This document provides an overview of various online tools and apps that can be used in educational settings, including Google apps, Kahoot, Socrative, and reading/math games. It notes that in 2009, 97% of classrooms had daily access to computers and the student to computer ratio was 5.3 to 1. Common devices available in classrooms include LCD projectors, interactive whiteboards, and digital cameras. Google Drive allows file creation and sharing while Google Forms can be used to create surveys. Kahoot and Gonoodle are suggested for interactive games and brain breaks. Contact information is provided for questions.