#VisionaryD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h9p://businessmodels.ning.com	
  &	
  h9p://twi9er.com/RodKuhnKing	
  
Game-­‐
changing	
  
(Winning)	
  
PRODUCT	
  
Game-­‐changing	
  
(Winning)	
  
STRATEGY	
  
Game-­‐changing	
  
(Winning)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
VISION	
  
Business	
  DNA	
  Pyramid	
  
(Visionary	
  Level:	
  Outcomes)	
  
“GAME-­‐CHANGING”	
  ORGANIZATION	
  
D
N
A
Business	
  DNA	
  Pyramid	
  for	
  Google	
  (Search)	
  
“Don’t	
  Just	
  Improve.	
  Change	
  the	
  Game.”	
  
DMCI	
  Loop:	
  Document.	
  Model.	
  Collaborate.	
  Improve.	
  
CUSTOMER	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
D
N
A
PRODUCT	
  
STRATEGY	
  
	
  	
  	
  VISION	
  
Google’s	
  Business	
  DNA	
  Pyramid	
  
Red	
  Ocean	
  DisrupXon	
  (ROD)	
  Strategy:	
  
Disrupt	
  Yahoo;	
  Overture;	
  Ask;	
  Alta	
  Vista	
  
Mission:	
  
“To	
  organize	
  the	
  world's	
  informaJon	
  and	
  
make	
  it	
  universally	
  accessible	
  and	
  useful.”	
  
CUSTOMER:	
  Someone	
  who	
  searches	
  for	
  
informaJon	
  BUT	
  …	
  
Example	
  
Google	
  Search	
  Engine	
  
(Instantly	
  access	
  and	
  deliver	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
relevant	
  informaJon	
  on	
  the	
  web)	
  
GOOGLE	
  
q  ConvenAon	
  (“Red	
  Ocean”)	
   ü  DisrupAon	
  (“Blue	
  Ocean”)	
  
#VisionaryD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h9p://businessmodels.ning.com	
  &	
  h9p://twi9er.com/RodKuhnKing	
  
Game-­‐
changing	
  
(Winning)	
  
PRODUCT	
  
Game-­‐changing	
  
(Winning)	
  
STRATEGY	
  
Game-­‐changing	
  
(Winning)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
VISION	
  
Business	
  DNA	
  Pyramid	
  
(Visionary	
  Level:	
  Outcomes)	
  
“GAME-­‐CHANGING”	
  ORGANIZATION	
  
D
N
A
Business	
  DNA	
  Pyramid	
  for	
  Apple’s	
  iPod	
  
“Don’t	
  Just	
  Improve.	
  Change	
  the	
  Game.”	
  
DMCI	
  Loop:	
  Document.	
  Model.	
  Collaborate.	
  Improve.	
  
CUSTOMER	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
D
N
A
PRODUCT	
  
STRATEGY	
  
	
  	
  	
  VISION	
  
Apple’s	
  Business	
  DNA	
  Pyramid	
  
Classic	
  iPod	
  
(Ultra-­‐thin	
  Digital	
  Music	
  Player	
  with	
  a	
  
Thousand	
  Songs	
  in	
  Your	
  Pocket)	
  
Red	
  Ocean	
  DisrupXon	
  (ROD)	
  Strategy:	
  
Disrupt	
  Sony	
  Walkman;	
  CD-­‐Player;	
  Jukebox;	
  	
  	
  	
  
MP3-­‐CD	
  Player;	
  Flashdrive;	
  Hard-­‐drive	
  	
  
Mission:	
  
“To	
  put	
  a	
  dent	
  in	
  the	
  universe”	
  
Vision:	
  
“To	
  create	
  insanely	
  great	
  customer	
  experience”	
  
CUSTOMER:	
  Someone	
  who	
  listens	
  to	
  music	
  	
  	
  	
  
BUT	
  …	
  
Example	
  
APPLE	
  
q  ConvenAon	
  (“Red	
  Ocean”)	
   ü  DisrupAon	
  (“Blue	
  Ocean”)	
  
#VisionaryD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h9p://businessmodels.ning.com	
  &	
  h9p://twi9er.com/RodKuhnKing	
  
Game-­‐
changing	
  
(Winning)	
  
PRODUCT	
  
Game-­‐changing	
  
(Winning)	
  
STRATEGY	
  
Game-­‐changing	
  
(Winning)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
VISION	
  
Business	
  DNA	
  Pyramid	
  
(Visionary	
  Level:	
  Outcomes)	
  
“GAME-­‐CHANGING”	
  ORGANIZATION	
  
D
N
A
Business	
  DNA	
  Pyramid	
  for	
  VisionaryD.com	
  
“Don’t	
  Just	
  Improve.	
  Change	
  the	
  Game.”	
  
DMCI	
  Loop:	
  Document.	
  Model.	
  Collaborate.	
  Improve.	
  
CUSTOMER	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
D
N
A
PRODUCT	
  
STRATEGY	
  
	
  	
  	
  VISION	
  
VisionaryD’s	
  Business	
  DNA	
  Pyramid	
  
Business	
  DNA	
  Search	
  Engine	
  
(Instantly	
  access	
  the	
  DNA	
  of	
  
customers,	
  businesses,	
  and	
  non-­‐profits)	
  
Red	
  Ocean	
  DisrupXon	
  (ROD)	
  Strategy:	
  
Disrupt	
  Google,	
  Wikipedia,	
  Slideshare,	
  and	
  
LinkedIn	
  
Global	
  Community	
  TransformaXon:	
  
“Awesome	
  Customer	
  Experience	
  (ACE)	
  for	
  	
  
Every	
  Community	
  on	
  the	
  Planet”	
  
CUSTOMER:	
  Someone	
  who	
  wants	
  to	
  get	
  
more	
  customers	
  BUT	
  …	
  
Example	
  
VisionaryD	
  
q  ConvenAon	
  (“Red	
  Ocean”)	
   ü  DisrupAon	
  (“Blue	
  Ocean”)	
  
#VisionaryD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h9p://businessmodels.ning.com	
  &	
  h9p://twi9er.com/RodKuhnKing	
  
Game-­‐
changing	
  
(Winning)	
  
PRODUCT	
  
Game-­‐changing	
  
(Winning)	
  
STRATEGY	
  
Game-­‐changing	
  
(Winning)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
VISION	
  
Business	
  DNA	
  Pyramid	
  
(Visionary	
  Level:	
  Outcomes)	
  
“GAME-­‐CHANGING”	
  ORGANIZATION	
  
D
N
A
Business	
  DNA	
  Pyramid	
  for	
  Game-­‐changers	
  
“Don’t	
  Just	
  Improve.	
  Change	
  the	
  Game.”	
  
DMCI	
  Loop:	
  Document.	
  Model.	
  Collaborate.	
  Improve.	
  
CUSTOMER	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
D
N
A
PRODUCT	
  
STRATEGY	
  
	
  	
  	
  VISION	
  
Worksheet	
  for	
  Business	
  DNA	
  Pyramid	
  
[OrganizaXon]	
  
q  ConvenAon	
  (“Red	
  Ocean”)	
   q  DisrupAon	
  (“Blue	
  Ocean”)	
  
CUSTOMER	
  (Problem):	
  ………………………..…….	
  
……………………………………………………………………	
  	
  
Game-­‐
changing	
  
(Winning)	
  
PRODUCT	
  
Game-­‐changing	
  
(Winning)	
  
STRATEGY	
  
Game-­‐changing	
  
(Winning)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
VISION	
  
Business	
  DNA	
  Pyramid	
  
(Visionary	
  Level:	
  Outcomes)	
  
“GAME-­‐CHANGING”	
  ORGANIZATION	
  
D
N
A
Business	
  DNA	
  Pyramid	
  for	
  Brand	
  DisrupXon	
  
“Don’t	
  Just	
  Improve.	
  Change	
  the	
  Game.”	
  
DMCI	
  Loop:	
  Document.	
  Model.	
  Collaborate.	
  Improve.	
  
CUSTOMER	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
D
N
A
PRODUCT	
  
STRATEGY	
  
	
  	
  	
  VISION	
  
Red	
  Ocean	
  DisrupXon	
  (ROD)	
  Strategy:	
  
Disrupt	
  ConvenJon/ConvenJonal	
  Brand(s):	
  
	
  	
  
(ERIC:	
  Eliminate/Reduce/Increase/Create)	
  
Source:	
  Based	
  on	
  Dru,	
  J.-­‐M.	
  (1997)	
  DisrupJon.	
  John	
  Wiley	
  &	
  Sons,	
  Inc.:	
  New	
  York.	
  
#VisionaryD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h9p://businessmodels.ning.com	
  &	
  h9p://twi9er.com/RodKuhnKing	
  
CUSTOMER	
  (Problem):	
  ………………………..…….	
  
……………………………………………………………………	
  	
  
Worksheet	
  for	
  Business	
  DNA	
  Pyramid	
  
[OrganizaXon]	
  
q  ConvenAon	
  (“Red	
  Ocean”)	
   q  DisrupAon	
  (“Blue	
  Ocean”)	
  
	
  
	
  
	
  
(Value	
  InnovaXon/IFR:	
  Ideal	
  Final	
  Result)	
  

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Daniels 2024 Inclusive, Sustainable Development

Getting More Customers in Less Time and at Lower Cost: A Case Study on Google's DNA

  • 1. #VisionaryD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h9p://businessmodels.ning.com  &  h9p://twi9er.com/RodKuhnKing   Game-­‐ changing   (Winning)   PRODUCT   Game-­‐changing   (Winning)   STRATEGY   Game-­‐changing   (Winning)                                 VISION   Business  DNA  Pyramid   (Visionary  Level:  Outcomes)   “GAME-­‐CHANGING”  ORGANIZATION   D N A Business  DNA  Pyramid  for  Google  (Search)   “Don’t  Just  Improve.  Change  the  Game.”   DMCI  Loop:  Document.  Model.  Collaborate.  Improve.   CUSTOMER                       D N A PRODUCT   STRATEGY        VISION   Google’s  Business  DNA  Pyramid   Red  Ocean  DisrupXon  (ROD)  Strategy:   Disrupt  Yahoo;  Overture;  Ask;  Alta  Vista   Mission:   “To  organize  the  world's  informaJon  and   make  it  universally  accessible  and  useful.”   CUSTOMER:  Someone  who  searches  for   informaJon  BUT  …   Example   Google  Search  Engine   (Instantly  access  and  deliver                         relevant  informaJon  on  the  web)   GOOGLE   q  ConvenAon  (“Red  Ocean”)   ü  DisrupAon  (“Blue  Ocean”)  
  • 2. #VisionaryD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h9p://businessmodels.ning.com  &  h9p://twi9er.com/RodKuhnKing   Game-­‐ changing   (Winning)   PRODUCT   Game-­‐changing   (Winning)   STRATEGY   Game-­‐changing   (Winning)                                 VISION   Business  DNA  Pyramid   (Visionary  Level:  Outcomes)   “GAME-­‐CHANGING”  ORGANIZATION   D N A Business  DNA  Pyramid  for  Apple’s  iPod   “Don’t  Just  Improve.  Change  the  Game.”   DMCI  Loop:  Document.  Model.  Collaborate.  Improve.   CUSTOMER                       D N A PRODUCT   STRATEGY        VISION   Apple’s  Business  DNA  Pyramid   Classic  iPod   (Ultra-­‐thin  Digital  Music  Player  with  a   Thousand  Songs  in  Your  Pocket)   Red  Ocean  DisrupXon  (ROD)  Strategy:   Disrupt  Sony  Walkman;  CD-­‐Player;  Jukebox;         MP3-­‐CD  Player;  Flashdrive;  Hard-­‐drive     Mission:   “To  put  a  dent  in  the  universe”   Vision:   “To  create  insanely  great  customer  experience”   CUSTOMER:  Someone  who  listens  to  music         BUT  …   Example   APPLE   q  ConvenAon  (“Red  Ocean”)   ü  DisrupAon  (“Blue  Ocean”)  
  • 3. #VisionaryD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h9p://businessmodels.ning.com  &  h9p://twi9er.com/RodKuhnKing   Game-­‐ changing   (Winning)   PRODUCT   Game-­‐changing   (Winning)   STRATEGY   Game-­‐changing   (Winning)                                 VISION   Business  DNA  Pyramid   (Visionary  Level:  Outcomes)   “GAME-­‐CHANGING”  ORGANIZATION   D N A Business  DNA  Pyramid  for  VisionaryD.com   “Don’t  Just  Improve.  Change  the  Game.”   DMCI  Loop:  Document.  Model.  Collaborate.  Improve.   CUSTOMER                       D N A PRODUCT   STRATEGY        VISION   VisionaryD’s  Business  DNA  Pyramid   Business  DNA  Search  Engine   (Instantly  access  the  DNA  of   customers,  businesses,  and  non-­‐profits)   Red  Ocean  DisrupXon  (ROD)  Strategy:   Disrupt  Google,  Wikipedia,  Slideshare,  and   LinkedIn   Global  Community  TransformaXon:   “Awesome  Customer  Experience  (ACE)  for     Every  Community  on  the  Planet”   CUSTOMER:  Someone  who  wants  to  get   more  customers  BUT  …   Example   VisionaryD   q  ConvenAon  (“Red  Ocean”)   ü  DisrupAon  (“Blue  Ocean”)  
  • 4. #VisionaryD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h9p://businessmodels.ning.com  &  h9p://twi9er.com/RodKuhnKing   Game-­‐ changing   (Winning)   PRODUCT   Game-­‐changing   (Winning)   STRATEGY   Game-­‐changing   (Winning)                                 VISION   Business  DNA  Pyramid   (Visionary  Level:  Outcomes)   “GAME-­‐CHANGING”  ORGANIZATION   D N A Business  DNA  Pyramid  for  Game-­‐changers   “Don’t  Just  Improve.  Change  the  Game.”   DMCI  Loop:  Document.  Model.  Collaborate.  Improve.   CUSTOMER                       D N A PRODUCT   STRATEGY        VISION   Worksheet  for  Business  DNA  Pyramid   [OrganizaXon]   q  ConvenAon  (“Red  Ocean”)   q  DisrupAon  (“Blue  Ocean”)   CUSTOMER  (Problem):  ………………………..…….   ……………………………………………………………………    
  • 5. Game-­‐ changing   (Winning)   PRODUCT   Game-­‐changing   (Winning)   STRATEGY   Game-­‐changing   (Winning)                                 VISION   Business  DNA  Pyramid   (Visionary  Level:  Outcomes)   “GAME-­‐CHANGING”  ORGANIZATION   D N A Business  DNA  Pyramid  for  Brand  DisrupXon   “Don’t  Just  Improve.  Change  the  Game.”   DMCI  Loop:  Document.  Model.  Collaborate.  Improve.   CUSTOMER                       D N A PRODUCT   STRATEGY        VISION   Red  Ocean  DisrupXon  (ROD)  Strategy:   Disrupt  ConvenJon/ConvenJonal  Brand(s):       (ERIC:  Eliminate/Reduce/Increase/Create)   Source:  Based  on  Dru,  J.-­‐M.  (1997)  DisrupJon.  John  Wiley  &  Sons,  Inc.:  New  York.   #VisionaryD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h9p://businessmodels.ning.com  &  h9p://twi9er.com/RodKuhnKing   CUSTOMER  (Problem):  ………………………..…….   ……………………………………………………………………     Worksheet  for  Business  DNA  Pyramid   [OrganizaXon]   q  ConvenAon  (“Red  Ocean”)   q  DisrupAon  (“Blue  Ocean”)         (Value  InnovaXon/IFR:  Ideal  Final  Result)