This document discusses techniques for hidden line removal (HLR) in 3D modeling. HLR involves determining which lines or edges of a 3D model are hidden from a given viewpoint and not drawing them. The document introduces various HLR techniques such as the minimax test, containment test, surface test, computing silhouettes, edge intersection, segment comparison, and homogeneity test. It also describes common HLR algorithms like the priority, area-oriented, and overlay algorithms. The priority algorithm assigns depth priorities to surfaces and removes hidden lines based on depth. The area-oriented algorithm identifies silhouette polygons and uses quantitative hiding to determine line visibility. The overlay algorithm approximates curved surfaces with planar grids to enable standard HLR techniques.