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Give Your Learners the Extra
Cognitive Boost: Box Them!
Inge de Waard
3 November 2010 – 11 am – 11.40
Click fast and win …
a 4GB USB stick at the end of this
session! And a priceless hug from the
presenter 
The What
• Clickers
• Audience Response system (ARS)
• Voting boxes
The options
• Different brands
• Mobile phone polls for online courses
• Use a web-based survey or quiz software (e.g.
polleverywhere or surveygizmo).
• After you have build your quiz or survey you either
make a QR-code for it (easy to get users to the right
location via their mobile), or you send them a link (use
software that shortens links like TinyURL, for easy
access.
• And ask them to take the survey… simultaneously
Let’s go old school & raise hands
• Who likes cats?
• Who likes dogs?
• Who has not raised
their hands?
Difficult to keep track as a teacher: after the
course no useful post-data
(unlike interactions in LMS’s which can help adjusting training or learning)
As trainers/teachers we want to
interact & know what is going on
Pedagogical reasons to use
voting boxes
• Increases interactivity in the classroom or learning
environment
• It can be used individually or in group (stimulating peer-
to-peer discussion)
• All of the learners must reflect before using it.
• Reflection increases cognitive impulse in all the students
• Thinking is out in the open, no more hiding behind peers
Let’s look at 12 benefits!
What does it feel like?
Take your boxes, voting begins…
1. Use it to: gather live information
Create questions and offer them to the learners
in order to get immediate feedback
What is your gender?
1. 2.
50%50%1. Female
2. Male
What is your age group?
17%
17%
17%17%
17%
17%
1. 2. 3. 4. 5. 6.
1. 18 – 25
2. 25 – 35
3. 35 – 45
4. 45 – 55
5. 55 – 65
6. 65 - …
2. Use it to: assess prior knowledge
Picture by ComedyNose TonyNetone
Multiple responses:
What do you use your mobile for?
1. Learning
2. Communication
3. Games
4. Augmented reality
Select All That
Apply
Multiple responses: What do you use your mobile for?
25%
25%
25%
25%
25%
25%
25%
25%
Augmented r...
Games
Communication
Learning
Female Male
3. Use it to: recall questions from
earlier learning prerequisites
Who has read the material?
Followed by a quick assessment
Picture by TonyNetone
4. Use it to: adjust
teaching speed and topics
Immediate trainer/instructor feedback
Great overall response => move on
Poor overall response => dig into the
content, discuss, adjust
5. Use it to: assess what is learned
after the class or course
If a sub-topic scored low, it can be picked up
again or used in an online spaced education
topic. Understanding can be compared.
6. Use it to: predict the outcome of
an event & link to more information
7. Use it to: let learners indicate
when they finished with a task
• Shows when an assignment or task is completed
• This can be used to motivate completion by
other learners
8. Use it to: vote on topics for
discussion
• Readiness for organizational change can be
measured
• Group discussions can be given a direction by
peers (more participatory topics)
• Vote on which learner’s work is excelling (best
instructional video, best showcase)
In order of importance rank your
mobile learning interests?
20%
20%
20%
20%
20%
1 2 3 4 5
1. Educational
Games
2. Mobile Courses
3. Continued
Education
4. Augmented
Reality
5. Communication
9. Use it to: evaluate a class or
course
• Instantaneous evaluation connects with the
quality of immediate feedback
• This can also be used for formatively evaluating
a course or a teaching experiment
10. Use it to: jump to another
viewpoint of a topic
Whenever learners indicate the previous
content was unclear (= measure
confusion)
11. Use it for Socratic questioning
• You do need to link names to the boxes:
“Tell me, why do you think mobile learning
is on the rise?”
12. Use it to: start a contest, yes!
Divide all learners into meaningful groups
(depending on the goal of the contest)
Running against one another
Or turning off boxes with each wrong
answer
Extra motivation
• Give an extra point to the most dynamic voter
• Real time tracking to give them an insight of who
knows what and where they fit in
What is the adult attention span at
the end of a standard lecture?
1. 3-4 minutes
2. 7-10 minutes
3. 12-15 minutes
4. 18-20 minutes
5. More than 20 minutes
6. I don’t know
3-4m
inutes7-10
m
inutes12-15
m
inutes18-20
m
inutes
M
ore
than
20
m
...Idon’tknow
0% 0% 0%0%0%0%
The "Change-Up" in Lectures
Joan Middendorf and Alan Kalish
Teaching Resources Center
Indiana University
Published NTLF, January 2006, Vol. 5, #2
Fastest Responders (in
seconds)
0 Participant 1
0 Participant 2
0 Participant 3
0 Participant 4
0 Participant 5
So: Increase the quality of your
learners, and box them
Possible problems
• A broken voting box
• One learner having access to many boxes
• ID connection fails or is not put in correctly
• But overall, it is safe and quick
References for boxing learner’s
• Kay, R.H., Lesage, A. (2009) A strategic assessment of audience
response systems used in higher education. Australasian Journal
of Educational Technology, 2009, 25(2), 235-249.
http://www.ascilite.org.au/ajet/ajet25/kay.html
• Cain, J., Black, E.P., Rohr J. (2009). An Audience Response
System Strategy to Improve Student Motivation, Attention, and
Feedback. Am J Pharm Educ. 2009 April 7; 73(2): 21 :
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2690899/
• Derek Bruff from the Vanderbilt University, Essays on Teaching
Excellence: Toward the Best in the Academy, Volume 21,
Number 3, 2009-10. A publication of The Professional &
Organizational Development Network in Higher Education
(www.podnetwork.org).
Contact
E-mail: idewaard@itg.be
Blog: ignatiawebs.blogspot.com (click the ‘mobile’ tag)
Twitter: http://twitter.com/Ignatia
Slideshare (ppt): http://www.slideshare.net/ignatia
linkedIn: http://www.linkedin.com/in/ingedewaard

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Give your learners the extra cognitive boost - box them

  • 1. Give Your Learners the Extra Cognitive Boost: Box Them! Inge de Waard 3 November 2010 – 11 am – 11.40
  • 2. Click fast and win … a 4GB USB stick at the end of this session! And a priceless hug from the presenter 
  • 3. The What • Clickers • Audience Response system (ARS) • Voting boxes
  • 4. The options • Different brands • Mobile phone polls for online courses • Use a web-based survey or quiz software (e.g. polleverywhere or surveygizmo). • After you have build your quiz or survey you either make a QR-code for it (easy to get users to the right location via their mobile), or you send them a link (use software that shortens links like TinyURL, for easy access. • And ask them to take the survey… simultaneously
  • 5. Let’s go old school & raise hands • Who likes cats? • Who likes dogs? • Who has not raised their hands? Difficult to keep track as a teacher: after the course no useful post-data (unlike interactions in LMS’s which can help adjusting training or learning)
  • 6. As trainers/teachers we want to interact & know what is going on
  • 7. Pedagogical reasons to use voting boxes • Increases interactivity in the classroom or learning environment • It can be used individually or in group (stimulating peer- to-peer discussion) • All of the learners must reflect before using it. • Reflection increases cognitive impulse in all the students • Thinking is out in the open, no more hiding behind peers
  • 8. Let’s look at 12 benefits! What does it feel like? Take your boxes, voting begins…
  • 9. 1. Use it to: gather live information Create questions and offer them to the learners in order to get immediate feedback
  • 10. What is your gender? 1. 2. 50%50%1. Female 2. Male
  • 11. What is your age group? 17% 17% 17%17% 17% 17% 1. 2. 3. 4. 5. 6. 1. 18 – 25 2. 25 – 35 3. 35 – 45 4. 45 – 55 5. 55 – 65 6. 65 - …
  • 12. 2. Use it to: assess prior knowledge Picture by ComedyNose TonyNetone
  • 13. Multiple responses: What do you use your mobile for? 1. Learning 2. Communication 3. Games 4. Augmented reality Select All That Apply
  • 14. Multiple responses: What do you use your mobile for? 25% 25% 25% 25% 25% 25% 25% 25% Augmented r... Games Communication Learning Female Male
  • 15. 3. Use it to: recall questions from earlier learning prerequisites Who has read the material? Followed by a quick assessment Picture by TonyNetone
  • 16. 4. Use it to: adjust teaching speed and topics Immediate trainer/instructor feedback Great overall response => move on Poor overall response => dig into the content, discuss, adjust
  • 17. 5. Use it to: assess what is learned after the class or course If a sub-topic scored low, it can be picked up again or used in an online spaced education topic. Understanding can be compared.
  • 18. 6. Use it to: predict the outcome of an event & link to more information
  • 19. 7. Use it to: let learners indicate when they finished with a task • Shows when an assignment or task is completed • This can be used to motivate completion by other learners
  • 20. 8. Use it to: vote on topics for discussion • Readiness for organizational change can be measured • Group discussions can be given a direction by peers (more participatory topics) • Vote on which learner’s work is excelling (best instructional video, best showcase)
  • 21. In order of importance rank your mobile learning interests? 20% 20% 20% 20% 20% 1 2 3 4 5 1. Educational Games 2. Mobile Courses 3. Continued Education 4. Augmented Reality 5. Communication
  • 22. 9. Use it to: evaluate a class or course • Instantaneous evaluation connects with the quality of immediate feedback • This can also be used for formatively evaluating a course or a teaching experiment
  • 23. 10. Use it to: jump to another viewpoint of a topic Whenever learners indicate the previous content was unclear (= measure confusion)
  • 24. 11. Use it for Socratic questioning • You do need to link names to the boxes: “Tell me, why do you think mobile learning is on the rise?”
  • 25. 12. Use it to: start a contest, yes! Divide all learners into meaningful groups (depending on the goal of the contest) Running against one another Or turning off boxes with each wrong answer
  • 26. Extra motivation • Give an extra point to the most dynamic voter • Real time tracking to give them an insight of who knows what and where they fit in
  • 27. What is the adult attention span at the end of a standard lecture? 1. 3-4 minutes 2. 7-10 minutes 3. 12-15 minutes 4. 18-20 minutes 5. More than 20 minutes 6. I don’t know 3-4m inutes7-10 m inutes12-15 m inutes18-20 m inutes M ore than 20 m ...Idon’tknow 0% 0% 0%0%0%0% The "Change-Up" in Lectures Joan Middendorf and Alan Kalish Teaching Resources Center Indiana University Published NTLF, January 2006, Vol. 5, #2
  • 28. Fastest Responders (in seconds) 0 Participant 1 0 Participant 2 0 Participant 3 0 Participant 4 0 Participant 5
  • 29. So: Increase the quality of your learners, and box them
  • 30. Possible problems • A broken voting box • One learner having access to many boxes • ID connection fails or is not put in correctly • But overall, it is safe and quick
  • 31. References for boxing learner’s • Kay, R.H., Lesage, A. (2009) A strategic assessment of audience response systems used in higher education. Australasian Journal of Educational Technology, 2009, 25(2), 235-249. http://www.ascilite.org.au/ajet/ajet25/kay.html • Cain, J., Black, E.P., Rohr J. (2009). An Audience Response System Strategy to Improve Student Motivation, Attention, and Feedback. Am J Pharm Educ. 2009 April 7; 73(2): 21 : https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2690899/ • Derek Bruff from the Vanderbilt University, Essays on Teaching Excellence: Toward the Best in the Academy, Volume 21, Number 3, 2009-10. A publication of The Professional & Organizational Development Network in Higher Education (www.podnetwork.org).
  • 32. Contact E-mail: idewaard@itg.be Blog: ignatiawebs.blogspot.com (click the ‘mobile’ tag) Twitter: http://twitter.com/Ignatia Slideshare (ppt): http://www.slideshare.net/ignatia linkedIn: http://www.linkedin.com/in/ingedewaard