This document discusses game lighting techniques. It begins with a brief history of light sources and defines the four basic light types used in games: ambient, directional, spotlight, and point light. It then explains the concept of three-point lighting and how to apply it for games. The rest of the document provides steps for lighting a level, including using mood lighting, highlighting critical paths, lighting NPCs and set pieces, using lighter textures, and knowing when to stop iterating on lighting.