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How to visualize your AR idea by Rapid Prototyping
I’m
Yu Hata
Linkedin
I have been leading Tokyo-
based AR studio
Designium for more than
15 years, and has been
creating immersive
experiences in the AR field
under philosophy of "No
Experiment No Experience"
for the past years in
Designium.
Designium is…
Designium Inc.
Designium is a technology-
driven AR studio that specializes
in creating new immersive AR
experiences.
Our primary focus lies in
developing diverse applications
that integrate augmented reality
(AR) and visual positioning
systems (VPS).
Additionally, we are actively
exploring the potential of AR
glasses in real-world practical
applications.
Tokyo office
〒141-0031
3F, 2-25-1, Nishi-gotanda,Shinagawa-ku, Tokyo, Japan
Aizu office
〒 965-0872
ICT Office Building (Smart City AiCT) 3-2, 1−77,
Higashisakaemachi, Aizuwakamatsu, Fukushima, Japan
Office
Contact
Email
contact_dsn@designium.jp
Likedin
https://www.linkedin.com/company/thedesignium/
Designium is…
Niantic Lightship
Winter Challenge
|| Awards
Niantic Lightship​
Template Award​
ARCore​ Geospatial API​ Challenge
|| Partnarship
1st 1st
3rd
2nd
Shared AR x Ingress Challenge
Designium is an
award-winning
technology and design
company that
merges technology
and creativity to
create new AR
experiences.
Designium is…
Designium is…
We have developed few hundreds of prototypes in past
years.
Why Prototyping?
Why do we need prototyping for AR?
Biggest advantage of prototyping is that we can
evaluate your idea with minimum cost before you
actually start developing final apps.
Cost of developing final AR app is mostly high.
This is why we need prototyping for AR.
In order to decrease risk of wasting your budget,
it’s better to have a phase of prototyping to
evaluate your idea.
By Simon
Sinek
How Prototyping?
Methods of Prototyping for AR
Paper Prototyping Video Storyboard Working Prototyping
Speed + - -→0
Cost + - -→0
Understanding 0 + +
Evaluate core value of UX - 0 +
Evaluate technical feasibility - - +
AR is a technology that uses visual information from a device to provide new experiences.
Since the value of the experience is enjoyed on a specific device, it is necessary to build a
working app-based prototype on an actual device to evaluate the idea.
Unlike simple systems or static designs, AR provides users with an interactive and
immersive experience.
Besides it’s very difficult to simulate AR on computer because AR is experience with mix of
real world. That’s why, without app-based prototyping, you can’t accurately evaluate the
technology and experience, and it can be difficult to understand the potential value of the
How Prototyping?
Methods of Prototyping for AR
Paper Prototyping Video Storyboard Working Prototyping
Speed + - -→0
Cost + - -→0
Understanding 0 + +
Evaluate core value of UX - 0 +
Evaluate technical feasibility - - +
AR is a technology that uses visual information from a device to provide new experiences.
Since the value of the experience is enjoyed on a specific device, it is necessary to build a
working app-based prototype on an actual device to evaluate the idea.
Unlike simple systems or static designs, AR provides users with an interactive and
immersive experience.
Besides it’s very difficult to simulate AR on computer because AR is experience with mix of
real world. That’s why, without app-based prototyping, you can’t accurately evaluate the
technology and experience, and it can be difficult to understand the potential value of the
What Prototyping?
Types of AR Prototyping
Based on our tremendous experience, we have “Designium Method” of prototyping. In the
method, we categorize “Working AR Prototyping” into 3 types as follows.
Input Goal Output Note
Type1
Technical Feasibility
What to want to achieve
Determine if it is
technically feasible
Specific function only
Type2
Concept Expansion
Specific Technology
or Device
Creating Use Case
Specific function with
minimum visuals
Next for Type3
Type3
User Experience
Evaluation
Hypothesis of Core UX
Technically feasible
Evaluate the Core UX
Minimum functions with
minimum visuals
Flow of each type
Technical Feasibility
Based on technical issues, Type1 is to research technologies it might solve the issues and create
functional mockup to evaluate the technical feasibility.
It’s only about technical feasibility so that It’s just functional. no visual.
Input Goal Output
Type1
Technical Feasibility
What to want to achieve
Determine if it is technically
feasible
Specific function only
Research
Technical issues
Available Technologies
Fix Approach
Based on the research, determine
which technology to try
Develop Evaluate
Flow of each type
Concept Expansion
Input Goal Output Note
Type2
Concept Expansion
Specific Technology
or Device
Creating Use Case
Specific function with
minimum visuals
Type3 would be next step
Research
Research and evaluate about
specific technology and device
Brainstorming
Based on the research,
creating ideas of prototypes
Develop Evaluate
Fix Spec
Type2 is to create new experience with specific technology or device. In other words, the purpose
of Type2 is to create useful experience which is same as “Use Case”.
To evaluate the “Use Case”, the prototype on Type2 should have specific functions with minimum
visuals.
Flow of each type
User Experience Evaluation
Input Goal Output
Type3
User Experience Evaluation
Hypothesis of Core UX
Technically feasible
Evaluate the Core UX
Minimum functions with minimum
visuals
Understand
Hypothesis of Core UX
Technology
Consider details
Based on the understanding,
fix what and how to develop
Develop Evaluate
The purpose of Type3 is to evaluate if hypothesis of specific user experience is valuable or not. In
order for the evaluation, prototype with minimum functions and visuals must be needed to create.
Ex. Type1
Technical Feasibility
Input Goal Output
Challenge if we can segment
real world by Lightship ARDK
What kinds of things we can
segment
Function to segment
Overview
Clarify if Lightship ARDK allows for consistent segmentation across
both iOS and Android platforms?
How
Detect the height and area of real-world objects using the Meshing
feature, and categorize them based on the calculated results.
Evaluation
We found that it’s possible to segment with a certain level of accuracy.
Ex. Type2
Concept Expansion on specific
technology
Input Goal Output
Demand to create new use
case with Geospatial API
Create useful experience with
Geospatial API
Working prototype app to try
the experience
Overview
We created this prototype after brainstorming over the use cases of the
Google Geospatial API. We explored the direction of turning navigation
into entertainment and came up with this prototype.
Evaluation
It's considered a highly effective approach in a hands-free world of AR
glasses. On the flip side, we understand that continuously holding up a
smartphone can be quite a physically stressful.
Ex. Type2
Concept Expansion on specific device
Input Goal Output
Request to explore potential of
hand tracking feature
Create use case and evaluate
what good/challenge
Working prototype to use the
feature on Snapdragon Spaces
Overview
We've developed a use case for Qualcomm
Snapdragon Spaces' HandTracking feature. Due to
the limitation that HandTracking is only possible
when hands are within the field of view, we designed
the experience to consciously bring the hands into
view by overlaying objects on them
Evaluation
This approach successfully demonstrated the
potential of HandTracking, leading to discussions
about developing it into a fully interactive gaming
experience."
Ex. Type3
Evaluate specific UX
Input Goal Output
Lighting Experience
Evaluate if the hypothesis
works good/challenge
Working prototype to
demonstrate the function
Overview
In line with the hypothesis that leveraging AR's unique ability to make
the invisible visible in the virtual realm could wow users, we created an
experience where illuminating virtual objects with a light makes them
appear.
Evaluation
The experience of virtual objects emerging as they‘re lit brought nice
experience, it’s linking naturally to the action of holding up a
smartphone. Additionally, the action of searching itself was fun, leading
to high praise and the potential for various creative projects."
Ex. Type3
Evaluate specific UX
Input Goal Output
Function to detect foot with
lidar sensor on smartphone
Evaluate if the function is
effective or not
Working prototype to
demonstrate the function
Overview
We developed a prototype based on the hypothesis that
utilizing Lidar sensors to capture depth data would enable not
only hand but also foot movement tracking. This led us to
consider interactions based on stepping as potentially effective.
Evaluation
The act of pointing a smartphone at an object felt natural, and
the excitement of something happening as a result of stepping
on it was a positive aspect of the interaction. However, one
challenge was that pointing the smartphone at our feet limited
our field of view, indicating a need for clever directing of the
user's gaze in the design.
Ex. Type3
Evaluate specific UX
Input Goal Output
Hypothesis AR would be
effective for meet-ups
Evaluate the hypothesis
Working prototypes to have the
experience on own devices
Overview
Utilizing Visual Positioning System, we hypothesized
that during meet-ups, each individual's location
could be visualized in AR, potentially offering an
effective solution. Based on this premise, we
developed a prototype.
Evaluation
In crowded areas, it proved to have a certain level of
effectiveness. However, some suggested that it
might be more useful in situations like when a small
child gets separated, rather than places where
people can easily communicate.
Ex. Mix
Mix types
Input Goal Output
ChatGPT + Geospatial API Create use case Working prototype
Overview
Envisioning a future where AR content is
automatically generated by AI, we developed
a prototype which AI autonomously creates a
Day Trip Tour, which can then be navigated
through AR.
Evaluation
Various use-case scenarios can be imagined.
Next Step Case 1
Overview
Having confirmed that
segmentation is technically
feasible, we developed two
prototypes leveraging this
capability.
One transforms the ceiling
into an aquarium, while the
other turns the walls into a
forest, from which insects fly
and land on specific pieces
of furniture.
In practice, these fall under
Type 3. They are examples
ranging from Type 1 to Type
3.
Next Step Case 2
Overview
We applied the concept of making navigation more entertaining
to an actual theme park.
By altering the items to be collected based on the destination,
we enhanced the entertainment factor and further demonstrated
its tangible potential.
Next Step Case 3
Overview
We developed a TimeMachine app that places
past videos in their original locations using AR,
allowing users to step back in time. Later, we
leveraged AR glasses for tourism purposes and
launched a TV program-linked app in collaboration
with a television network. Beyond tourism, the
project has been adapted for educational purposes
and is still ongoing.
Next Step Case 4
Overview
We realized the value of the AR FlashLight concept as a worthwhile
experience, so we moved forward and developed a final app suitable
for events. When the app recognizes a monument, the surroundings
transform into a Magical World where users can search for clues.
Next Step Case 5
Overview
Through UX evaluation, we identified the effectiveness of the Lidar-based Step interaction. With its
potential for various applications in mind, we developed a reusable module to facilitate its broader use.
Service by Designium
Our Rapid Prototyping service quickly turns your
ideas into AR working prototypes in just a few
weeks. Based of our AR/XR development
experience, we are able to achieve high-speed
production because we have created much
reusable assets. That means we can create the
prototype with minimum cost in the market.
The purpose is to accelerate the development of
your business’s product, brand, and business
model.

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How to visualize your AR idea by Rapid Prototype

  • 1. How to visualize your AR idea by Rapid Prototyping
  • 2. I’m Yu Hata Linkedin I have been leading Tokyo- based AR studio Designium for more than 15 years, and has been creating immersive experiences in the AR field under philosophy of "No Experiment No Experience" for the past years in Designium.
  • 3. Designium is… Designium Inc. Designium is a technology- driven AR studio that specializes in creating new immersive AR experiences. Our primary focus lies in developing diverse applications that integrate augmented reality (AR) and visual positioning systems (VPS). Additionally, we are actively exploring the potential of AR glasses in real-world practical applications. Tokyo office 〒141-0031 3F, 2-25-1, Nishi-gotanda,Shinagawa-ku, Tokyo, Japan Aizu office 〒 965-0872 ICT Office Building (Smart City AiCT) 3-2, 1−77, Higashisakaemachi, Aizuwakamatsu, Fukushima, Japan Office Contact Email contact_dsn@designium.jp Likedin https://www.linkedin.com/company/thedesignium/
  • 4. Designium is… Niantic Lightship Winter Challenge || Awards Niantic Lightship​ Template Award​ ARCore​ Geospatial API​ Challenge || Partnarship 1st 1st 3rd 2nd Shared AR x Ingress Challenge Designium is an award-winning technology and design company that merges technology and creativity to create new AR experiences.
  • 6. Designium is… We have developed few hundreds of prototypes in past years.
  • 7. Why Prototyping? Why do we need prototyping for AR? Biggest advantage of prototyping is that we can evaluate your idea with minimum cost before you actually start developing final apps. Cost of developing final AR app is mostly high. This is why we need prototyping for AR. In order to decrease risk of wasting your budget, it’s better to have a phase of prototyping to evaluate your idea. By Simon Sinek
  • 8. How Prototyping? Methods of Prototyping for AR Paper Prototyping Video Storyboard Working Prototyping Speed + - -→0 Cost + - -→0 Understanding 0 + + Evaluate core value of UX - 0 + Evaluate technical feasibility - - + AR is a technology that uses visual information from a device to provide new experiences. Since the value of the experience is enjoyed on a specific device, it is necessary to build a working app-based prototype on an actual device to evaluate the idea. Unlike simple systems or static designs, AR provides users with an interactive and immersive experience. Besides it’s very difficult to simulate AR on computer because AR is experience with mix of real world. That’s why, without app-based prototyping, you can’t accurately evaluate the technology and experience, and it can be difficult to understand the potential value of the
  • 9. How Prototyping? Methods of Prototyping for AR Paper Prototyping Video Storyboard Working Prototyping Speed + - -→0 Cost + - -→0 Understanding 0 + + Evaluate core value of UX - 0 + Evaluate technical feasibility - - + AR is a technology that uses visual information from a device to provide new experiences. Since the value of the experience is enjoyed on a specific device, it is necessary to build a working app-based prototype on an actual device to evaluate the idea. Unlike simple systems or static designs, AR provides users with an interactive and immersive experience. Besides it’s very difficult to simulate AR on computer because AR is experience with mix of real world. That’s why, without app-based prototyping, you can’t accurately evaluate the technology and experience, and it can be difficult to understand the potential value of the
  • 10. What Prototyping? Types of AR Prototyping Based on our tremendous experience, we have “Designium Method” of prototyping. In the method, we categorize “Working AR Prototyping” into 3 types as follows. Input Goal Output Note Type1 Technical Feasibility What to want to achieve Determine if it is technically feasible Specific function only Type2 Concept Expansion Specific Technology or Device Creating Use Case Specific function with minimum visuals Next for Type3 Type3 User Experience Evaluation Hypothesis of Core UX Technically feasible Evaluate the Core UX Minimum functions with minimum visuals
  • 11. Flow of each type Technical Feasibility Based on technical issues, Type1 is to research technologies it might solve the issues and create functional mockup to evaluate the technical feasibility. It’s only about technical feasibility so that It’s just functional. no visual. Input Goal Output Type1 Technical Feasibility What to want to achieve Determine if it is technically feasible Specific function only Research Technical issues Available Technologies Fix Approach Based on the research, determine which technology to try Develop Evaluate
  • 12. Flow of each type Concept Expansion Input Goal Output Note Type2 Concept Expansion Specific Technology or Device Creating Use Case Specific function with minimum visuals Type3 would be next step Research Research and evaluate about specific technology and device Brainstorming Based on the research, creating ideas of prototypes Develop Evaluate Fix Spec Type2 is to create new experience with specific technology or device. In other words, the purpose of Type2 is to create useful experience which is same as “Use Case”. To evaluate the “Use Case”, the prototype on Type2 should have specific functions with minimum visuals.
  • 13. Flow of each type User Experience Evaluation Input Goal Output Type3 User Experience Evaluation Hypothesis of Core UX Technically feasible Evaluate the Core UX Minimum functions with minimum visuals Understand Hypothesis of Core UX Technology Consider details Based on the understanding, fix what and how to develop Develop Evaluate The purpose of Type3 is to evaluate if hypothesis of specific user experience is valuable or not. In order for the evaluation, prototype with minimum functions and visuals must be needed to create.
  • 14. Ex. Type1 Technical Feasibility Input Goal Output Challenge if we can segment real world by Lightship ARDK What kinds of things we can segment Function to segment Overview Clarify if Lightship ARDK allows for consistent segmentation across both iOS and Android platforms? How Detect the height and area of real-world objects using the Meshing feature, and categorize them based on the calculated results. Evaluation We found that it’s possible to segment with a certain level of accuracy.
  • 15. Ex. Type2 Concept Expansion on specific technology Input Goal Output Demand to create new use case with Geospatial API Create useful experience with Geospatial API Working prototype app to try the experience Overview We created this prototype after brainstorming over the use cases of the Google Geospatial API. We explored the direction of turning navigation into entertainment and came up with this prototype. Evaluation It's considered a highly effective approach in a hands-free world of AR glasses. On the flip side, we understand that continuously holding up a smartphone can be quite a physically stressful.
  • 16. Ex. Type2 Concept Expansion on specific device Input Goal Output Request to explore potential of hand tracking feature Create use case and evaluate what good/challenge Working prototype to use the feature on Snapdragon Spaces Overview We've developed a use case for Qualcomm Snapdragon Spaces' HandTracking feature. Due to the limitation that HandTracking is only possible when hands are within the field of view, we designed the experience to consciously bring the hands into view by overlaying objects on them Evaluation This approach successfully demonstrated the potential of HandTracking, leading to discussions about developing it into a fully interactive gaming experience."
  • 17. Ex. Type3 Evaluate specific UX Input Goal Output Lighting Experience Evaluate if the hypothesis works good/challenge Working prototype to demonstrate the function Overview In line with the hypothesis that leveraging AR's unique ability to make the invisible visible in the virtual realm could wow users, we created an experience where illuminating virtual objects with a light makes them appear. Evaluation The experience of virtual objects emerging as they‘re lit brought nice experience, it’s linking naturally to the action of holding up a smartphone. Additionally, the action of searching itself was fun, leading to high praise and the potential for various creative projects."
  • 18. Ex. Type3 Evaluate specific UX Input Goal Output Function to detect foot with lidar sensor on smartphone Evaluate if the function is effective or not Working prototype to demonstrate the function Overview We developed a prototype based on the hypothesis that utilizing Lidar sensors to capture depth data would enable not only hand but also foot movement tracking. This led us to consider interactions based on stepping as potentially effective. Evaluation The act of pointing a smartphone at an object felt natural, and the excitement of something happening as a result of stepping on it was a positive aspect of the interaction. However, one challenge was that pointing the smartphone at our feet limited our field of view, indicating a need for clever directing of the user's gaze in the design.
  • 19. Ex. Type3 Evaluate specific UX Input Goal Output Hypothesis AR would be effective for meet-ups Evaluate the hypothesis Working prototypes to have the experience on own devices Overview Utilizing Visual Positioning System, we hypothesized that during meet-ups, each individual's location could be visualized in AR, potentially offering an effective solution. Based on this premise, we developed a prototype. Evaluation In crowded areas, it proved to have a certain level of effectiveness. However, some suggested that it might be more useful in situations like when a small child gets separated, rather than places where people can easily communicate.
  • 20. Ex. Mix Mix types Input Goal Output ChatGPT + Geospatial API Create use case Working prototype Overview Envisioning a future where AR content is automatically generated by AI, we developed a prototype which AI autonomously creates a Day Trip Tour, which can then be navigated through AR. Evaluation Various use-case scenarios can be imagined.
  • 21. Next Step Case 1 Overview Having confirmed that segmentation is technically feasible, we developed two prototypes leveraging this capability. One transforms the ceiling into an aquarium, while the other turns the walls into a forest, from which insects fly and land on specific pieces of furniture. In practice, these fall under Type 3. They are examples ranging from Type 1 to Type 3.
  • 22. Next Step Case 2 Overview We applied the concept of making navigation more entertaining to an actual theme park. By altering the items to be collected based on the destination, we enhanced the entertainment factor and further demonstrated its tangible potential.
  • 23. Next Step Case 3 Overview We developed a TimeMachine app that places past videos in their original locations using AR, allowing users to step back in time. Later, we leveraged AR glasses for tourism purposes and launched a TV program-linked app in collaboration with a television network. Beyond tourism, the project has been adapted for educational purposes and is still ongoing.
  • 24. Next Step Case 4 Overview We realized the value of the AR FlashLight concept as a worthwhile experience, so we moved forward and developed a final app suitable for events. When the app recognizes a monument, the surroundings transform into a Magical World where users can search for clues.
  • 25. Next Step Case 5 Overview Through UX evaluation, we identified the effectiveness of the Lidar-based Step interaction. With its potential for various applications in mind, we developed a reusable module to facilitate its broader use.
  • 26. Service by Designium Our Rapid Prototyping service quickly turns your ideas into AR working prototypes in just a few weeks. Based of our AR/XR development experience, we are able to achieve high-speed production because we have created much reusable assets. That means we can create the prototype with minimum cost in the market. The purpose is to accelerate the development of your business’s product, brand, and business model.