SlideShare a Scribd company logo
Inventing the Future
Disruptive Innovation Disruptive technology  and  disruptive innovation  are terms used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically by being lower priced or designed for a different set of consumers. Clayton Christensen  via  Wikipedia
 
 
 
The Internet
The Internet
The Internet
Future
Arapanet  1969
First use of term Internet 1974
Internet opened to commercial interests 1988
Facebook 2004
Google YouTube 2006
Twitter, etc
Future Today
Future Today
Orality
Orality Literacy
Orality Literacy Electracy
Electracy electronic enabled thought, processes, writing, storytelling, business practices - all based on electronic, visual, motion media communication.  Greg Ulmer, Teletheory, 1989
Orality
Poetry & Discourse
Writing
Printing Press
Photos
Film
Video Games
Internet
Cross-Media
Future
Future Thanks Jenny Toomey
Future Potential Roadblocks: Policy - need Net Neutrality Lack of Vision & Creativity Lack of Business Models Established Players Thanks Jenny Toomey
 
 
Future The best way to predict the future is to invent it Alan Kay
 
 
 
Participatory Culture A Conversation
 
Langworthy & Henein  Vanishing of the Bees
LanceWeiler.com
Usage by Age Group US and Int’l Growth Twitter
US and Int’l Growth thanks to Oprah Source: ComScore
Zoe Keating @ZoeCello 1.38 million followers on Twitter
Building Community Friends & Fans
www.foureyedmonsters.com
crowdcontrols.cc
CrowdSourcing Turning Community into Funders
 
$10 - Unpolished Rock  (but with potential) Level: A free digital download of the album, when it's released.  $25 - Polished Rock Level : An advance copy of the CD. Weeks before the masses. $2,500 - Emerald Level : Mentioned as an executive producer of the album -- whoop-di-doo! $ 5,000 - Diamond Level : I will come and do a house concert for you. Invite your friends, serve some drinks, bring me out and I sing. Actually, this level is a smart choice economically. I've played many house concerts where the host has charged his guests and made his money back. I'd go for this if I were you. $10,000 - Weapons-Grade Plutonium Level:  You get to come and sing on my CD. Don't worry if you can't sing - we can fix that on our end. Also, you can always play the cowbell. Details from Jill’s Next Record website
 
$500 (limited edition of 15) -- 5 Sold! Only 10 left! Signed CD/DVD and digital download T-shirt Signed Cymbal and sticks Meet me in Venice, CA and we go floating in a Sensory  Deprivation Tank (filmed and posted on youtube). *Dinner at Sizzler (get your $8.99 Steak and "all you can eat" Shrimp on) Details from Josh Freese website
 
 
 
www.indiegogo.com
www.kickstarter.com
Participatory II. A Viral Video Conversation
 
 
 
 
 
Remix Culture Mash-Ups and Sampling – Participatory Cinema
 
Kuitman:  Thru-You
Gaylor:  RIP! A Remix Manifesto
Multi-Platform Agnostic, Viral & Mobile
 
Sally Potter’s  Rage
Free (Plus Fee)
 
 
Generatives Immediacy Give them something now Personalization To their needs Interpretation With study guide, or commentary Authenticity From you directly, signed by you  Embodiment Speaking fees Patronage Support the artist; Radiohead model Accessibility Make it easy to get; convenient Findability Work with partners who make you findable From Kevin Kelly’s:  Better Than Free
CwF + RtB = $$$ Mike Masnick, TechDirt
CwF + RtB = $$$ Mike Masnick, TechDirt Connect with fans, give them a reason to buy and make money.
Cross-Platform Cross-Media, Transmedia
 
 
 
 
Transmedia Develop the story across multiple entry points Multi-platform Types/examples: Audience can become immersed in experience Events Deep audience engagement Games/ARG Encourages participatory audiences Interactive components Each element a distinctive experience Graphic Novels Story flows & builds rev streams Online & viral content Think Outside the norms - experiences
Transmedia Keep a mind towards audience dev. components from the beginning Some Experts: Think beyond marketing Christy Dena It’s not all about the film - extend the experience Stephen Dinehart  (coined) Think about impact & social change Jeff Gomez Not just games.... events, gallery shows, etc. Henry Jenkins Some projects may not need to be a film Mike Monello ...or can become one if successful John Threat Transmedia can be simple Lance Weiler Many more
Thomas Allen Harris:  Through a Lens Darkly
New Forms of Story-based Media
 
 
Cross-Media
Next? Augmented Reality Electronic translation Touch technology Virtual worlds Geo-location Open source Controller-less games Tagging metadata to clip level Robotics Collaborative “cloud” editing Online/Offline social networks Application Program Interface (API)  Film/Video/Animation Micro-projectors Visual Search Quick-Response (QR) Codes 3D Brain-computer Interface (BCI)
Future ?
Blog:   www.springboardmedia.blogspot.com Email: bnewman001@gmail.com Twitter:  @bnewman01

More Related Content

PPT
ATL-PushPush Audience Engagement
PPT
Shooting People Engage101
PPT
Reinventing the Arts - NYFA Panel
PPT
New directions for documentary - RIDM
PPTX
Hunger games catching fire case study
PPTX
Cultivate Your Twitter Following Film
PPTX
Hunger Games: Catching Fire Case Study
PPTX
The Wolf of wall street
ATL-PushPush Audience Engagement
Shooting People Engage101
Reinventing the Arts - NYFA Panel
New directions for documentary - RIDM
Hunger games catching fire case study
Cultivate Your Twitter Following Film
Hunger Games: Catching Fire Case Study
The Wolf of wall street

What's hot (19)

PPTX
Marketing The Hobbit
PPT
Building a Plan A for Your Film
PPTX
The wolf of wall street case study for as media
PPTX
MS4 Case Study: Stranger Things - Industry and Audience
PPTX
Film campaigns 2
PPTX
Marketing the hobbit
PPTX
The Fifth Estate Case Study
PPTX
A2 Case Study - The Hunger Games (PDE - production, distribution, exhibition)
PPTX
Audience and initiation's
PPTX
The Pixel Lab 2014_Nuno Bernardo_Setting Up A Cross-Media Path To Success
PPTX
Task 2 media
PPTX
case studies presentationn
PPTX
Film campaigns
PPT
Casablanca Basement Presentation
PPT
Imc Casablanca Preso Final Wo Media
PPT
Casablanca - Basement Presentation
PPTX
Global and local audiences 2015
PPTX
1.intro to unit 2015
PPTX
Case study
Marketing The Hobbit
Building a Plan A for Your Film
The wolf of wall street case study for as media
MS4 Case Study: Stranger Things - Industry and Audience
Film campaigns 2
Marketing the hobbit
The Fifth Estate Case Study
A2 Case Study - The Hunger Games (PDE - production, distribution, exhibition)
Audience and initiation's
The Pixel Lab 2014_Nuno Bernardo_Setting Up A Cross-Media Path To Success
Task 2 media
case studies presentationn
Film campaigns
Casablanca Basement Presentation
Imc Casablanca Preso Final Wo Media
Casablanca - Basement Presentation
Global and local audiences 2015
1.intro to unit 2015
Case study
Ad

Similar to Glasgow - Inventing the Future (20)

PPT
DocAviv - Roadmap to the Future of Docs
KEY
Sofia: Inventing the Future of Film
PDF
The New Generatives: Selling Music in a Connected World
KEY
Chicago inventing Future Speech
PDF
Crowdfunding for Musicians by Tunefund
PDF
Somali Refugee Essay
PPT
Nick week 6 postgrad 2013
KEY
PTTP09 London Film Fest Workshop
PPT
Moonah Bootstrap Class 02 Summer2007
PPT
The World In 4D - Mr. Square Visits Virtual Reality
PPT
Digital Storytelling
PPT
Evaluation Of My Media Text
PPT
Evaluation of my media text
PPT
Tribeca All Access - Online Tools, making money and building audiences for film
PPT
Evaluation of my media product
PPTX
Digital storytelling
PPT
A Brief Overview of a Possible Digital Near Future
PDF
Monetizing Music in a connected society (Berklee alumni event in Nashville)
PPT
Incorporating Video Into Non-Profit Messaging
PPT
Fashion & Motion: Telling Your Story Through Film_LJFFF
DocAviv - Roadmap to the Future of Docs
Sofia: Inventing the Future of Film
The New Generatives: Selling Music in a Connected World
Chicago inventing Future Speech
Crowdfunding for Musicians by Tunefund
Somali Refugee Essay
Nick week 6 postgrad 2013
PTTP09 London Film Fest Workshop
Moonah Bootstrap Class 02 Summer2007
The World In 4D - Mr. Square Visits Virtual Reality
Digital Storytelling
Evaluation Of My Media Text
Evaluation of my media text
Tribeca All Access - Online Tools, making money and building audiences for film
Evaluation of my media product
Digital storytelling
A Brief Overview of a Possible Digital Near Future
Monetizing Music in a connected society (Berklee alumni event in Nashville)
Incorporating Video Into Non-Profit Messaging
Fashion & Motion: Telling Your Story Through Film_LJFFF
Ad

More from Brian Newman (11)

PPT
UnionDocs Transmedia Overview
KEY
DIY Days - Reclaiming DIY: it’s not JUST a business model
KEY
Transmedia Biz Models, Pixel Lab
PPT
ATL-PushPush Distrib/Fundraise 101
PPT
Diy Days Speech on Innovation
PPT
PTTP London Film Forum Speech
KEY
Diy Days Speech on "Free"
PPT
Reframe Overview For EFF
PPT
Filmmakers making a living with Free
PPT
Open Video Conference Present.
PPT
Reframe Overview
UnionDocs Transmedia Overview
DIY Days - Reclaiming DIY: it’s not JUST a business model
Transmedia Biz Models, Pixel Lab
ATL-PushPush Distrib/Fundraise 101
Diy Days Speech on Innovation
PTTP London Film Forum Speech
Diy Days Speech on "Free"
Reframe Overview For EFF
Filmmakers making a living with Free
Open Video Conference Present.
Reframe Overview

Recently uploaded (20)

PPTX
continuous_steps_relay.pptx. Another activity
PPTX
PRECISION AGRICULTURE- 1.pptx for agriculture
PPTX
just letters randomized coz i need to up
PDF
CityofHorror_v1.1.pdf manual en español i
PDF
Ct.pdffffffffffffffffffffffffffffffffffff
PDF
How Old Radio Shows in the 1940s and 1950s Helped Ella Fitzgerald Grow.pdf
PPTX
Kulipari: Army of Frogs Movie - OVFX Story Internship 2023
PPTX
Hacking Movie – Best Films on Cybercrime & Digital Intrigue
PPTX
Safety_Pharmacology_Tier2_Edibbbbbbbbbbbbbbbable.pptx
DOCX
Elisabeth de Pot, the Witch of Flanders .
PDF
MAGNET STORY- Coaster Sequence (Rough Version 2).pdf
PDF
Hip Hop Culture – More Than Just Music & Style
PPTX
The Pearl - project of Advanced Reading course
PPTX
Introduction to NGO’s098765789709876.pptx
DOCX
Avtub The Digital Platform_ Revolutionizing Content Sharing and Digital Conne...
PPTX
SWweredddddaregqrgWWEQEwqdewf final.pptx
PDF
Western Pop Music: From Classics to Chart-Toppers
PPTX
Other Dance Forms - G10 MAPEH Reporting.pptx
PDF
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
PDF
Watch Eddington (2025) – A Town Torn in Two
continuous_steps_relay.pptx. Another activity
PRECISION AGRICULTURE- 1.pptx for agriculture
just letters randomized coz i need to up
CityofHorror_v1.1.pdf manual en español i
Ct.pdffffffffffffffffffffffffffffffffffff
How Old Radio Shows in the 1940s and 1950s Helped Ella Fitzgerald Grow.pdf
Kulipari: Army of Frogs Movie - OVFX Story Internship 2023
Hacking Movie – Best Films on Cybercrime & Digital Intrigue
Safety_Pharmacology_Tier2_Edibbbbbbbbbbbbbbbable.pptx
Elisabeth de Pot, the Witch of Flanders .
MAGNET STORY- Coaster Sequence (Rough Version 2).pdf
Hip Hop Culture – More Than Just Music & Style
The Pearl - project of Advanced Reading course
Introduction to NGO’s098765789709876.pptx
Avtub The Digital Platform_ Revolutionizing Content Sharing and Digital Conne...
SWweredddddaregqrgWWEQEwqdewf final.pptx
Western Pop Music: From Classics to Chart-Toppers
Other Dance Forms - G10 MAPEH Reporting.pptx
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
Watch Eddington (2025) – A Town Torn in Two

Glasgow - Inventing the Future

Editor's Notes

  • #3: Digital has been a disruptive innovation.
  • #4: We know what digital has done to music
  • #5: And lately this change, coupled with the decline in advertising, has decimated the print industry.
  • #6: And now this is hitting film. Sometimes with ad support, sometimes not
  • #7: But let’s stop and look at the bigger picture. I’d like to contextualize all of these changes. Let’s pretend this line is the history and future of the internet,
  • #8: This is a fancier picture, but let’s use my simple line
  • #10: The future of the internet and digital is way off. It’s a lot of possibility we aren’t even sure about yet
  • #11: We are actually very far behind now. This is maybe the beginning
  • #12: And we’ve been progressing
  • #16: while this may seem advanced, we’re really in the bailing wire and duct tape days on the internet, piecing it together, struggling to really make it work
  • #17: If we’re at web 2.0, we need to be dreaming about web 4000.0
  • #18: so if that’s where we are today, what are we heading towards. Well, a theorist named Greg Ulmer has proposed that whatever the future holds, it will be governed by new rules attendant to a major paradigmatic shift
  • #19: Following Ong, we’re going from Orality to Literacy and now to Electracy.
  • #20: Following Ong, we went from Orality to Literacy. this brought changes in how our culture interacts - from story telling to books, religion in the hands of a few to the many, personal. changed government, education, power relationships
  • #21: and likewise, now we are making a shift from literacy to something else that he terms electracy
  • #22: Where all thought processes, cultural production, business models, thought and communication are mediated by digital technology. It’s not putting your film online, it’s creating an entirely new form of thought. it’s not just about new fangled technology, but broader shifts, And this is why this all matters.
  • #23: The big changes we’re seeing aren’t so scary when you contextualize the internet and film within this paradigm. So in the most simplistic terms, we’ve slowly progressed from being just an oral culture
  • #24: to one that could form other art forms
  • #25: and put them in writing - which was controlled also by the ideas of scarcity and power
  • #26: the printing press came along, and disrupted that structure, but it remained relatively expensive to print, still we developed a literate culture
  • #27: before long, we also had photos to enhance our stories and add visualization in a broader way than before
  • #28: and of course film, which further disrupted society and brought new forms of storytelling
  • #29: and then video games, making it more participatory (and fun)
  • #30: the internet has come along and furthered our possibilities for connecting, for sharing stories and of course it will merge with the old
  • #31: cross-media is just a first step in this merging. It doesn’t mean film will go away, anymore than poetry or call and response orality, or any other medium has gone away. But it does mean that story will evolve, our ability to connect and interact will change. And power structures will once again change. This is the simplistic version of course, but I think we can all understand how this fits together.
  • #32: If we are to progress as a society we need to embrace this change. We, cultural producers and arbiters, curators, exhibitors, need to lead the change to electracy because if we don’t, the wrong people will. there’s a lot of possible futures. just as with the change to literacy, we don’t know what’s next, but it might be cool.
  • #33: and this is why I think it’s important we embrace these changes and that we, the independent, creative community take the lead. All of these potential futures can be blocked. they aren’t a certainty. In fact, if history serves well, we have little chance of controlling them going forward. All change gets taken over by the powers that be. There are many roadblocks.
  • #34: several things will shape and change the future
  • #35: Those most threatened by the disruptions of digital aren’t aging dinosaurs
  • #36: they’re actually vicious, blood-sucking beasts hell-bent on staying alive and thus far they will use policy and their power to wrest back this control. We’re living in a wondrous moment of change. It can seem scary, but it’s not. What’s scary is the future that might be built instead of the one that could.
  • #37: Alan Kay has said the best way to predict the future is to invent it. But how do we invent it? What tools can we use?
  • #38: In building that future, we now have new tools. There’s an old marketing theory that says people don’t go to store to buy a ¼” drill, but because they want a ¼” hole. don’t go to the store to buy a hammer. They go there because they want to hang a picture, to get something done, and the hammer just helps them do it.
  • #39: I love seeing a movie in a theater, but let’s face it – that was a tool for Hollywood to pack as many people into one space and make money off their desire to escape. It was a tool to have a fun night out, but it was only one tool.
  • #40: We now have new tools, and we can’t fight it, but need to embrace them to our benefit. The audience wants to build something – they can get your hammer for free, or you can give them a reason to buy it. They also want to interact with you in new ways, so use these tools to your advantage. People can collect around your film, watch it and interact with it in new ways now. And we have new ways of reaching them and engaging them. To do this, however, you have to understand internet culture, so let’s take a quick tour of relevant trends with examples.
  • #41: First, this is all becoming more participatory, a conversation
  • #42: Gaming, of course is participatory, and contributed to this sense of participatory culture, but it goes beyond just gaming
  • #43: your website should make it easy for people to take the content to other websites and blogs through widgets, etc. Notice how Vanishing of the Bees has a blog, a petition, twitter, facebook, etc. and a widget to take the content elsewhere.
  • #44: You also need one for you, not just your film. It’s how you start building a fan base. Note that Lance also has multiple blogs and sites for himself, his company and his film. He also let’s people subscribe, so he can always contact them, and he includes his twitter feed at the top. Now you may think this is a waste, but millions have started using it, and it can build your audience, so start using it now.
  • #45: Importance of twitter (today) Fastest growing 1382% increase in one year, 42% over 35. oprah just joined it on April 16, meaning 55 and over will explode
  • #46: Since February – 17 million, thanks Oprah
  • #47: Zoe Keating has used it to amass an audience of over 1 million followers, and she now has a self-sustaining career. Notice here she is replying/thanking a fan who cued her in on how to watch some media. She’s not just working a one way street, she’s communicating with her audience.
  • #48: zoe has built a fan base, that’s in constant dialogue with her. Because this should be your ultimate goal - not to think of building an audience for just one film, but for you, your career - people who will continue to follow you, be in dialogue with you and support your career.
  • #49: Filmmakers are doing it on their own. Here’s 4 Eyed Monsters, and we can see they are using blogs, comments, fan contributed info google maps and even old fashioned phones to push their films. Four Eyed Monsters Story – got into Slamdance, no distributors bought the film Self-distributing and building word of mouth online and through podcasts www.foureyedmonsters.com Combining a bit of everything – my space, youtube, google maps, audio, podcasts they teach people to help them market their film – building their community Tshirts, widgets, etc Note that they come to you – you don’t have to go to the theater, you can go directly to them Use the power of friends and fans to promote your film Using google maps to crowdsource screenings - crowdsourced their audience. Now, people can crowdsource their financing as well
  • #50: and now you can too with crowdcontrols
  • #52: Patronage – radiohead model, give it away but can donate to get more. Jill Sobule got her fans to donate to make her album - 95K
  • #53: Here’s a blow-up of what you got for your donation
  • #54: lest you think just one person is doing this - Josh freese – session musician and drummer
  • #55: Limited, authentic and is a real experience. The super-fan or patron is much more engaged
  • #56: here’s a recent example of filmmakers doing this - cosmonaut example - one of the more clever uses of crowd-funding
  • #57: cosmonaut example - here’s some of their merchandise, gives a broad range for support
  • #58: Age of Stupid did this as well to much success and made a guide to it that anyone can download
  • #59: and if you can’t build it yourself, you can use tools like these from IndieGogo
  • #60: or from Kickstarter, where the Four Eyed Monsters folks are raising funds from their fans to build new tools for any filmmaker to crowdsource funding, screenings, audience building and more
  • #61: But the conversation isn’t just happening through text, twitter and marketing. the conversation is also done through video
  • #62: Here’s one of the most popular videos from YouTube. A relatively amateur dancer that lasts about 6 minutes. 127 million views, but there are multiple versions, each downloaded over 100,000 times. And this doesn’t count how it has been virally spread and shared. 600K people have rated it, and 240K commented on this one posting. Thousands have posted video responses as well. Let’s put this in perspective.
  • #63: Spiderman 3, most popular of 2007 – 56 million. Pirates of Carrib 2006 – 50 million, Batman – currently about 83 Million Vs 100 million plus of the YouTube dancing video. If we look at the lowest rated of the top 100 videos on YouTube, it had been seen about the same amount of times as most hollywood films in a week
  • #64: Even with DVD sales, more people will probably see the crazy dancer than this film. – and they shared it with their friends, talked about it, uploaded spoofs and participated with it. Something’s going on here – participatory, contributory culture - through images, visual culture It is cultural democratization – people are not just passive consumers anymore
  • #65: back to four-eyed monsters, they put out video and took it in as well - encouraging fans to upload video commentary
  • #66: Here’s a recent mash-up of their video responses – they’ve built so many true fans that this video has been seen over 200K times, thousands of fans have added more footage and the phenomenon continues years after their screenings.
  • #67: And they want to mix it up, mash it together and sample it and share it like crazy
  • #68: Make their own versions, commenting on it and trade those as well
  • #69: thruyou
  • #70: Rip – a film on remix culture (and girltalk) encourages mash-up and remixing
  • #71: As mentioned earlier, people expect their content on multiple platforms, they want to see it when, where and how they want to see it and they wanted it yesterday
  • #72: They want it when they want it, from whatever portal they like and on whatever device they like, and they want it yesterday They want to share it virally with their friends
  • #73: and get it on mobile- one of the biggest trends recently and in coming years, which I’m not devoting enough time to today.
  • #74: and they want it free, whether with ad support or through piracy
  • #75: Patronage – “Steal this Film” donation model
  • #76: Now has morphed into Vodo, to launch soon
  • #77: Immediacy – get it now, early Personalized – to your rating Interpretation – free code, manual 10K – or gene understanding Authenticity – from the Dead Accessibility – someone else stores it for use anywhere – gmail Embodiment – Book is free, lecture with author costs Patronage – support the artist, radiohead Findability – finding it in the sea
  • #78: Another way to think of this is Mike masnick’s formula, and I think all of understand how we can connect with fans through facebook, twitter and other social networking tools
  • #80: and that’s the key to cross-media in this environment. It let’s the audience get involved across not just multiple platforms in terms of screens, but in terms of story access points. This is the next step in the evolution of content
  • #81: Cross media allows them to become active participants in multiple parts of the story. It allows them to delve deeper into the experience if they so choose, or access it from their preferred medium. The idea is to expand the story line into multiple media. The Matrix is the most famous recent example
  • #82: of course, Star Wars was doing it before
  • #83: and their fans are legion, and very involved with every aspect of the story
  • #84: The idea is to expand the story line into multiple media. having multiple story entry points. games, ARG, graphic novels, mobile, etc source of image: http://transmediabroadcast.com/wp-content/gallery/what-is-transmedia-broadcast/transmedia_broadcast.jpg
  • #85: Definitions of transmedia and examples/things to think about
  • #86: More to think about and experts.
  • #87: Thomas Allen Harris and Through a Lens Darkly - making his film more than a film, but a project that engages black people to reclaim their photographic history, share knowledge, participate
  • #88: Cross/transmedia then is just a step towards entirely new forms of story-based media. They’ve involved the audience in new ways, but what happens when we let the audience take control?
  • #89: Lance Weiler and Head Trauma
  • #90: making it an event, where the audience become a central part of the action
  • #91: So, if we’re here today, what comes next? what happens when we combine what we have already with other things
  • #92: what happens if we combine all of these new tools in our story-telling? what effect will they have?
  • #93: what can be invented for the future? my hope is that you, in this room or viewing this online, will experiment and figure that out.
  • #94: and tell me what you create, invent, discover or think about. Here’s my details