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gettingtouchy
AN INTRODUCTION TO TOUCH AND POINTER EVENTS
Patrick H. Lauke / Web Rebels / Oslo / 22 May 2014
patrickhlauke.github.io/touch
Touch/pointer events test results
“how can I make my website
work on touch devices?”
you don't need touch events
browsers emulate regular
mouse events
patrickhlauke.github.io/touch/tests/event-listener_mouse-only.html
patrickhlauke.github.io/touch/tests/event-listener_mouse-only.html
compatibility mouse events
(mouseenter) > mouseover > mousemove* > mousedown >
(focus) > mouseup > click
* only a single “sacrificial” mousemove event fired
on first tap
(mouseenter) > mouseover > mousemove >
mousedown > (focus) > mouseup > click
subsequent taps
mousemove > mousedown > mouseup > click
tapping away
mouseout > (blur)
focus / blur only on focusable elements in Firefox
mouseout not on iOS Safari/WebView (e.g. iOS Chrome)
Opera Mobile and
emulation works,
but is limiting/problematic
1.  delayed event dispatch
2.  mousemove doesn't track
1.  delayed event dispatch
2.  mousemove doesn't track
patrickhlauke.github.io/touch/tests/event-listener_show-delay.html
patrickhlauke.github.io/touch/tests/event-listener_show-delay.html
1.  delayed event dispatch
2.  mousemove doesn't track
patrickhlauke.github.io/touch/particle/2
patrickhlauke.github.io/touch/particle/2
(iOS7 bug: moving finger fires mousemove on scroll)
“we need to go deeper...”
touch events
introduced by Apple, adopted
in Chrome/Firefox/Opera
www.w3.org/TR/touch-events
touchstart
touchmove
touchend
touchcancel
touchenter
touchleave
patrickhlauke.github.io/touch/tests/event-listener_all-no-timings.html
patrickhlauke.github.io/touch/tests/event-listener_all-no-timings.html
Bug 128534 - 'mouseenter' mouse compat event not fired...
events fired on tap
touchstart > [touchmove]+ > touchend >
(mouseenter) > mouseover > mousemove > mousedown >
(focus) > mouseup > click
(mouse events only fired for single-finger tap)
on first tap
touchstart > [touchmove]+ > touchend >
(mouseenter) > mouseover > mousemove > mousedown >
(focus) > mouseup > click
subsequent taps
touchstart > [touchmove]+ > touchend >
mousemove > mousedown > mouseup > click
tapping away
mouseout > (mouseleave) > (blur)
•  too many touchmove events prevent mouse compatibility events
after touchend (not considered a "clean" tap)
•  too many touchmove events on activatable elements can lead to
touchcancel (in old Chrome/Browser versions)
•  not all browsers consistently send the touchmove
some browsers outright weird...
Browser/Android 4.3
(AppleWebKit/534.30)
mouseover > mousemove > touchstart > touchend >
mousedown > mouseup > click
Browser/Blackberry PlayBook 2.0
(AppleWebKit/536.2)
touchstart > mouseover > mousemove > mousedown >
touchend > mouseup > click
Touch/pointer events test results
touch events
vs
limitations/problems
1.  delayed event dispatch
2.  mousemove doesn't track
1.  delayed event dispatch
2.  mousemove doesn't track
patrickhlauke.github.io/touch/tests/event-listener_show-delay.html
why the delay?
double-tap to zoom
(mostly anyway)
what if browsers didn't wait?
Puffin/Android double-tap zooms and fires mouse events + click
(also, doesn't support touch events)
Try it out in Chrome? chrome://flags/
when does the delay happen?
patrickhlauke.github.io/touch/tests/event-listener.html
touch / mouse events delay
touchstart > [touchmove]+ > touchend >
[300ms delay]
(mouseenter) > mouseover > mousemove > mousedown >
(focus) > mouseup > click
“how can we make it feel
responsive like a native app?”
react to events fired before the
300ms delay...
touchstart for an “immediate”
control
(fire/jump button on a game)
touchend for a control that
fires after finger lifted
interlude: simple feature
detection for touch events
/* feature detection for touch events */
if ( 'ontouchstart' in window ) {
/* some clever stuff here */
}
/* older browsers have flaky support so more
hacky tests needed...use Modernizr.touch or similar */
/* common performance “trick” */
var clickEvent =
( 'ontouchstart' in window ? 'touchend' : 'click' );
blah.addEventListener( clickEvent , function() { ... }, false);
don't make it touch-exclusive
/* common performance “trick” */
var clickEvent =
( 'ontouchstart' in window ? 'touchend' : 'click');
...
/* if touch events are supported,
only listen to touchend, not click */
hybrid devices
touch + mouse + keyboard
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
Android + mouse – behaves like touch
touchstart > touchend > mouseover > mousemove > mousedown >
(focus) > mouseup > click
Blackberry PlayBook 2.0 + mouse - like desktop
mouse mouseover > mousedown > mousemove > mouseup > click
Android + keyboard – like desktop keyboard
focus > click
iOS + VoiceOver (with/without keyboard) – similar to touch
focus > touchstart > touchend > (mouseenter) > mouseover >
mousemove > mousedown > blur > mouseup > click
Android + TalkBack – keyboard/mouse hybrid
focus > blur > mousedown > mouseup > click > focus(?)
hacks.mozilla.org - Detecting touch [...]
/* feature detection for touch events */
if ('ontouchstart' in window) {
/* browser supports touch events but user is
not necessarily using touch (exclusively) */
/* it could be a mobile, tablet, desktop, fridge ... */
}
touch or mouse or keyboard
touch and mouse and keyboard
/* doubled-up event listeners */
foo.addEventListener(' touchend ', someFunction, false);
foo.addEventListener(' click ', someFunction, false);
/* prevent delay + mouse events */
foo.addEventListener(' touchstart ', function(e) {
e.preventDefault();
}, false);
/* doubled-up event listeners */
foo.addEventListener('touchend', someFunction, false);
foo.addEventListener('click', someFunction, false);
preventDefault() kills
scrolling, pinch/zoom, etc
apply preventDefault()
carefully
(just on buttons/links, not entire page)
github.com/ftlabs/fastclick
browsers working to remove
double-tap to zoom delay
(when page not zoomable)
<meta name="viewport" content="user-scalable=no">
patrickhlauke.github.io/touch/tests/event-listener_user-scalable-no.html
<meta name="viewport" content="user-scalable=no">
patrickhlauke.github.io/touch/tests/event-listener_user-scalable-no.html
... content="minimum-scale=1, maximum-scale=1"
patrickhlauke.github.io/touch/tests/event-listener_minimum-maximum-scale.html
... content="minimum-scale=1, maximum-scale=1"
patrickhlauke.github.io/touch/tests/event-listener_minimum-maximum-scale.html
Bug 922896 - Optimizations to remove 300ms [...] delay
[RESOLVED - FIXED]
what about accessibility?
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
patrickhlauke.github.io/touch/tests/event-listener_user-scalable-no.html
Chrome 32+ / Android: ... content="width=device-width"
updates.html5rocks.com/2013/12/300ms-tap-delay-gone-away
Bug 941995 - Remove 300ms [...] on "responsive" pages
patrickhlauke.github.io/touch/tests/event-listener_user-scalable-no.html
iOS/Safari designed themselves into a corner: “double-tap to scroll”
bugs.webkit.org/show_bug.cgi?id=122212
1.  delayed event dispatch
2.  mousemove doesn't track
patrickhlauke.github.io/touch/particle/2
patrickhlauke.github.io/touch/particle/2
(iOS7 bug: moving finger fires mousemove on scroll)
events fired on tap
touchstart > [touchmove]+ > touchend >
(mouseenter) > mouseover >
mousemove* > mousedown > (focus) >
mouseup > click
* mouse event emulation fires only a single mousemove
too many touchmove events prevent mouse compatibility events after touchend
doubling up handling of
mousemove and touchmove
var posX, posY;
...
function positionHandler(e) {
posX = e.clientX ;
posY = e.clientY ;
}
...
canvas.addEventListener(' mousemove ', positionHandler, false);
var posX, posY;
...
function positionHandler(e) {
/* handle both mouse and touch */
}
...
canvas.addEventListener(' mousemove ', positionHandler, false);
canvas.addEventListener(' touchmove ', positionHandler, false);
interface MouseEvent : UIEvent {
readonly attribute long screenX ;
readonly attribute long screenY ;
readonly attribute long clientX ;
readonly attribute long clientY ;
readonly attribute boolean ctrlKey;
readonly attribute boolean shiftKey;
readonly attribute boolean altKey;
readonly attribute boolean metaKey;
readonly attribute unsigned short button;
readonly attribute EventTarget relatedTarget;
void initMouseEvent(...);
};
www.w3.org/TR/DOM-Level-2-Events/events.html#Events-MouseEvent
partial interface MouseEvent {
readonly attribute double screenX;
readonly attribute double screenY;
readonly attribute double pageX ;
readonly attribute double pageY ;
readonly attribute double clientX;
readonly attribute double clientY;
readonly attribute double x ;
readonly attribute double y ;
readonly attribute double offsetX ;
readonly attribute double offsetY ;
};
www.w3.org/TR/cssom-view/#extensions-to-the-mouseevent-interface
interface TouchEvent : UIEvent {
readonly attribute TouchList touches ;
readonly attribute TouchList targetTouches ;
readonly attribute TouchList changedTouches ;
readonly attribute boolean altKey;
readonly attribute boolean metaKey;
readonly attribute boolean ctrlKey;
readonly attribute boolean shiftKey;
};
www.w3.org/TR/touch-events/#touchevent-interface
interface Touch {
readonly attribute long identifier;
readonly attribute EventTarget target;
readonly attribute long screenX ;
readonly attribute long screenY ;
readonly attribute long clientX ;
readonly attribute long clientY ;
readonly attribute long pageX ;
readonly attribute long pageY ;
};
www.w3.org/TR/touch-events/#touch-interface
touches
all touch points on screen
targetTouches
all touch points that started on the element
changedTouches
touch points that caused the event to fire
patrickhlauke.github.io/touch/touchlist-objects
var posX, posY;
...
function positionHandler(e) {
if ((e.clientX)&&(e.clientY)) {
posX = e.clientX; posY = e.clientY;
} else if (e.targetTouches) {
posX = e.targetTouches[0].clientX;
posY = e.targetTouches[0].clientY;
e.preventDefault() ;
}
}
...
canvas.addEventListener('mousemove', positionHandler, false );
canvas.addEventListener('touchmove', positionHandler, false );
patrickhlauke.github.io/touch/particle/3
tracking finger movement over
time ... swipe gestures
patrickhlauke.github.io/touch/swipe
patrickhlauke.github.io/touch/picture-slider
don't forget mouse/keyboard!
bradfrostweb.com/demo/mobile-first
touchmove fires...a lot!
do absolute minimum on each
touchmove
(usually: store coordinates)
heavy JavaScript on
setInterval or
requestAnimationFrame
patrickhlauke.github.io/touch/touch-limit
why stop at a single point?
multitouch support
interface TouchEvent : UIEvent {
readonly attribute TouchList touches ;
readonly attribute TouchList targetTouches ;
readonly attribute TouchList changedTouches ;
readonly attribute boolean altKey;
readonly attribute boolean metaKey;
readonly attribute boolean ctrlKey;
readonly attribute boolean shiftKey;
};
www.w3.org/TR/touch-events/#touchevent-interface
/* iterate over touch array */
for (i=0; i< e.targetTouches .length; i++) {
...
posX = e.targetTouches[i].clientX ;
posY = e.targetTouches[i].clientY ;
...
}
patrickhlauke.github.io/touch/tracker/multi-touch-tracker.html
iOS/iPad preventDefault()
can't override 4-finger
gestures
iOS7/Safari preventDefault()
can't override back/forward
swipe gestures
multitouch gestures
/* iOS/Safari/WebView has gesture events for size/rotation,
not part of the W3C Touch Events spec. */
gesturestart / gesturechange / gestureend
function(e) {
/* e.scale
e.rotation */
}
/* not supported in Chrome/Firefox/Opera */
/* with some trigonometry we can replicate
these from basic principles. */
var distance = Math.sqrt(Math.pow(...)+Math.pow(...));
var angle = Math.atan2(...);
patrickhlauke.github.io/touch/picture-organiser
not all old/cheap devices/OSs
support multitouch!
HTC Hero – Android 2.1
LG Optimus 2X – Android 2.3.7
ZTE Open – Firefox OS 1.1
what about
Internet Explorer?
up to IE9 (Win7 / WinPhone7.5)
only mouse events
in IE10 Microsoft introduced
Pointer Events
David Rousset - Unifying touch and mouse [...]
not just some
“not invented here”
technology
Pointer Events - W3C Candidate Recommendation 09 May 2013
Pointer Events - W3C Editor's Draft 14 May 2014
html5labs.interoperabilitybridges.com/prototypes/...
Issue 162757: Implement pointer events in Chrome behind experimental flag
Bug 822898 - Implement pointer events
...what about Apple?
Bug 105463 - Implement pointer events RESOLVED WONTFIX
patrickhlauke.github.io/touch/tests/event-listener_all-no-timings.html
patrickhlauke.github.io/touch/tests/event-listener_all-no-timings.html
events fired on tap
mousemove* >
pointerover > mouseover >
pointerenter > mouseenter >
pointerdown > mousedown >
pointermove > mousemove >
gotpointercapture >
focus >
pointerup > mouseup >
lostpointercapture >
pointerout > mouseout >
pointerleave > mouseleave >
click
mouse events fired “inline” with pointer events
(for a primary pointer, e.g. first finger on screen)
vendor-prefixed in IE10
MSPointerDown etc
navigator.msMaxTouchPoints
-ms-touch-action
unprefixed in IE11 (but prefixed versions still mapped for compatibility)
/* Pointer Events extend Mouse Events
vs Touch Events and their completely new objects/arrays */
interface PointerEvent : MouseEvent {
readonly attribute long pointerId;
readonly attribute long width;
readonly attribute long height;
readonly attribute float pressure;
readonly attribute long tiltX;
readonly attribute long tiltY;
readonly attribute DOMString pointerType;
readonly attribute boolean isPrimary;
}
/* plus all the classic MouseEvent attributes
like clientX , clientY , etc */
simple feature detection for
pointer events
/* detecting pointer events support */
if ( window.PointerEvent ) {
/* some clever stuff here but this covers
touch, stylus, mouse, etc */
}
/* still listen to click for keyboard! */
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
/* detect maximum number of touch points */
if ( navigator.maxTouchPoints > 0 ) {
/* device with a touchscreen */
}
if ( navigator.maxTouchPoints > 1 ) {
/* multitouch-capable device */
}
are pointer events better?
no need for separate mouse or
touch event listeners
/* touch events: separate handling */
foo.addEventListener('touchmove', ... , false);
foo.addEventListener('mousemove', ... , false);
/* pointer events: single listener for mouse, stylus, touch */
foo.addEventListener(' pointermove ', ... , false);
no need for separate mouse or
touch code to get x / y coords
/* Pointer Events extend Mouse Events */
foo.addEventListener(' pointermove ', function(e) {
...
posX = e.clientX ;
posY = e.clientY ;
...
}, false);
www.w3.org/TR/pointerevents/#pointerevent-interface
but you can distinguish mouse
or touch or stylus if needed
foo.addEventListener('pointermove', function(e) {
...
switch( e.pointerType ) {
case ' mouse ':
...
break;
case ' pen ':
...
break;
case ' touch ':
...
break;
default : /* future-proof */
}
...
} , false);
pointer events
vs
limitations/problems of mouse
event emulation
1.  delayed event dispatch
2.  mousemove doesn't track
1.  delayed event dispatch
2.  mousemove doesn't track
patrickhlauke.github.io/touch/tests/event-listener_show-delay.html
(IE/Win8 has double-tap to zoom, so problem on desktop too)
patrickhlauke.github.io/touch/tests/event-listener.html
patrickhlauke.github.io/touch/tests/event-listener.html
pointer / mouse events and delay
mousemove >
pointerover > mouseover >
pointerenter > mouseenter >
pointerdown > mousedown >
pointermove > mousemove >
gotpointercapture >
focus >
pointerup > mouseup >
lostpointercapture >
pointerout > mouseout >
pointerleave > mouseleave >
[300ms delay]
click
“how can we make it feel
responsive like a native app?”
we could try a similar
approach to touch events...
•  double-up listeners - pointerup and click
•  prevent code firing twice - preventDefault
preventDefault() on pointerdown stops mouse compatibility
events, but click is not considered mouse compatibility event
patrickhlauke.github.io/touch/tests/event-listener.html
touch-action
CSS property
touch-action: auto | none | [ pan-x || pan-y ] | manipulation
www.w3.org/TR/pointerevents/#the-touch-action-css-property
only prevents default touch action (e.g. double-tap to zoom) does not
stop synthetic mouse events nor click
touch-action:none kills
scrolling, long-press,
pinch/zoom
touch-action:manipulation
patrickhlauke.github.io/touch/tests/event-listener_touch[...]
Bug 979345 - Implement touch-action:manipulation [...]
Issue 349016: Add support for touch-action:manipulation
Bug 133114 - Implement " touch-action:manipulation " [...]
1.  delayed event dispatch
2.  mousemove doesn't track
patrickhlauke.github.io/touch/particle/2
touch-action:none
patrickhlauke.github.io/touch/particle/2a
what about multitouch?
/* PointerEvents don't have the handy TouchList objects,
so we have to replicate something similar... */
var points = [];
switch (e.type) {
case ' pointerdown ':
/* add to the array */
break;
case ' pointermove ':
/* update the relevant array entry's x and y */
break;
case ' pointerup ':
/* remove the relevant array entry */
break;
}
patrickhlauke.github.io/touch/tracker/multi-touch-tracker-
pointer.html
(note multiple isPrimary pointers)
/* like iOS/Safari, IE/Win has higher-level gestures ,
but these are not part of the W3C Pointer Events spec.
Replicate these from basic principles again... */
/* advanced topic: pointer capture */
gotpointercapture / lostpointercapture
element.setPointerCapture(pointerId)
patrickhlauke.github.io/touch/tests/pointercapture.html
what about backwards-
compatibility?
touchstart > [touchmove]+ > touchend >
[300ms delay] >
mouseover > mousemove > mousedown > mouseup > click
vs
pointerover > mouseover > pointerdown > mousedown >
pointermove > mousemove > pointerup > mouseup >
pointerout > mouseout > [300ms delay] > click
W3C Touch Events Community Group
/* cover all cases (hat-tip Stu Cox) */
if ('onpointerdown' in window) {
/* bind to Pointer Events: pointerdown, pointerup, etc */
} else {
/* bind to mouse events: mousedown, mouseup, etc */
if ('ontouchstart' in window) {
/* bind to Touch Events: touchstart, touchend, etc */
}
}
/* bind to keyboard / click */
polyfills for pointer events
(code for tomorrow, today)
HandJS
www.catuhe.com/msdn/handjs/
Polymer
GitHub - Polymer/PointerEvents
/* Polymer's PointerEvents are not fired unless
an element has a (custom) touch-action attribute */
<div id="foo" touch-action="none" ></div>
utility libraries
(because life is too short to hand-code gesture support)
Hammer.js
/* Hammer's high-level events example */
var element = document.getElementById('test_el');
var hammertime = Hammer(element).on("swipeleft swiperight",
function(event) {
/* handle horizontal swipes */
});
jQuery Mobile? Sencha Touch?
check for support of IE10+
and “this is a touch device”
assumptions
debugging/testing
Chrome DevTools / Using the Console / Monitoring events
chrome://flags/#touch-events
beware inaccurate emulation
Issue 181204: [...] event order different from real devices
Fixed in Chrome (Canary) 37
Bug 920956 - DevTools touch emulation: suppress regular mouse events ...
beware inaccurate
implementation
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
Bug 861876 - [...] multiple mousemoves being fired
Bug 861876 - [...] preventDefault on touchstart doesn't stop synthetic mouse events
Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014
further reading...
•  Matt Gaunt – Touch Feedback for Mobile Sites
•  Jonathan Stark – FastActive
•  Stephen Woods – HTML5 Touch Interfaces
•  Chris Wilson + Paul Kinlan – Touch And Mouse: Together Again For
The First Time
•  Ryan Fioravanti – Creating Fast Buttons for Mobile Web Applications
•  Boris Smus – Multi-touch Web Development
•  Boris Smus – Generalized input on the cross-device web
•  Boris Smus – Interactive touch laptop experiments
•  Rick Byers + Boris Smus (Google I/O) – Point, Click, Tap, Touch -
Building Multi-Device Web Interfaces
•  Grant Goodale – Touch Events
•  W3C – Touch Events Extensions
•  Mozilla Developer Network – Touch Events
•  WebPlatform.org – Pointer Events
•  Rick Byers – The best way to avoid the dreaded 300ms click delay is
to disable double-tap zoom
•  Chromium Issue 152149: All touch-event related APIs should exist if
touch support is enabled at runtime
•  Tim Kadlec – Avoiding the 300ms Click Delay, Accessibly
•  Microsoft – Pointer events updates (differences between IE10-IE11)
•  Patrick H. Lauke – Webseiten zum Anfassen
•  Patrick H. Lauke – Drei unter einem Dach: Pointer-Events für Maus,
Stylus und Touchscreen
•  Patrick H. Lauke – Make your site work on touch devices
•  Stu Cox – You can't detect a touchscreen
•  Tilo Mitra – The State of Gestures
•  Microsoft – Hover touch support (IE10/IE11)
•  W3C Media Queries Level 4 – pointer
•  Stu Cox – The Good & Bad of Level 4 Media Queries
•  Peter-Paul Koch – Touch table
•  Peter-Paul Koch – Preventing the touch default
•  Peter-Paul Koch – Mouse event bubbling in iOS
•  Edge Conference (Feb 2013 London) – Panel: Input
•  Edge Conference (Mar 2014 London) – Panel: Pointers and Interactions
•  Trent Walton – Device-Agnostic
•  Stu Cox – The Golden Pattern for Handling Touch Input
•  Matt Gaunt – ‘Focusing’ on the Web Today
•  Mobiscroll – Working with touch events
youtube.com/watch?v=AZKpByV5764
get in touch
@patrick_h_lauke
github.com/patrickhlauke/touch
slideshare.net/redux
paciellogroup.com
splintered.co.uk

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Creating Responsive HTML5 Touch Interfaces
9781305078444 ppt ch10
Multi Touch And Gesture Event Interface And Types
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Ch10 - Programming for Touchscreens and Mobile Devices
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Getting touchy - an introduction to touch and pointer events / Web Rebels / Oslo / 22 May 2014