digital Play

                           Multiple Computers?




       www.bubblebox.com/play/adventure/1747.h
Digital Play

                                  What's it for?
 The aim of the game : The learners predict what to do with a list of pairs of game objects,
 check their answers by playing the game and then write down the answers using the
 passive voice.

 Prepare to play: Choose an adventure game and start playing it. As you play, make a note
 of what you do with the objects that appear in the game (or use the walkthrough to save
 time) and produce a list similar to the example below. Make a copy of this list for each
 learner. You will also need to use online dictionaries.

 Play: Hand out the list of objects and tell the learners they are to guess how they are used
 together in the game. Ask the learners to talk together in groups of three and to use the
 online dictionaries to find out the meaning of the words they do not understand. After
 fifteen minutes, stop them and ask them to tell you what they think the relationship is
 between each pair of objects in the game: e.g. I think you use the hairpin to open the
 shed, etc. They then play the game together. The game should be easier to play because
 they know which objects they need to use together, but if they get stuck, encourage them
 to read the walkthrough to find out what to do next. Finally, once they have played the
 game (or part of the game if it's long), ask them to look again at the pairs of words and to
 write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to
 open the shed, etc.

 Play on:The learners can continue playing the game and finish off writing passive
 sentences about the objects.
Digital Play
http://www.ugo.com/games/superhero-generator-heromachine-2-5
Gamification in ELT
Live
                                       listening




http://amanita-design.net/samorost-2
Digital Play


       Finding and using a walkthrough
Digital Play



 How to approach task
       design?




                        http://www.braid-game.com
Digital Play


     Support for preparation of materials
Digital Play



               Procedure and practicalities

 learner grouping – pairs or groups
 use handouts – clear instructions / task
 teacher uses game guide (walkthrough)
 encourage use of English during computer use
 learners explore, examine and pick up objects
 pause game and reflect on puzzles together
 those who solve puzzle tell whole class
 discuss where they been and what seen
 authentic information gap activity
Digital Play


                 Recommended reading




               http://janemcgonigal.com/
Digital Play


               Recommended reading




               http://tomchatfield.net/
Digital Play


                 Recommended reading




               http://epistemicgames.org
Digital Play


                Recommended reading




          http://www.jamespaulgee.com
Digital Play


                       Introductory booklet




http://bit.ly/xiWeNC
Thank you!                              Any questions?

@grahamstanley
graham.stanley@gmail.com




http://learningthroughdigitalgames.wikispaces.com

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Gamification in ELT

  • 1. Gamification Practical ideas for ELT Graham Stanley graham.stanley@gmail.com @grahamstanley http://www.digitalplay.info/blog
  • 2. Digital Play Computer Games and Language Aims http://www.digitalplay.info/blog http://www.deltapublishing.co.uk
  • 3. Digital Play Computer Games and Gamification Language Aims Using game thinking and Why? game design What? techniques to How? enhance non- game contexts
  • 4. Digital Play Gamification It's not just about computer games It's about hard fun Nicole Lazarro: http://xeodesign.com/whyweplaygames.html
  • 8. Digital Play Gamification https://www.coursera.org/course/gamification
  • 9. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com
  • 10. Digital Play Why? Relevance There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21* http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
  • 11. Digital Play Why? Engaging Games make learning fun Games capture learners' attention http://www.digitalplay.info/blog
  • 12. Digital Play Why? Communication Games encourage language production Learners love talking about games http://www.digitalplay.info/blog
  • 13. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skills http://www.digitalplay.info/blog
  • 14. What is your favourite thing you do with technology at home http://milesberry.net/?p=476#more-476
  • 15. What is your favourite thing you do with technology at school http://milesberry.net/?p=476#more-476
  • 16. Digital Play No Computers in your classroom? http://www.digitalplay.info/blog
  • 18. Digital Play Lee Sheldon http://gamingtheclassroom.wordpress.com
  • 19. Gamifying Education Grading http://bit.ly/PJL3fU (used with permission) Full video: http://www.penny-arcade.com/patv/gamifying-education
  • 20. Gamification in ELT? http://www.cambridge.org/es/elt/
  • 21. Digital Play One Computer in your classroom? http://www.digitalplay.info/blog
  • 22. Digital Play British Council TeachingEnglish Progress generator http://www.teachingenglish.org.uk
  • 23. Digital Play Class Dojo http://www.classdojo.com
  • 24. Digital Play Class Dojo http://www.classdojo.com
  • 25. Digital Play Class Dojo http://www.classdojo.com
  • 26. Digital Play One Computer in the classroom? Class Dojo http://www.classdojo.com
  • 27. Digital Play Class Dojo http://www.classdojo.com
  • 28. Digital Play Class Dojo http://www.classdojo.com
  • 29. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 30. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 31. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 32. Digital Play Epic win http://www.rexbox.co.uk/epicwin
  • 33. Digital Play Computer Games in ELT Reading, Writing, Speaking, Listening, Use of English
  • 34. Digital Play http://playspent.org
  • 36. Digital Play Multiple Computers? www.bubblebox.com/play/adventure/1747.h
  • 37. Digital Play What's it for? The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on:The learners can continue playing the game and finish off writing passive sentences about the objects.
  • 41. Live listening http://amanita-design.net/samorost-2
  • 42. Digital Play Finding and using a walkthrough
  • 43. Digital Play How to approach task design? http://www.braid-game.com
  • 44. Digital Play Support for preparation of materials
  • 45. Digital Play Procedure and practicalities  learner grouping – pairs or groups  use handouts – clear instructions / task  teacher uses game guide (walkthrough)  encourage use of English during computer use  learners explore, examine and pick up objects  pause game and reflect on puzzles together  those who solve puzzle tell whole class  discuss where they been and what seen  authentic information gap activity
  • 46. Digital Play Recommended reading http://janemcgonigal.com/
  • 47. Digital Play Recommended reading http://tomchatfield.net/
  • 48. Digital Play Recommended reading http://epistemicgames.org
  • 49. Digital Play Recommended reading http://www.jamespaulgee.com
  • 50. Digital Play Introductory booklet http://bit.ly/xiWeNC
  • 51. Thank you! Any questions? @grahamstanley graham.stanley@gmail.com http://learningthroughdigitalgames.wikispaces.com

Editor's Notes

  • #37: The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  • #44: 1) Go to website 2) Show video 3) What if...?