The document discusses strategies for architecting WebRTC applications, outlining three primary approaches: building to the WebRTC standard, using open source media servers, or utilizing CPaaS (Communications Platform as a Service). It highlights key components, such as STUN/TURN servers, application signaling, and different server architectures like SFUs and MCUs for scaling applications. Additionally, it provides considerations for specific use cases like 1-1 video chats, group chats, and live interactive broadcasting.