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GROUNDHOGS
navigation as cross-channel sense-making
ANDREA @RESMINI
UX AUSTRALIA 2013
in the SOURCE CODE
   
QUESTS, MAPS, WEAVING
STORIES AND THE ROLE OF
ARCHITECTURE
   
INFORMATION
   
   
technologizer.com
   
COMPUTING WAS A
SPECIFIC ACTIVITY STILL
CONFINED TO CLEARLY
IDENTIFIED BOUNDED
AREAS IN SPACE AND TIME
   
WIKIMEDIA – HTTP://IS.GD/KOVMXY
ACTOR
ACTOR
SIGNS
TABLET
RTD
RESOURCE
APP
   
SMEARED ACROSS MULTIPLE
SITES AND MOMENTS IN
COMPLEX AND OFTEN
INDETERMINATE WAYS
W.J.MITCHELL
   
WHAT WAS UNIFIED HAS
BECOME DISCONNECTED AND
UNEVENLY DISTRIBUTED
   
ARCHITECTURE
   
   
ARCHITECTURE IS ABOUT
INTENT AND MEANING, NOT
GEOMETRY
   
M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE(1999)
   
   
   
   
MNSU.EDU
   
MNSU.EDU
   
MNSU.EDU
   
DISTINCTIONS WERE MADE
AMONG THE DIFFERENT
PARTS OF THE CITY
   
THESE PARTS WERE THEN
REORGANIZED IN A
PERSONALLY MEANINGFUL
MESH
   
   
   
   
PEOPLE WERE RECONNECTING
PERCEIVED FRAGMENTS IN
MEANINGFUL PATTERNS
   
   
M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE(1999)
   
   
   
   
   
   
   
   
   
   
   
   
   
QUESTS CONNECT MAPS
WITH PLACE AND SENSE-
MAKING
   
http://www.flickr.com/photos/agnihot/4937763060
   
QUESTS ARE A MIDDLE
GROUND BETWEEN
NARRATIVE AND
ACTIONABILITY
   
PRAGMATIC SPACE
PERCEPTUAL SPACE
EXISTENTIAL SPACE
COGNITIVE SPACE
ABSTRACT GEOMETRICAL SPACE
INTERFACES
ARCHITECTURES
IN-CHANNELCROSS-CHANNEL
   
   
KHOONI DRACULA, 1992
   
JAPANESE SPIDERMAN, 1978
   
JAPANESESPIDERMAN, 1978
   
TURKISH BEDMEN, 1973
    ITALIANBATHMAN, 1982
   
BRITANNICA.COM
   
MONOLOGIC
DIALOGIC
POLYLOGIC
   
MONOLOGIC
DIALOGIC
POLYLOGIC
   
DICTATIONCYLINDERS
   
SHORTHAND
   
SHIPS' LOGS
   
DIARYENTRIES
   
GRUNGERABBIT.COM
   
   
DRACULASCASTLE.EU
ACT #1
   
DRACULASCASTLE.EU
ASSOMMOIR.WORDPRESS.COM
ACT #2
   
DRACULA3d
ACT #3
   
ACT #4
   
1 2 3 4
   
   
   
   
NOT A REAL PLACE, RIGHT?
   
   
THE HOBBIT
   
THE HOBBIT
NOT A REAL PLACE EITHER
   
“PLACE IS A WAY TO
UNDERSTAND THE WORLD”
YI FU TUAN
   
ONLY THIS UNDERSTANDING
IS A DYNAMIC, EVOLVING
PROCESS
   
GROUNDHOG DAY, 1993
   
   
   
   
“HE'S TRAPPED IN SOME
KIND OF TIME WARP”
“A SUPERNATURAL FORCE
IS SHOWING HIM HIS
WEAKNESSES”
   
SOURCE CODE, 2011
   
   
   
   
“IT'S A FRIGGING
VIDEOGAME!”
   
   
   
   
NAVIGATION AND IMMERSION
ARE THE TWO SPECIFIC
LANGUAGES WE USE TO
ENGAGE WITH NEW MEDIA
   
   
aph.org
   
NEW MEDIA SPACES ARE
SPACES OF NAVIGATION
LEVMANOVICH
   
    Mobile–http://is.gd/Ksx2GM
   
Tablet – http://is.gd/7n4pl
   
   
   
WE ARE RECONNECTING
PERCEIVED FRAGMENTS IN
MEANINGFUL PATTERNS
   
WE ARE RECONNECTING
ACTION TO REPRESENTATION
IMMERSION TO NAVIGATION
AND MAKING OUR OWN MAPS
   
AND WE SAY NAVIGATE
BUT WE REALLY MEAN
UNDERSTAND
   
BUT THIS IS NOT ABOUT A
SKEUMORPHIC
REPRESENTATION OF SPACE
   
   
   
WE ARE LEARNING HOW TO
MAKE THE DATABASE
ACTIONABLE
   
ACTION AND
REPRESENTATION ARE
CHANGING AND MERGING
   
IN A POSTDIGITAL WORLD
THE WEB IS A MAP THAT
LEADS SOMEWHERE REAL
Groundhogs in the Source Code (v3 UXAU)
   
NAVIGATION IS NOT JUST
ABOUT MENUS AND LINKS
BETWEEN “PAGES”
   
NAVIGATION CHOREOGRAPHS
THE BALLET OF CROSS-
CHANNEL USER EXPERIENCE
   
DAN WILLIS, INTENT PATHS
(http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
   
   
   
NAVIGATION WEAVES PLACES
INTO A COHESIVE AND
MEANINGFUL NARRATIVE
   
THE LANGUAGE WE USE
FOR THIS PLACE-MAKING
PROCESS IS THAT OF SPATIAL
SENSE-MAKING
   
THIS IS WHAT INFORMATION
ARCHITECTURE IS ALL ABOUT
   
THANK YOU
@resmini

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Groundhogs in the Source Code (v3 UXAU)

Editor's Notes

  • #7: Things were different in the world of fiction, though.
  • #8: They are everywhere.
  • #93: information is seeping out of computers and the Web and blending into the physical world