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How	
  to	
  Price	
  Your	
  Mobile	
  App	
  
Claire McGregor
Co-founder, Appbot.co
Pricing	
  is	
  hard.	
  REALLY	
  hard.	
  
The	
  three	
  most	
  important	
  
lessons	
  I’ve	
  learnt	
  about	
  pricing.	
  
#1	
  
	
  
Make	
  sure	
  there’s	
  a	
  market	
  BEFORE	
  
you	
  “perfect”	
  your	
  pricing.	
  
#2	
  	
  
	
  
AcLvely	
  seek	
  feedback	
  from	
  
day	
  1.	
  
#3	
  
	
  
Focus	
  on	
  building	
  something	
  
great	
  first,	
  then	
  moneLze.	
  
That	
  is	
  the	
  quesLon	
  ☺
To	
  free	
  or	
  not	
  to	
  free?	
  
What	
  are	
  the	
  opLons?	
  
Completely	
  free	
  
Freemium	
  
Paid	
  upfront	
  
Paymium	
  
FREE	
  
Rules	
  of	
  thumb	
  
Paid	
  and	
  Paymium	
  dominate	
  for:	
  	
  
•  Business	
  
•  Produc-vity	
  
•  U-lity	
  	
  
Free	
  or	
  Freemium	
  dominate	
  for:	
  	
  
•  Entertainment	
  
•  Lifestyle	
  
•  Games	
  
•  Content	
  
Business	
  models	
  for	
  free	
  apps	
  
Freemium	
  model	
  
•  In-­‐App	
  Purchases	
  
•  One-­‐off	
  or	
  
•  Recurring	
  (subscrip-ons)	
  
Completely	
  Free,	
  needs	
  revenue	
  
•  Ads	
  
•  Directly	
  generate	
  revenue	
  and	
  	
  
•  Act	
  as	
  conversion	
  lever	
  to	
  
upgrade/move	
  to	
  paid	
  (freemium)	
  
•  Possibly	
  endangered	
  species!	
  
Completely	
  free,	
  no	
  revenue	
  
requirements	
  
•  Revenue	
  derived	
  elsewhere	
  
•  Maybe	
  app	
  is	
  not	
  core	
  product	
  	
  
•  Goals	
  are	
  around	
  convenience	
  &	
  
engagement	
  
•  Examples:	
  Banking	
  apps,	
  remote	
  
control	
  apps	
  
Pros	
  &	
  Cons	
  of	
  free	
  
Pros	
  
•  Lowers	
  barrier	
  to	
  download	
  
Cons	
  
•  Need	
  high	
  download	
  volume	
  
to	
  make	
  significant	
  revenue	
  
•  Lose	
  free	
  as	
  a	
  promo-onal	
  
lever	
  
•  Easy	
  to	
  give	
  too	
  much	
  away	
  
•  Greater	
  compe--on	
  
•  Expect	
  lower	
  ra-ngs	
  
•  Can	
  take	
  longer	
  to	
  recoup	
  
development	
  costs	
  
“92%	
  of	
  revenue	
  on	
  the	
  App	
  Store	
  is	
  from	
  
freemium	
  apps,	
  yet	
  they	
  account	
  for	
  only	
  11%	
  
of	
  the	
  apps	
  on	
  the	
  app	
  store.”	
  
	
  
-­‐	
  Dan	
  Counsell,	
  Realmac	
  -­‐	
  
For	
  apps	
  that	
  need	
  to	
  generate	
  $	
  
The	
  free	
  Litmus	
  test	
  
Is	
  your	
  app	
  inherently	
  viral?	
  	
  
Inherently	
  viral	
  apps	
  
require	
  users	
  to	
  
connect	
  with	
  others	
  
to	
  be	
  valuable.	
  
	
  
Examples:	
  
Social	
  media	
  apps,	
  	
  
VOIP	
  apps,	
  	
  
mulLplayer	
  games.	
  
They	
  aggressively	
  
push	
  you	
  to	
  connect	
  
with	
  others	
  in	
  their	
  
onboarding…	
  
…	
  in	
  any	
  way	
  possible	
  
Because	
  the	
  app	
  has	
  
no	
  value	
  if	
  you	
  use	
  it	
  
alone.	
  
	
  
These	
  apps	
  are	
  made	
  
for	
  freemium,	
  but	
  are	
  
relaLvely	
  rare.	
  
Is	
  your	
  app	
  highly	
  shareable	
  and	
  
in	
  high	
  demand?	
  
Think	
  music	
  apps,	
  collaboraLve	
  apps…	
  
Sharing	
  isn’t	
  necessary,	
  
but	
  it	
  adds	
  value.	
  	
  
	
  
If	
  users	
  don’t	
  have	
  to	
  
share	
  to	
  get	
  value,	
  high	
  
demand	
  is	
  even	
  more	
  
important	
  to	
  ensure	
  
enough	
  scale	
  for	
  
freemium.	
  
Will	
  your	
  conversion	
  lever	
  be	
  
encountered	
  by	
  many	
  users,	
  
many	
  Lmes?	
  
Think	
  call	
  credits,	
  virtual	
  gambling	
  chips	
  
Only	
  2-­‐5%	
  of	
  your	
  users	
  will	
  ever	
  
make	
  a	
  purchase.	
  	
  
	
  
You	
  need	
  both	
  volume	
  and	
  frequency	
  
to	
  make	
  significant	
  revenue.	
  
	
  
Not	
  sure?	
  
Test	
  &	
  Measure	
  $$.	
  
Top	
  10	
  Lps	
  for	
  awesome	
  IAPs	
  
Goal:	
  IAP	
  users	
  	
  
…that	
  change	
  your	
  boaom	
  line	
  
Chart	
  from	
  “How	
  I	
  Got	
  2.3	
  million	
  downloads	
  (without	
  spending	
  a	
  cent	
  on	
  marke>ng)”	
  	
  By	
  Stuart	
  Hall	
  
Not	
  this…	
  
How	
  to	
  get	
  from	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  to	
  	
  
#1	
  Make	
  the	
  free	
  version	
  valuable	
  
(enough).	
  
#2	
  Use	
  feature	
  requests	
  for	
  ideas	
  
#3	
  Diao	
  compeLtors	
  feature	
  
requests	
  
Solve	
  a	
  compe-tor’s	
  pain	
  point	
  and	
  you	
  have	
  a	
  chance	
  to	
  
make	
  money	
  and	
  grab	
  some	
  market	
  share	
  J	
  
#4	
  Leverage	
  most	
  loved	
  feature	
  
#4	
  Leverage	
  most	
  loved	
  feature…	
  cont’d	
  
The	
  fine	
  print:	
  
	
  
•  Make	
  sure	
  you	
  grandfather	
  old	
  users	
  
•  Be	
  careful	
  not	
  to	
  remove	
  the	
  value	
  of	
  
the	
  free	
  version	
  
#5	
  Prompt	
  IAPs	
  aher	
  a	
  “wow”	
  
moment	
  
Happy	
  users	
  are	
  much	
  more	
  likely	
  to	
  convert!	
  
#6	
  Primarily	
  target	
  most	
  engaged	
  
users	
  
#7	
  Look	
  for	
  consumable	
  
product	
  opportuniLes	
  
#8	
  Offer	
  bundles	
  
#9	
  Test	
  different	
  price	
  points	
  for	
  
each	
  IAP	
  
Op-mize	
  each	
  IAP	
  price	
  point	
  for	
  max	
  revenue.	
  
#10	
  Timing	
  is	
  everything	
  
•  Avoid	
  interrup-ng	
  users	
  
•  Prompt	
  an	
  upgrade	
  AFTER	
  a	
  user	
  sees	
  value	
  
Pricing	
  Apps	
  for	
  SaaS	
  
Products	
  
Two	
  key	
  decisions	
  
Free	
  or	
  paid	
  download?	
  
Offer	
  subscripLons	
  as	
  IAP?	
  	
  
$0.99	
  
+	
  
Consider	
  Free	
  download	
  if:	
  
Access	
  on	
  mobile	
  adds	
  value	
  
The	
  App	
  Store	
  could	
  be	
  useful	
  
for	
  product	
  discovery	
  
Should	
  I	
  offer	
  my	
  subscripLons	
  as	
  
an	
  IAP?	
  
Yes	
  if…	
  
•  App	
  is	
  core	
  product	
  
•  Increase	
  in	
  conversions	
  &	
  revenue	
  >	
  revenue	
  
share	
  taken	
  by	
  app	
  store	
  
•  You	
  have	
  the	
  tech	
  to	
  support	
  it	
  
How	
  much	
  do	
  I	
  charge?	
  
Paid	
  download	
  benchmarks	
  
Book
1%
Business
4%
Education
4%
Entertainment
5%
Food & Drink
1%
Games
45%
Health & Fitness
7%
Lifestyle
1%
Medical
1%
Music
2%
Navigation
1%
News
1%
Photo & Video
12%
Productivity
4%
Reference
3%
Social Networking
1%
Travel
1%
Utilities
9%
Weather
3%
Top 200 Paid Apps by Category (USA)
$0.99
36%
$1.99
18%
$2.99
18%
$3.99
11%
$4.99
10%
$5.99
1%
$6.99
2%
$7.99
1%
$9.99
2%
$15.99
1%
Download prices of Top 200 Paid Apps (USA)
$0.99
49%
$1.99
14%
$2.99
14%
$3.99
3%
$4.99
12%
$6.99
5%
$7.99
2%
$15.99
1%
Prices of Games in Top 200 Paid chart (USA)
$0.99
35%
$1.99
9%
$2.99
26%
$3.99
26%
$4.99
4%
Top Paid Photo & Video App
Prices (23 apps)
$0.99
41%
$1.99
35%
$2.99
12%
$3.99
6%
$4.99
6%
Top Paid Utility App Prices
(17 apps)
$0.99
7%
$1.99
31%
$2.99
31%
$3.99
23%
$4.99
8%
Top Paid Health & Fitness
App Prices (13 apps)
IAP	
  benchmarks	
  
Business
0%
Education
2%
Entertainment
4%
Finance
0%
Games
74%
Health & Fitness
1%
Lifestyle
0%
Medical
1%
Music
6%
News
1%
Productivity
2%
Social Networking
8%
Sports
1%
Top Grossing Apps by category USA
Paid
2%
Free
98%
Top Grossing Apps Free vs Paid Download
$0.00
$50.00
$100.00
$150.00
$200.00
$250.00
$300.00
$350.00
IAP Prices in Top Grossing Apps (USA)
$4.99
16%
$9.99
13%
$0.99
11%
$19.99
9%$1.99
9%
$2.99
7%
$99.99
5%
$49.99
4%
$3.99
3%
$7.99
2%
$14.99
2%
$29.99
2%
$39.99
2%
$24.99
1%
$59.99
1%
$11.99
1%
$6.99
1%
$5.99
1%
$12.99
1%
$8.99
1%
$79.99
1%
$34.99
1%
$13.99
1% $16.99
1%
$74.99
0%
Other (32
price
points)
4%
IAP Prices in Top Grossing Apps (USA)
$0.00
$20.00
$40.00
$60.00
$80.00
$100.00
$120.00
Top Grossing Games IAP Prices
4.99
18%
9.99
14%
0.99
13%
19.99
11%
1.99
10%
2.99
7%
99.99
6%
49.99
5%
3.99
3%
29.99
2%
7.99
2%
14.99
2%
6.99
1%
39.99
1%
24.99
1%
5.99
1%
8.99
1%
13.99
1% 34.99
1%
Other (26 price points)
4%
IAP Prices in Top Grossing Games Apps (USA)
$9.99
9%
$4.99
7%
$2.99
6%
$59.99
6%
$7.99
6%
$11.99
5%
$1.99
5%
$39.99
4%
$99.99
4%
$19.99
4%
$12.99
3%
$79.99
3%
$24.99
3%
$3.99
3%
$49.99
3%
$14.99
3%
$0.99
2%
$29.99
2%
$5.99
2%
$22.99
2%
$74.99
1%
$38.99
1%
$34.99
1%
$8.99
1%
$25.99
1%
$23.99
1%
$16.99
1%
Other
10% (14 price points)
IAP Prices in Top Grossing Non-Games Apps
(USA)
$0.00
$20.00
$40.00
$60.00
$80.00
$100.00
$120.00
$140.00
$160.00
$180.00
$200.00
Top Grossing Social Networking Apps IAP Prices
$0.00
$20.00
$40.00
$60.00
$80.00
$100.00
$120.00
Top Grossing Music Apps IAP Prices
IAP	
  summary	
  
•  Freemium	
  works	
  at	
  this	
  scale	
  
•  $4.99,	
  $9.99,	
  $0.99	
  or	
  $19.99	
  are	
  the	
  most	
  
common	
  price	
  points	
  for	
  game	
  IAPs	
  
•  SaaS	
  models	
  very	
  common	
  in	
  Non-­‐games	
  
•  Keep	
  it	
  <$20	
  if	
  you’re	
  building	
  a	
  music	
  app	
  
 
	
  
	
  
Tweet	
  me,	
  maybe?	
  	
  
@clairesayshi	
  
@AppbotX	
  
	
  
Read	
  more:	
  blog.appbot.co	
  

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