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HISTORY AND
EVOLUTION OF
INSTRUCTIONAL
DESIGN
HISTORY AND
EVOLUTION OF
INSTRUCTIONAL
DESIGN
HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN
HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN
B. F. Skinner’s article "The
Science of Learning and the
Art of Teaching" guided
educators in instructional
planning. Benjamin Bloom
developed the "Taxonomy
of Educational Objectives."
HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN
-described three domains of
learning outcomes (cognitive,
affective, and psychomotor),
five learning outcomes (verbal
information, intellectual skills,
cognitive strategy, attitude,
and motor skills), and nine
events of instruction in
research called "The Conditions
of Learning."
2. Robert Gagne (1965)
3. Several instructional models emerged that
are based on systems information processing
and were developed across the military,
academia, and organizations.
• Information-processing approach
-Models used media and instructional
design procedures to improve the quality of
instruction.
-developed the Component
Display Theory (CDT), which
focused on the methods of
presenting instructional
materials. There was also a
rising interest in the principles
of cognitive psychology.
4. David Merrill
5. The influence of constructivist theory
within the field of instructional design
became more active in the 1990s.
Constructivists stated that learning should
be "authentic" and produce real- world
learning experiences that allow the learner
to form and construct their own knowledge.
6. Performance improvement,
performance support, and rapid
prototyping were fast-growing
trends in the nineties.
7. Computer-Based Training
(CBT) delivered via CD-ROM
became a common vehicle
to deliver interactive
training.
Developed by David Merrill
8. With improved Internet penetration, online
learning or elearning became much more
prevalent in the corporate sector. Companies
started using online learning for onboarding
new employees and developing new skills.
Rich instructional media, including video and
simulations, became possible as internet
bandwidth improved.
9. The infusion of smartphones
and tablets into corporations
and homes stimulated the
mobile and social learning in
the industry. Blended learning,
a combination of face-to-face
and online learning, was
commonly used both in
education and the industry to
10. Today, Instructional materials are much more
personalized and targeted as a result of the "Big
Data" and analytics. The focus is not just on the
learning outcomes, but also on the overall user
experience of the learner. This approach has given
rise to the Learner Experience (LX) Design, which
focuses on the process of creating learning
experiences that enable the learner to achieve the
desired learning outcome in a human-centered and
goal-oriented way.
THE TEACHER AS
INSTRUCTIONAL
DESIGNER
The teacher assumes varied roles inside the
classroom, such as the facilitator,
instructional designer, assessor, coach, and
planner. His or her role as an instructional
designer is as equally important as the rest.
As an instructional designer, the teacher
performs these tasks:
• analyzes the learner, context, and situation;
• applies learning theories and instructional
system;
• design models, instructional theories, and
design communications to solve learning and
performance problems;
• designs and develops instructional materials for
instructional training and educational
applications;
• communicates design capabilities in
order to meet the learners' needs in
terms of their instructional applications;
and
• designs blueprints for learning
processes, environments for learning
experiences, and measurements for
learning outcomes.
INSTRUCTIONAL
DESIGN
THEORIES
Theory guides instructional design and
instructional practices. Our own
practices are also driven by our
conceptions and theories about learning
and teaching.
Learning theories help educators and
instructional designers to understand
how people learn.
A theory equips one with the principles and
understanding to make informed decisions
around the design, development, and delivery
of learning. Each theory has influenced and
shaped instructional practices and methods.
All new theories are believed to continue to do
so.
Instructional designers must have adequate
knowledge of instructional strategies and
knowledge of why, when, and how to employ
each strategy.
Instructional theories originate from learning
research and theory. instructional design theories
provide guidelines for educators. These theories
transform descriptive theory into methods of how to
work, how to develop techniques, and how to
determine implementation details that are
applicable to most conditions
Regeluth (1999) described four major characteristics
of instructional design theory:
1. It is design-oriented. It focuses on means to attain
given goals for learning or development as it
provides direct guidance on how to achieve their
goals.
2. it identifies methods of instruction which refer to
the ways to support and facilitate learning, and the
situations in which those methods should be used.
HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN
3. The methods of instruction can be broken
into more detailed component methods, which
provide more guidance to educators about
different elements and ways to perform the
methods.
4. Instructional design theories intend to control
variables in the learning environment to achieve
certain results.
There are two major components in
instructional design theory:
1. Methods of instruction-methods for
facilitating human learning and development
2. Instructional situation - indications as to
when and when not to use those methods and
descriptions of the conditions under which the
instruction will take place

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HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN

  • 1. HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN HISTORY AND EVOLUTION OF INSTRUCTIONAL DESIGN
  • 4. B. F. Skinner’s article "The Science of Learning and the Art of Teaching" guided educators in instructional planning. Benjamin Bloom developed the "Taxonomy of Educational Objectives."
  • 6. -described three domains of learning outcomes (cognitive, affective, and psychomotor), five learning outcomes (verbal information, intellectual skills, cognitive strategy, attitude, and motor skills), and nine events of instruction in research called "The Conditions of Learning." 2. Robert Gagne (1965)
  • 7. 3. Several instructional models emerged that are based on systems information processing and were developed across the military, academia, and organizations. • Information-processing approach -Models used media and instructional design procedures to improve the quality of instruction.
  • 8. -developed the Component Display Theory (CDT), which focused on the methods of presenting instructional materials. There was also a rising interest in the principles of cognitive psychology. 4. David Merrill
  • 9. 5. The influence of constructivist theory within the field of instructional design became more active in the 1990s. Constructivists stated that learning should be "authentic" and produce real- world learning experiences that allow the learner to form and construct their own knowledge.
  • 10. 6. Performance improvement, performance support, and rapid prototyping were fast-growing trends in the nineties.
  • 11. 7. Computer-Based Training (CBT) delivered via CD-ROM became a common vehicle to deliver interactive training. Developed by David Merrill
  • 12. 8. With improved Internet penetration, online learning or elearning became much more prevalent in the corporate sector. Companies started using online learning for onboarding new employees and developing new skills. Rich instructional media, including video and simulations, became possible as internet bandwidth improved.
  • 13. 9. The infusion of smartphones and tablets into corporations and homes stimulated the mobile and social learning in the industry. Blended learning, a combination of face-to-face and online learning, was commonly used both in education and the industry to
  • 14. 10. Today, Instructional materials are much more personalized and targeted as a result of the "Big Data" and analytics. The focus is not just on the learning outcomes, but also on the overall user experience of the learner. This approach has given rise to the Learner Experience (LX) Design, which focuses on the process of creating learning experiences that enable the learner to achieve the desired learning outcome in a human-centered and goal-oriented way.
  • 16. The teacher assumes varied roles inside the classroom, such as the facilitator, instructional designer, assessor, coach, and planner. His or her role as an instructional designer is as equally important as the rest. As an instructional designer, the teacher performs these tasks:
  • 17. • analyzes the learner, context, and situation; • applies learning theories and instructional system; • design models, instructional theories, and design communications to solve learning and performance problems; • designs and develops instructional materials for instructional training and educational applications;
  • 18. • communicates design capabilities in order to meet the learners' needs in terms of their instructional applications; and • designs blueprints for learning processes, environments for learning experiences, and measurements for learning outcomes.
  • 20. Theory guides instructional design and instructional practices. Our own practices are also driven by our conceptions and theories about learning and teaching. Learning theories help educators and instructional designers to understand how people learn.
  • 21. A theory equips one with the principles and understanding to make informed decisions around the design, development, and delivery of learning. Each theory has influenced and shaped instructional practices and methods. All new theories are believed to continue to do so. Instructional designers must have adequate knowledge of instructional strategies and knowledge of why, when, and how to employ each strategy.
  • 22. Instructional theories originate from learning research and theory. instructional design theories provide guidelines for educators. These theories transform descriptive theory into methods of how to work, how to develop techniques, and how to determine implementation details that are applicable to most conditions
  • 23. Regeluth (1999) described four major characteristics of instructional design theory: 1. It is design-oriented. It focuses on means to attain given goals for learning or development as it provides direct guidance on how to achieve their goals. 2. it identifies methods of instruction which refer to the ways to support and facilitate learning, and the situations in which those methods should be used.
  • 25. 3. The methods of instruction can be broken into more detailed component methods, which provide more guidance to educators about different elements and ways to perform the methods. 4. Instructional design theories intend to control variables in the learning environment to achieve certain results.
  • 26. There are two major components in instructional design theory: 1. Methods of instruction-methods for facilitating human learning and development 2. Instructional situation - indications as to when and when not to use those methods and descriptions of the conditions under which the instruction will take place