This document discusses optimizing physics simulations on the Cell processor for next generation game consoles. It describes parallelizing simulations across the multiple cores of the Cell processor by distributing independent solvers or breaking single solvers into parallel tasks. It also discusses techniques for optimizing performance on each core like streaming data transfers to minimize memory usage, and double buffering to hide data transfer latency. Demos are provided of optimizing cloth and rigid body simulations using these techniques.
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