This document provides an overview of graphical user interfaces (GUIs) in Java. It defines GUIs as interfaces that allow users to interact with programs through graphical icons rather than text-based interfaces. It discusses key GUI components like frames, panels, buttons, labels and text fields. It also covers layout managers that determine how components are positioned, such as flow, border and grid layouts. Finally, it discusses event-driven programming and how listeners define actions in response to user interactions like mouse clicks or key presses.