The document discusses the development of the video game Ghajini: The Game based on the Bollywood film. It describes the producer's role, sales of 25-30k copies, and collaboration with Intel. It outlines the production cycle and discusses technical decisions like using Photoshop to burn lighting into textures. Key features developed include the 3D menu, comic book cutscenes, AI pathfinding, and integrating profiling tools. Some planned features like ranged weapons were omitted to stay true to the source material. Game balance was achieved by adjusting parameters like enemy health and dodge rates on different difficulty levels.
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