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Human Computer Interaction
Interaction Design Basics
Lecture 04
Interaction Design Basics
 Design:
 What it is, goals, constraints
 The design process
 What happens when
 Users
 Who they are, what they are like …
 Scenarios
 Rich stories of design
 Navigation
 Finding your way around a system
 Iteration and prototypes
 Never get it right first time!
Principles, guidelines and standards
•Designing for maximum usability – the goal of
interaction design
•Standards and guidelines – direction for design
• Usability • Easy • Efficient • Entertaining One
of the aims of good design
What is design?
Achieving goals within constraints
• goals - purpose
– who is it for, why do they want it
• constraints
– materials, platforms, cost, time
The process of design
what is
wanted
analysis
design
implement
and deploy
prototype
interviews
ethnography
what is there
vs.
what is wanted
guidelines
principles
dialogue
notations
precise
specification
architectures
documentation
help
evaluation
heuristics
scenarios
task analysis
Know Your User
• Who are they?
• Talk to them
• Watch them
• Use your imagination
Scenarios …
• What will users want to do?
• Step-by-step walkthrough
– what can they see (sketches, screen shots)
– what do they do (keyboard, mouse etc.)
– what are they thinking?
• Use and reuse throughout design
navigation design
local structure – single screen
global structure – whole site
start
the systems
info and help management messages
add user remove user
Think about Structure
• local
– looking from this screen out
• global
– structure of site, movement between screens
• wider still
– relationship with other applications
Four Golden Rules
• knowing where you are
• knowing what you can do
• knowing where you are going
– or what will happen
• knowing where you’ve been
– or what you’ve done
where you are – breadcrumbs
shows path through web site hierarchy
web site
top level category sub-category
this page
live links
to higher
levels
Hierarchical Diagrams
• parts of application
– screens or groups of screens
• typically functional separation the systems
info and help
management messages
add user remove user
Think About Dialogue
what does it mean in UI design?
Minister: do you name take this woman …
Man: I do
Minister: do you name take this man …
Woman: I do
Minister: I now pronounce you man and wife
think about dialogue
Marriage Service
Minister: do you name take this woman …
screen design and layout
basic principles
grouping, structure, order
alignment
use of white space
ABCDEFGHIJKLM
NOPQRSTUVWXYZ
Dix , Alan
Finlay, Janet
Abowd, Gregory
Beale, Russell

Grouping and Structure
logically together  physically together
Billing details:
Name
Address: …
Credit card no
Delivery details:
Name
Address: …
Delivery time
Order details:
item quantity cost/item cost
size 10 screws (boxes) 7 3.71 25.97
…… … … …
Order of Groups and Items
• think! - what is natural order
• should match screen order!
– use boxes, space etc.
– set up tabbing right!
• instructions
– beware the cake recipie syndrome!
… mix milk and flour, add the fruit
after beating them
Decoration
• use boxes to group logical items
• use fonts for emphasis, headings
• but not too many!!
ABCDEFGHIJKLM
NOPQRSTUVWXYZ
alignment - text
• you read from left to right (English and European)
 align left hand side
Willy Wonka and the Chocolate Factory
Winston Churchill - A Biography
Wizard of Oz
Xena - Warrior Princess
Willy Wonka and the Chocolate Factory
Winston Churchill - A Biography
Wizard of Oz
Xena - Warrior Princess
fine for special effects
but hard to scan
boring but
readable!
alignment - names
• Usually scanning for surnames
 make it easy!
Alan Dix
Janet Finlay
Gregory Abowd
Russell Beale
Alan Dix
Janet Finlay
Gregory Abowd
Russell Beale
Dix , Alan
Finlay, Janet
Abowd, Gregory
Beale, Russell
 

alignment - numbers
think purpose!
which is biggest?
532.56
179.3
256.317
15
73.948
1035
3.142
497.6256
alignment - numbers
visually:
long number = big number
align decimal points
or right align integers
627.865
1.005763
382.583
2502.56
432.935
2.0175
652.87
56.34
multiple columns
• scanning across gaps hard:
(often hard to avoid with large data base fields)
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 2
• use leaders
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 3
• or greying (vertical too)
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 4
• or even (with care!) ‘bad’ alignment
white space - the counter
WHAT YOU SEE
white space - the counter
WHAT YOU SEE
THE GAPS BETWEEN
Space to Separate
Space to Structure
Space to Highlight
physical controls
• grouping of items
– defrost settings
– type of food
– time to cooktype of food
time to cook
defrost settings
physical controls
• grouping of items
• order of items
1) type of heating
2) temperature
3) time to cook
4
4) start 2
3
1
physical controls
• grouping of items
• order of items
• decoratio
–
buttonsdifferent colours for
different functions
lines around related
buttons (temp up/down)
physical controls
• grouping of items
• order of items
• decoration
• alignment
? easy to scan ?
centred text in buttons
physical controls
• grouping of items
• order of items
• decoration
• alignment
• white space
gaps to aid grouping
user action and control
entering information
knowing what to do
entering information
• forms, dialogue boxes
– presentation + data input
– similar layout issues
– alignment
• logical layout
– use task analysis (ch15)
– groupings
– natural order for entering information
• top-bottom, left-right (depending on culture)
• set tab order for keyboard entry
Name:
Address:
Alan Dix
Lancaster
Name:
Address:
Alan Dix
Lancaster
Name:
Address:
Alan Dix
Lancaster

?
knowing what to do
• what is active what is passive
– where do you click
– where do you type
• consistent style helps
– e.g. web underlined links
• labels and icons
– standards for common actions
– language
– bold = current state or action
bad use of colour
• over use - without very good reason (e.g. kids’ site)
• colour blindness
• poor use of contrast
• do adjust your set!
– adjust your monitor to greys only
– can you still read your screen?

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Hci lec 4

  • 1. Human Computer Interaction Interaction Design Basics Lecture 04
  • 2. Interaction Design Basics  Design:  What it is, goals, constraints  The design process  What happens when  Users  Who they are, what they are like …  Scenarios  Rich stories of design  Navigation  Finding your way around a system  Iteration and prototypes  Never get it right first time!
  • 3. Principles, guidelines and standards •Designing for maximum usability – the goal of interaction design •Standards and guidelines – direction for design • Usability • Easy • Efficient • Entertaining One of the aims of good design
  • 4. What is design? Achieving goals within constraints • goals - purpose – who is it for, why do they want it • constraints – materials, platforms, cost, time
  • 5. The process of design what is wanted analysis design implement and deploy prototype interviews ethnography what is there vs. what is wanted guidelines principles dialogue notations precise specification architectures documentation help evaluation heuristics scenarios task analysis
  • 6. Know Your User • Who are they? • Talk to them • Watch them • Use your imagination
  • 7. Scenarios … • What will users want to do? • Step-by-step walkthrough – what can they see (sketches, screen shots) – what do they do (keyboard, mouse etc.) – what are they thinking? • Use and reuse throughout design
  • 8. navigation design local structure – single screen global structure – whole site start the systems info and help management messages add user remove user
  • 9. Think about Structure • local – looking from this screen out • global – structure of site, movement between screens • wider still – relationship with other applications
  • 10. Four Golden Rules • knowing where you are • knowing what you can do • knowing where you are going – or what will happen • knowing where you’ve been – or what you’ve done
  • 11. where you are – breadcrumbs shows path through web site hierarchy web site top level category sub-category this page live links to higher levels
  • 12. Hierarchical Diagrams • parts of application – screens or groups of screens • typically functional separation the systems info and help management messages add user remove user
  • 13. Think About Dialogue what does it mean in UI design? Minister: do you name take this woman … Man: I do Minister: do you name take this man … Woman: I do Minister: I now pronounce you man and wife
  • 14. think about dialogue Marriage Service Minister: do you name take this woman …
  • 15. screen design and layout basic principles grouping, structure, order alignment use of white space ABCDEFGHIJKLM NOPQRSTUVWXYZ Dix , Alan Finlay, Janet Abowd, Gregory Beale, Russell 
  • 16. Grouping and Structure logically together  physically together Billing details: Name Address: … Credit card no Delivery details: Name Address: … Delivery time Order details: item quantity cost/item cost size 10 screws (boxes) 7 3.71 25.97 …… … … …
  • 17. Order of Groups and Items • think! - what is natural order • should match screen order! – use boxes, space etc. – set up tabbing right! • instructions – beware the cake recipie syndrome! … mix milk and flour, add the fruit after beating them
  • 18. Decoration • use boxes to group logical items • use fonts for emphasis, headings • but not too many!! ABCDEFGHIJKLM NOPQRSTUVWXYZ
  • 19. alignment - text • you read from left to right (English and European)  align left hand side Willy Wonka and the Chocolate Factory Winston Churchill - A Biography Wizard of Oz Xena - Warrior Princess Willy Wonka and the Chocolate Factory Winston Churchill - A Biography Wizard of Oz Xena - Warrior Princess fine for special effects but hard to scan boring but readable!
  • 20. alignment - names • Usually scanning for surnames  make it easy! Alan Dix Janet Finlay Gregory Abowd Russell Beale Alan Dix Janet Finlay Gregory Abowd Russell Beale Dix , Alan Finlay, Janet Abowd, Gregory Beale, Russell   
  • 21. alignment - numbers think purpose! which is biggest? 532.56 179.3 256.317 15 73.948 1035 3.142 497.6256
  • 22. alignment - numbers visually: long number = big number align decimal points or right align integers 627.865 1.005763 382.583 2502.56 432.935 2.0175 652.87 56.34
  • 23. multiple columns • scanning across gaps hard: (often hard to avoid with large data base fields) sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85
  • 24. multiple columns - 2 • use leaders sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85
  • 25. multiple columns - 3 • or greying (vertical too) sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85
  • 26. sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85 multiple columns - 4 • or even (with care!) ‘bad’ alignment
  • 27. white space - the counter WHAT YOU SEE
  • 28. white space - the counter WHAT YOU SEE THE GAPS BETWEEN
  • 32. physical controls • grouping of items – defrost settings – type of food – time to cooktype of food time to cook defrost settings
  • 33. physical controls • grouping of items • order of items 1) type of heating 2) temperature 3) time to cook 4 4) start 2 3 1
  • 34. physical controls • grouping of items • order of items • decoratio – buttonsdifferent colours for different functions lines around related buttons (temp up/down)
  • 35. physical controls • grouping of items • order of items • decoration • alignment ? easy to scan ? centred text in buttons
  • 36. physical controls • grouping of items • order of items • decoration • alignment • white space gaps to aid grouping
  • 37. user action and control entering information knowing what to do
  • 38. entering information • forms, dialogue boxes – presentation + data input – similar layout issues – alignment • logical layout – use task analysis (ch15) – groupings – natural order for entering information • top-bottom, left-right (depending on culture) • set tab order for keyboard entry Name: Address: Alan Dix Lancaster Name: Address: Alan Dix Lancaster Name: Address: Alan Dix Lancaster  ?
  • 39. knowing what to do • what is active what is passive – where do you click – where do you type • consistent style helps – e.g. web underlined links • labels and icons – standards for common actions – language – bold = current state or action
  • 40. bad use of colour • over use - without very good reason (e.g. kids’ site) • colour blindness • poor use of contrast • do adjust your set! – adjust your monitor to greys only – can you still read your screen?