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Glossary of Moving-Image Terminology
Terminology What it means...
Editing
Continuity editing The system of cutting used in most mainstream films. The
intention is to establish the illusion of continuous action
and keep the audiences’ attention on the story.
Non-continuity editing Use of editing style which draws the audience attention to
the film making process to reveal that film is ‘constructed’,
not ‘natural’.
Shot-reverse-shot This is when one character is shown looking at another
character (often off-screen), and then the other character is
shown looking "back" at the first character.
Cross-cutting Cross-cutting is an editing technique most often used in
films to establish action occurring at the same time in two
different locations. In a cross-cut, the camera will cut away
from one action to another action, which can suggest the
simultaneity of these two actions but this is not always the
case.
It can be used to build suspense.
Fast-paced editing When scenes are edited together using lots of shots cut
together quickly. Has the effect the action is taking place
quickly and can build tension.
Dissolve The gradual transition from one image to another.
Cut An abrupt transition from one shot to another. Usually it is
used to maintain continuity editing.
Wipe A transition from one image to another. One image is
replaced by another with a distinct edge that forms a
shape. For example a simple edge, an expanding circle, or
the turning of a page. Makes the audience more ‘aware’
they are watching a film.
Fade Transition generally used at the end of a scene to signify to
the audience an end of action. Generally action will fade to
black.
Jump cut Two shots of the same subject are taken from camera
positions that vary only slightly. It causes the subject to
appear to ‘jump’ in an abrupt way, drawing the audiences’
attention to the editing.
CGI Computer generated imagery. Any still or moving image
created using software.
Slow motion A post-production effect in which time seems to slow down.
Camera
Establishing shot A shot which establishes the setting for the scene. For
example: A long shot of a building exterior.
Ariel shot Sometimes called a ‘bird’s eye view’. This is an extreme
high-angle shot.
Point-of-view shot A shot intended to show the action from the perspective of
a particular character.
Hand-held camera A shaky effect created when the cinematographer just
holds the camera. Has the effect of the audience feeling as
if they are ‘in’ the action.
Steadicam Used to achieve a smooth even shot when shooting action.
Crane shot A shot created using a large camera mounting, capable of
achieving high elevations and movements.
Tracking shot A shot in which the camera moves to follow a sequence of
action, placed usually on a dolly or specially prepared
tracks.
Shallow Focus Part of the image is in focus while the rest is out of focus or
blurred. This draws the audiences’ attention to a particular
action/character.
Canted Angle (or Dutch Angle) The camera is placed on a slant. Often used to portray the
psychological uneasiness or tension in the subject being
filmed.
Dolly Zoom A cinematic technique in which the camera moves closer
or further from the subject while at the same time adjusting
the zoom to keep the subject the same size in the frame.
The effect is that the subject appears stationary while the
background size changes.
Sound
Diegetic sound Sound which has a source on-screen. For example:
dialogue.
Non-diegetic sound Sound which does not have a source on-screen. For
example: music or voiceover.
Sound bridge The sound from one scene continuing to the next or the
sound from the next scene being used before the audience
see the relevant images. It gives the sense that the film is
‘linked’ together.
Synchronous sound Sounds which are expected with what is viewed. For
example in a birthday party you expect to hear laughter,
singing and music
Asynchronous sound Sound which does not match or is unexpected with the
images on the screen. Can be used to build tension,
suspense or emotion.
Voiceover Non-diegetic sound of a person speaking over a scene.
General
Connotation/connotates What you associate with an image or the deeper or hidden
meanings and associations. For example: The use of a
spaceship set, green lighting and make-up which makes
the actors look like aliens connotates to the audience that
this is a science-fiction film.
Signify/signifies The associations that a sign or symbol refers to. For
example: The antagonist has a gun which signifies he is
violent.
Convention A common set of standards used to make texts easily
identifiable.
Mise-en-scene What is placed in a scene. This may include setting,
lighting, spatial relationships between actors, casting,
costume, make-up and props.
Hybrid Genre When the films could be categorised as more than one film
genre. For example an action/adventure comedy or an
action/adventure sci-fi.
Protagonist The hero
Antagonist The villain

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Glossary 120701153506-phpapp01

  • 1. Glossary of Moving-Image Terminology Terminology What it means... Editing Continuity editing The system of cutting used in most mainstream films. The intention is to establish the illusion of continuous action and keep the audiences’ attention on the story. Non-continuity editing Use of editing style which draws the audience attention to the film making process to reveal that film is ‘constructed’, not ‘natural’. Shot-reverse-shot This is when one character is shown looking at another character (often off-screen), and then the other character is shown looking "back" at the first character. Cross-cutting Cross-cutting is an editing technique most often used in films to establish action occurring at the same time in two different locations. In a cross-cut, the camera will cut away from one action to another action, which can suggest the simultaneity of these two actions but this is not always the case. It can be used to build suspense. Fast-paced editing When scenes are edited together using lots of shots cut together quickly. Has the effect the action is taking place quickly and can build tension. Dissolve The gradual transition from one image to another. Cut An abrupt transition from one shot to another. Usually it is used to maintain continuity editing. Wipe A transition from one image to another. One image is replaced by another with a distinct edge that forms a shape. For example a simple edge, an expanding circle, or the turning of a page. Makes the audience more ‘aware’ they are watching a film. Fade Transition generally used at the end of a scene to signify to the audience an end of action. Generally action will fade to black. Jump cut Two shots of the same subject are taken from camera positions that vary only slightly. It causes the subject to appear to ‘jump’ in an abrupt way, drawing the audiences’ attention to the editing. CGI Computer generated imagery. Any still or moving image created using software. Slow motion A post-production effect in which time seems to slow down. Camera Establishing shot A shot which establishes the setting for the scene. For example: A long shot of a building exterior. Ariel shot Sometimes called a ‘bird’s eye view’. This is an extreme high-angle shot. Point-of-view shot A shot intended to show the action from the perspective of a particular character. Hand-held camera A shaky effect created when the cinematographer just holds the camera. Has the effect of the audience feeling as if they are ‘in’ the action. Steadicam Used to achieve a smooth even shot when shooting action. Crane shot A shot created using a large camera mounting, capable of achieving high elevations and movements. Tracking shot A shot in which the camera moves to follow a sequence of action, placed usually on a dolly or specially prepared
  • 2. tracks. Shallow Focus Part of the image is in focus while the rest is out of focus or blurred. This draws the audiences’ attention to a particular action/character. Canted Angle (or Dutch Angle) The camera is placed on a slant. Often used to portray the psychological uneasiness or tension in the subject being filmed. Dolly Zoom A cinematic technique in which the camera moves closer or further from the subject while at the same time adjusting the zoom to keep the subject the same size in the frame. The effect is that the subject appears stationary while the background size changes. Sound Diegetic sound Sound which has a source on-screen. For example: dialogue. Non-diegetic sound Sound which does not have a source on-screen. For example: music or voiceover. Sound bridge The sound from one scene continuing to the next or the sound from the next scene being used before the audience see the relevant images. It gives the sense that the film is ‘linked’ together. Synchronous sound Sounds which are expected with what is viewed. For example in a birthday party you expect to hear laughter, singing and music Asynchronous sound Sound which does not match or is unexpected with the images on the screen. Can be used to build tension, suspense or emotion. Voiceover Non-diegetic sound of a person speaking over a scene. General Connotation/connotates What you associate with an image or the deeper or hidden meanings and associations. For example: The use of a spaceship set, green lighting and make-up which makes the actors look like aliens connotates to the audience that this is a science-fiction film. Signify/signifies The associations that a sign or symbol refers to. For example: The antagonist has a gun which signifies he is violent. Convention A common set of standards used to make texts easily identifiable. Mise-en-scene What is placed in a scene. This may include setting, lighting, spatial relationships between actors, casting, costume, make-up and props. Hybrid Genre When the films could be categorised as more than one film genre. For example an action/adventure comedy or an action/adventure sci-fi. Protagonist The hero Antagonist The villain