The document provides an overview of graphics pipelining in GPUs, detailing base concepts like 3D graphics, rasterization, and rendering stages that convert 3D images into 2D displays. It discusses the evolution from fixed-function rendering pipelines to programmable rendering pipelines, emphasizing the introduction of shaders that allow for greater flexibility in rendering techniques. The document also explains the stages of the graphics rendering pipeline, including vertex processing, rasterization, and fragment processing, illustrating how these stages work together to produce images on modern displays.
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