GDCV1845/GDSS1845 – Videogames and arts
Class 03
Formal elements of game and play
Class 03
Schedule
Formal elements of game
Types of elements
Elements in game
Formal elements
Dramatic elements
Dynamic elements
Formal elements
Formal elements in game
Players
Objectives
Procedures
Rules
Resources
Conflict
Boundaries
Outcome
Players
Invitation to game
Number of players
Single player
Number of players
Multi-players
Player interaction
Player and players
Single player vs. game
Multi-individual players vs. game
Player vs. player
Unilateral competition
Multilateral competition
Cooperative play
Team competition
Player interaction
Cooperative Play
Cooperative Play
Multiple Individual Player vs Game
Multiple Individual Player vs Game
Multilateral Competition
Multilateral Competition
Unilateral Competition
Unilateral Competition
Game objectives
Objectives
Capture
Chase
Race
Alignment
Rescue / escape
Construction
Exploration
Solution
Capture or kill
DOOM
Chase
Maximum Chase
Race
Uncle Wiggily
Alignment
Bejeweled
Rescue or escape
Prince of Persia 3D
Construction
Animal Crossing
Exploration
Colossal Cave Adventure
Solution
Myst – puzzle
Game procedures
Procedures
Starting action
Progression of action
Special actions
Resolving actions
Game procedures
Magic the Gathering
Game procedures
Game rules
Rules
Defining objects and concepts
Restricting actions
Determining effects
Defining objects
Jungle
Restricting actions
Twister
Determining effects
Triple six?
Game resources
Resources
Lives
Units
Health
Currency
Actions
Power-ups
Inventory
Special terrain
Time
Lives
Lives left
Units
Checkers
Health
Diablo
Currency
Ultima Online – Gold
Actions
Bullet time – focus
Power-ups
Magic mushrooms
Inventory
Weapons
Terrain
Warcraft – gold mine
Time – count down
Ticking bomb
Conflict
Conflict
Obstacles
Opponents
Dilemmas
Obstacle
Physical obstacle
Puzzle in game
Mental obstacle
Opponent
Player opponent
Dilemma
Which orientation?
Game space
Boundaries
The game is temporary, that it will end, or that you can
leave or quit if you don’t want to play anymore.
Boundaries
Physical boundary
Boundaries
Virtual boundary
Boundaries
Emotional boundary
Big Urban Game
Alternate reality game
Pokemon Go
Augmented reality game
Game result
Outcome
Must be uncertain to hold the attention of the players. It
is resolved in a measurable and unequal outcome.
Game outcome
Zero-sum game
Game outcome
Either win
Game outcome
Or lose
Game outcome
Winning more or winning less
Game outcome
Finishing the story
Game outcome
Game over is not over
Game outcome
Win or lose?
Game outcome
Keep fit as a outcome ?
Summary
Formal elements in game
Players
Objectives
Procedures
Rules
Resources
Conflict
Boundaries
Outcome

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GDCV1845 / GDSS1845 Class03 (2019A)