SlideShare a Scribd company logo
“ How can we face Facebook?” Conversations about web 2.0 and social networking PWA meeting -  Rome, 18 March 2009 Federica Garbolino  www.coreconsulting.it
AGENDA What is Web 2.0? An overview Youtube and queen Rania Around Slideshare Face-book, social network and W.O.M. Second life Some implications and opportunities for marketing 2.0 Future trends
“ Person of the year”  TIME - 1982 “ Person of the year”  TIME - 2006 THE STARTING POINT… Key words to say “web 2.0”:  My internet; UGC (User Generated Content);  P2P (Peer to Peer) collaboration
1999: CLUETRAIN MANIFESTO “ MARKETS ARE CONVERSATIONS”  Customers are pro-sumers and “ consum-attore”  and   give more and more  credibility  to  information  coming from untraditional sources and media The roll out of Fiat 500 through conversations http://www.fiat500.com The DUCATI President blogging http://blog.ducati.com/ FLUEVOG: the most rated shoe is produced  www.fluevog.com LEGO Mindstorm: Community of product building http://mindstorms.lego.com KRIPTONITE and the bug-fixing http://www.bikeforums.net/video/ Let the people do what they do better: talk
2004: TIM O’REILLY New York, Sept  2008  Web 2.0 is a social phenomena. It’s not an evolution of the web but  a change of paradigm Over  1 million  applications The  power of people  and new  values : trust, credibility, simplicity, sharing, reputation
WEB 2.0: EMBLEMS & NUMBERS MUVE – Second Life 16 millions of users The free encyclopaedia 60 million login per day; 6 million items 170 millions of video viewed per day 175 millions of users 30 millions of users (Dec 2008) Business networking Social broadcasting Social networking 133 mln of blog (Sept 2008) 120.000 new blogs a day Storytelling
YOU TUBE AND QUEEN RANIA http://www.youtube.com/watch?v=zAmJlUdjSKk&feature=channel http://www.youtube.com/ watch ?v=JPcw3fLeBHM&feature=channel
USER GENERATED & SHARED CONTENT Collaborative filmmaking Photo-sharing Slide sharing Social advertising
SLIDESHARE http://www.slideshare.net/guest190b7a/meet-the-most-influential-women-in-web-20-presentation
FACEBOOK, SOCIAL NETWORK AND W.O.M. “ Word Of Mouth” (WOM) mechanisms  spread online  a message  “like a virus”  According to Paul Marsden from the marketing company ClickAdsor.com, today  word of mouth impacts 50%  of consumer decisions in respect to 30 years ago Online,  the consumer opinion influences the reputation of a product and service,  and therefore,  other consumer choices as well Companies do not simply make advertising on social networks but exploit the  dynamics  and the  viral aspects  of the social networks to promote a brand, an event, a product Mark Zuckerberg
SECOND LIFE It’s a MUVE (Multi-Users Virtual Environment) in 3D, powered by Linden Lab  It’s a conversational marketplace Users interact with each other and “live” through their  avatar,  move by  teletransporting, chat and meet  in the different  lands of SL. Video del progetto ARGON (community in Second Life)   http://www.youtube.com/watch?v=-K60kAcapoc&eurl=http%3A%2F%2F
MARKETING 2.0 New profiles emerge (i.e.  reloaded/multichannel consumers  are over 5,5 million people)   and  new consumers’ targets (i.e.  digital natives ) The market is  saturated  with information In 2008  Italian companies that invested in internet advertising grew by  11%,  Mobile advertising grew by  19% Key words for success:  Experience  and participation against message exposure; Fun  and enjoying;  Listening , dialogue, involvement, co-design against broadcasting advertising;  Integrated  and pervasive multichannel strategy;  Trust  and transparency; Community  of passions/tribe Life-style  data-catching; personalization of messages New  advertising media mix . THE MARKETING STRATEGY MUST RETHINK THE WAY TO  COMMUNICATE AND MANAGE THE CUSTOMER RELATIONSHIP
SOME OPPORTUNITIES TO RE-NEW MARKETING CHANNELS  Unconventional  Marketing GUERRILLA MARKETING Stickering – Environmental installations– On the road theaters– Flash Mobs – Cross-media games SOCIAL MEDIA MARKETING Building a presence in online social network (Facebook, MySpace, YouTube, Twitter…) VIRAL/BUZZ MARKETING Teaser, viral game, WOM, endorsement CONVERSATIONAL MARKETING Blog, communities, rating, social tagging AMBIENT MARKETING Dressing the space/ urban furnishing USER-GENERATED MARKETING Involve customers in the creation of the message or product design (crowdsourcing)  PROXIMITY MARKETING Spread contents and services in close relation to a geographic location. Physical tagging, semacode.
THE SCENARIO THAT AWAITS US UNPREDICTABLE  UBIQUITOUS  VIRAL SIMPLE WEB 3.0 social networking mobile interactions internet of where/of things
THE MACHINE IS US/ING US FROM 3.17 http://www.youtube.com/ watch ?v=NLlGopyXT_g
THANKS FOR YOUR ATTENTION LET’S OPEN THE DEBATE! To continue the conversation on the web [email_address]

More Related Content

PPT
COMS305: Media and Economics
PDF
“How can we face Facebook?”
PPTX
Fashion and social media mark 6.2
PPT
Create buzz word of mouth marketing techniques womm
PPTX
Ventajas de la utilización de las redes sociales
PPT
Strategy in a digital world
PPT
Brand strategy in a digital world
PDF
Marketing [3.0] in the Moment
COMS305: Media and Economics
“How can we face Facebook?”
Fashion and social media mark 6.2
Create buzz word of mouth marketing techniques womm
Ventajas de la utilización de las redes sociales
Strategy in a digital world
Brand strategy in a digital world
Marketing [3.0] in the Moment

What's hot (20)

PPT
Social Media & Press Relations
PPTX
Presentation fashion industry & social media
PDF
Jeremy dumont, digital strategic planner
PPTX
The social consumer
PPTX
Location Based Marketing Association
PPT
Schmitt N2Y4 slides
PPTX
UnME Jeans: Branding in Web 2.0
PPTX
Unme jeans branding in web 2.0
PPTX
UnME Jeans: Branding in Web 2.0
PDF
#Fai ls and content marketing
PPT
Introduction to Social Media Online Marketer Bootcamp Aug 2011
PPT
The social media brand experience.
PPTX
UnMe jeans branding in web 2.0
PPT
The contributions of social geolocation in tourism
PDF
UnME Jeans : Branding in Web 2.0
PPTX
Е.Василенко, А.Чернышов, Digital-технологии сегодня и завтра: Украина-Россия
PPTX
Youtuber Promotions Slideshow - Vaughan
PPTX
Social Media Strategy for the Fashion Industry
PPT
Get Networked
PPT
Social Shopper Marketing – Walmarts Elevenmoms
 
Social Media & Press Relations
Presentation fashion industry & social media
Jeremy dumont, digital strategic planner
The social consumer
Location Based Marketing Association
Schmitt N2Y4 slides
UnME Jeans: Branding in Web 2.0
Unme jeans branding in web 2.0
UnME Jeans: Branding in Web 2.0
#Fai ls and content marketing
Introduction to Social Media Online Marketer Bootcamp Aug 2011
The social media brand experience.
UnMe jeans branding in web 2.0
The contributions of social geolocation in tourism
UnME Jeans : Branding in Web 2.0
Е.Василенко, А.Чернышов, Digital-технологии сегодня и завтра: Украина-Россия
Youtuber Promotions Slideshow - Vaughan
Social Media Strategy for the Fashion Industry
Get Networked
Social Shopper Marketing – Walmarts Elevenmoms
 
Ad

Viewers also liked (16)

PPTX
San Diego Daily Transcript - PR Newswire Event July 2009
PDF
The Hitchhiker's Guide to Building a Progressive Web App
PDF
Demystifying progressive web apps
PPTX
PWA 101
PDF
Introducción a las Progressive web apps
PPTX
Progressive Web Apps
PDF
Building Progressive Web Apps (Kyle Buchanan)
PDF
Getting Started with Progressive Web Apps
PDF
PWA e Hybrid App VS Native
PDF
Anatomy of a Progressive Web App
PDF
Progressive Web Apps
PPTX
Why Progressive Web App is what you need for your Business
PDF
Progressive Web Apps (español - spanish)
PDF
From AMP to PWA
PDF
Progressive Web Apps for Beginners
PDF
PWA 與 Service Worker
San Diego Daily Transcript - PR Newswire Event July 2009
The Hitchhiker's Guide to Building a Progressive Web App
Demystifying progressive web apps
PWA 101
Introducción a las Progressive web apps
Progressive Web Apps
Building Progressive Web Apps (Kyle Buchanan)
Getting Started with Progressive Web Apps
PWA e Hybrid App VS Native
Anatomy of a Progressive Web App
Progressive Web Apps
Why Progressive Web App is what you need for your Business
Progressive Web Apps (español - spanish)
From AMP to PWA
Progressive Web Apps for Beginners
PWA 與 Service Worker
Ad

Similar to “How can we face Facebook?” (20)

PDF
GOSO Social Media Bootcamp for September 22nd, 2010
PPT
Markets are conversations.
PDF
Social Media and Advertising: Ad Club 10/07
PPT
Digital Marketing for Financial Services Companies: New Mantras, New Media
PDF
Social Media And Advertising 1196991487121589 4
PPT
Social Media Overview
PDF
Social Media For Business
PPT
Marketing and Communication in the Social Media Era
PDF
Gerd Leonhard At Effie Athens June 11 Future Of Advertising Branding, and Mar...
PPT
Lisa Torjman For Ric Centre
PPT
Meltwater Buzz - Social Media
PPT
Social Media Marketing Overview Share
PPT
Web 2.0 An Introduction
PPT
Prospects and tasks for web 2.0 business final
PPT
Social Media Week 2013 in Chicago
PDF
The Impact Of Digital Media On The Cinema Industry
PDF
San marcos chamber_seminar_new_attendees
PPT
Social Media Marketing
PDF
Social Media For SMEs R2
PPT
WEB2.0 Branding Part I: Social Media Redefines Marketing
GOSO Social Media Bootcamp for September 22nd, 2010
Markets are conversations.
Social Media and Advertising: Ad Club 10/07
Digital Marketing for Financial Services Companies: New Mantras, New Media
Social Media And Advertising 1196991487121589 4
Social Media Overview
Social Media For Business
Marketing and Communication in the Social Media Era
Gerd Leonhard At Effie Athens June 11 Future Of Advertising Branding, and Mar...
Lisa Torjman For Ric Centre
Meltwater Buzz - Social Media
Social Media Marketing Overview Share
Web 2.0 An Introduction
Prospects and tasks for web 2.0 business final
Social Media Week 2013 in Chicago
The Impact Of Digital Media On The Cinema Industry
San marcos chamber_seminar_new_attendees
Social Media Marketing
Social Media For SMEs R2
WEB2.0 Branding Part I: Social Media Redefines Marketing

More from Coreconsulting (10)

PDF
Iks presentazione web mobile learning 2013_ita
PDF
Iks presentazione web mobile marketing marzo13
PDF
PDF
Presentazione internet knowledge solutions 2013
PDF
Presentazione internet knowledge solutions
PDF
Web 2.0 per Assoconsult
PDF
Iks Gruppo Coreconsulting - Presentazione (feb. 09)
PDF
Learning 2.0
PPT
Scenario del WEB 2.0: I mercati che diventano conversazioni - Parte 2 -
PPT
Scenario del WEB 2.0: I mercati che diventano conversazioni - Parte 1 -
Iks presentazione web mobile learning 2013_ita
Iks presentazione web mobile marketing marzo13
Presentazione internet knowledge solutions 2013
Presentazione internet knowledge solutions
Web 2.0 per Assoconsult
Iks Gruppo Coreconsulting - Presentazione (feb. 09)
Learning 2.0
Scenario del WEB 2.0: I mercati che diventano conversazioni - Parte 2 -
Scenario del WEB 2.0: I mercati che diventano conversazioni - Parte 1 -

Recently uploaded (20)

PDF
A comparative study of natural language inference in Swahili using monolingua...
PPT
What is a Computer? Input Devices /output devices
PPTX
The various Industrial Revolutions .pptx
PDF
A novel scalable deep ensemble learning framework for big data classification...
PDF
Hybrid model detection and classification of lung cancer
PDF
project resource management chapter-09.pdf
PDF
DASA ADMISSION 2024_FirstRound_FirstRank_LastRank.pdf
PDF
DP Operators-handbook-extract for the Mautical Institute
PPTX
TechTalks-8-2019-Service-Management-ITIL-Refresh-ITIL-4-Framework-Supports-Ou...
PDF
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
PPTX
1. Introduction to Computer Programming.pptx
PDF
NewMind AI Weekly Chronicles – August ’25 Week III
PPTX
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
PPT
Module 1.ppt Iot fundamentals and Architecture
PDF
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
PDF
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
PDF
Zenith AI: Advanced Artificial Intelligence
PDF
2021 HotChips TSMC Packaging Technologies for Chiplets and 3D_0819 publish_pu...
PDF
STKI Israel Market Study 2025 version august
PPTX
O2C Customer Invoices to Receipt V15A.pptx
A comparative study of natural language inference in Swahili using monolingua...
What is a Computer? Input Devices /output devices
The various Industrial Revolutions .pptx
A novel scalable deep ensemble learning framework for big data classification...
Hybrid model detection and classification of lung cancer
project resource management chapter-09.pdf
DASA ADMISSION 2024_FirstRound_FirstRank_LastRank.pdf
DP Operators-handbook-extract for the Mautical Institute
TechTalks-8-2019-Service-Management-ITIL-Refresh-ITIL-4-Framework-Supports-Ou...
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
1. Introduction to Computer Programming.pptx
NewMind AI Weekly Chronicles – August ’25 Week III
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
Module 1.ppt Iot fundamentals and Architecture
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
Zenith AI: Advanced Artificial Intelligence
2021 HotChips TSMC Packaging Technologies for Chiplets and 3D_0819 publish_pu...
STKI Israel Market Study 2025 version august
O2C Customer Invoices to Receipt V15A.pptx

“How can we face Facebook?”

  • 1. “ How can we face Facebook?” Conversations about web 2.0 and social networking PWA meeting - Rome, 18 March 2009 Federica Garbolino www.coreconsulting.it
  • 2. AGENDA What is Web 2.0? An overview Youtube and queen Rania Around Slideshare Face-book, social network and W.O.M. Second life Some implications and opportunities for marketing 2.0 Future trends
  • 3. “ Person of the year” TIME - 1982 “ Person of the year” TIME - 2006 THE STARTING POINT… Key words to say “web 2.0”: My internet; UGC (User Generated Content); P2P (Peer to Peer) collaboration
  • 4. 1999: CLUETRAIN MANIFESTO “ MARKETS ARE CONVERSATIONS” Customers are pro-sumers and “ consum-attore” and give more and more credibility to information coming from untraditional sources and media The roll out of Fiat 500 through conversations http://www.fiat500.com The DUCATI President blogging http://blog.ducati.com/ FLUEVOG: the most rated shoe is produced www.fluevog.com LEGO Mindstorm: Community of product building http://mindstorms.lego.com KRIPTONITE and the bug-fixing http://www.bikeforums.net/video/ Let the people do what they do better: talk
  • 5. 2004: TIM O’REILLY New York, Sept 2008 Web 2.0 is a social phenomena. It’s not an evolution of the web but a change of paradigm Over 1 million applications The power of people and new values : trust, credibility, simplicity, sharing, reputation
  • 6. WEB 2.0: EMBLEMS & NUMBERS MUVE – Second Life 16 millions of users The free encyclopaedia 60 million login per day; 6 million items 170 millions of video viewed per day 175 millions of users 30 millions of users (Dec 2008) Business networking Social broadcasting Social networking 133 mln of blog (Sept 2008) 120.000 new blogs a day Storytelling
  • 7. YOU TUBE AND QUEEN RANIA http://www.youtube.com/watch?v=zAmJlUdjSKk&feature=channel http://www.youtube.com/ watch ?v=JPcw3fLeBHM&feature=channel
  • 8. USER GENERATED & SHARED CONTENT Collaborative filmmaking Photo-sharing Slide sharing Social advertising
  • 10. FACEBOOK, SOCIAL NETWORK AND W.O.M. “ Word Of Mouth” (WOM) mechanisms spread online a message “like a virus” According to Paul Marsden from the marketing company ClickAdsor.com, today word of mouth impacts 50% of consumer decisions in respect to 30 years ago Online, the consumer opinion influences the reputation of a product and service, and therefore, other consumer choices as well Companies do not simply make advertising on social networks but exploit the dynamics and the viral aspects of the social networks to promote a brand, an event, a product Mark Zuckerberg
  • 11. SECOND LIFE It’s a MUVE (Multi-Users Virtual Environment) in 3D, powered by Linden Lab It’s a conversational marketplace Users interact with each other and “live” through their avatar, move by teletransporting, chat and meet in the different lands of SL. Video del progetto ARGON (community in Second Life) http://www.youtube.com/watch?v=-K60kAcapoc&eurl=http%3A%2F%2F
  • 12. MARKETING 2.0 New profiles emerge (i.e. reloaded/multichannel consumers are over 5,5 million people) and new consumers’ targets (i.e. digital natives ) The market is saturated with information In 2008 Italian companies that invested in internet advertising grew by 11%, Mobile advertising grew by 19% Key words for success: Experience and participation against message exposure; Fun and enjoying; Listening , dialogue, involvement, co-design against broadcasting advertising; Integrated and pervasive multichannel strategy; Trust and transparency; Community of passions/tribe Life-style data-catching; personalization of messages New advertising media mix . THE MARKETING STRATEGY MUST RETHINK THE WAY TO COMMUNICATE AND MANAGE THE CUSTOMER RELATIONSHIP
  • 13. SOME OPPORTUNITIES TO RE-NEW MARKETING CHANNELS Unconventional Marketing GUERRILLA MARKETING Stickering – Environmental installations– On the road theaters– Flash Mobs – Cross-media games SOCIAL MEDIA MARKETING Building a presence in online social network (Facebook, MySpace, YouTube, Twitter…) VIRAL/BUZZ MARKETING Teaser, viral game, WOM, endorsement CONVERSATIONAL MARKETING Blog, communities, rating, social tagging AMBIENT MARKETING Dressing the space/ urban furnishing USER-GENERATED MARKETING Involve customers in the creation of the message or product design (crowdsourcing) PROXIMITY MARKETING Spread contents and services in close relation to a geographic location. Physical tagging, semacode.
  • 14. THE SCENARIO THAT AWAITS US UNPREDICTABLE UBIQUITOUS VIRAL SIMPLE WEB 3.0 social networking mobile interactions internet of where/of things
  • 15. THE MACHINE IS US/ING US FROM 3.17 http://www.youtube.com/ watch ?v=NLlGopyXT_g
  • 16. THANKS FOR YOUR ATTENTION LET’S OPEN THE DEBATE! To continue the conversation on the web [email_address]