The document provides an overview of the DirectX 10 architecture introduced by Microsoft. Some key points:
- DirectX 10 features a redesigned architecture from previous versions to reduce CPU overhead and improve hardware efficiency.
- New capabilities in DirectX 10 include a geometry shader, texture arrays, multiple render targets, and reduced state changes to lower API overhead.
- The document discusses limitations of DirectX 8/9 like high CPU usage and outlines how DirectX 10 addresses these through features that allow more work to be done directly on the GPU.
- S3 Graphics' Chrome 400/500 series GPUs fully support the new DirectX 10 capabilities and architecture.