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Adding Interaction To Your Presentation
Interaction
 Creating objects in your animation that
move depending on the actions of the
person viewing the movie.
 Today we are going to learn to make our
movies move or change by using the
mouse.
The Four Button States
 Up, Over, Down and Hit
 Up – This is how your button looks when
the viewer sees your animation but does
NO action.
 Over – This is the KeyFrame the user
will see when you roll your mouse over
the button (but do NOT click).
The Four Button States
 Down – This is the KeyFrame the user
will see when they CLICK and hold
down the mouse button.
 Hit – This is the area of the animation
that controls where the user must place
the mouse to make any changes
happen. This is NOT shown in your
movie, unless you copy and paste it into
a new layer.
Creating a Button
 First, draw a picture on your screen.
 Then Select All and Convert To Symbol.
 Then click Button and give your Symbol a
name.
 You have now created a button which we will
now animate.
Creating a Button
 Next double click your Symbol.
 You should see a screen like this, with your 4
button states:
Inserting Keyframe
 In Over, Down and Hit, Insert KeyFrame or
Insert Blank Keyframe.
 If you Insert KeyFrame the original button
will still be visible.
 If you Insert Blank KeyFrame your screen
will be blank.
Over KeyFrame
 In the OVER KeyFrame draw the picture
or insert the image you want the user to
see when the Mouse ROLLS OVER the
Hit KeyFrame area with the button NOT
pressed.
Down KeyFrame
 In the DOWN KeyFrame draw the
picture or insert the image you want the
user to see when the mouse button is
clicked when the user has the mouse
inside the Hit KeyFrame area.
Task today
 Create an Interactive Picture – a picture that
has movement triggered by the viewer
 For this activity I want you to work in pairs.
 Remember – last week we learnt to use photos
and pictures from the Internet, we can use
these with our pictures too!

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Graphical Animation - Buttons

  • 1. Adding Interaction To Your Presentation
  • 2. Interaction  Creating objects in your animation that move depending on the actions of the person viewing the movie.  Today we are going to learn to make our movies move or change by using the mouse.
  • 3. The Four Button States  Up, Over, Down and Hit  Up – This is how your button looks when the viewer sees your animation but does NO action.  Over – This is the KeyFrame the user will see when you roll your mouse over the button (but do NOT click).
  • 4. The Four Button States  Down – This is the KeyFrame the user will see when they CLICK and hold down the mouse button.  Hit – This is the area of the animation that controls where the user must place the mouse to make any changes happen. This is NOT shown in your movie, unless you copy and paste it into a new layer.
  • 5. Creating a Button  First, draw a picture on your screen.  Then Select All and Convert To Symbol.  Then click Button and give your Symbol a name.  You have now created a button which we will now animate.
  • 6. Creating a Button  Next double click your Symbol.  You should see a screen like this, with your 4 button states:
  • 7. Inserting Keyframe  In Over, Down and Hit, Insert KeyFrame or Insert Blank Keyframe.  If you Insert KeyFrame the original button will still be visible.  If you Insert Blank KeyFrame your screen will be blank.
  • 8. Over KeyFrame  In the OVER KeyFrame draw the picture or insert the image you want the user to see when the Mouse ROLLS OVER the Hit KeyFrame area with the button NOT pressed.
  • 9. Down KeyFrame  In the DOWN KeyFrame draw the picture or insert the image you want the user to see when the mouse button is clicked when the user has the mouse inside the Hit KeyFrame area.
  • 10. Task today  Create an Interactive Picture – a picture that has movement triggered by the viewer  For this activity I want you to work in pairs.  Remember – last week we learnt to use photos and pictures from the Internet, we can use these with our pictures too!