The document discusses an out-of-core method for constructing sparse voxel octrees (SVOs) from large polygon meshes, emphasizing the need for efficient data streaming due to memory constraints. It outlines a multi-step pipeline that includes voxelization, partitioning, and SVO construction, while utilizing Morton ordering for efficient memory handling. The results demonstrate the algorithm's ability to process large models quickly and efficiently, comparable to in-core methods, with future work suggested on integrating GPU methods.
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