Gamification of LearningCreated by: Stacey EdmondsDeepti Sachdeva
Play it before you live it
PeaceMakerSerious gameChallenges you to succeed as a leader where others have failed.http://www.peacemakergame.com
America’s ArmyEffective and engaging virtual learning tools for Force Protection, Adaptive Thinking and Leadership,Convoy Survivabilityhttp://www.americasarmy.com/
What makes a game a motivating and engaging learning experience?Paras and BizzocchiGames, Motivation and Effective Learning
Motivational elementsStoryInteractionGoalsPlayProblem Solving
Game mechanics80 Million Players a month.31 Million Daily Active players.70 Million Hours of play per week. $1 Billion revenue per day
Types of Games Serious GamesAlternate Reality Games Social Games
Online Gaming Statistics The Online gaming market is worth more than $15 billionOnline Gaming Demographic: 25-44 year olds Gender: 58% Male, 43% Female Consumers are expected to spend $653 million in virtual goods in 2011, up from $510 million last year.
Innov8 by IBM Serious GameThe INNOV8 BPM simulation game brings IT and business together for process model innovationhttp://bit.ly/oUfkv
Inside the HaitiEarthquake Serious GameFirst person simulationof the disasterhttp://bit.ly/bQUzhd
Virtual Knee Surgery Game Serious GameSimulating a real surgeryhttp://bit.ly/raP2VQ
Training tool: McDonalds (Japan) Nintendo console-based game: A Training game for restaurant workers that has removed the Necessity for a live trainers
Fate of the World Strategy game: Simulates the real social and environmental impact of global climate change over the next 200 years.http://fateoftheworld.net/
World Without OilAlternate Reality Game Collaborative simulationof a global oil crisishttp://www.worldwithoutoil.org/
SimCity Societies Serious GameDesign and manage yourown city and society
Marshall mcluhan“Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either”

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Gamification of Learning

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