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ID3 ALGORITHM
Abstract
• ID3 builds a decision tree from a fixed set of examples.
• Using this decision tree, future samples are classified.
• The example has several attributes and belongs to a class.
• The leaf nodes of the decision tree contain the class name whereas a non-leaf
node is a decision node.
• The decision node is an attribute test with each branch being a possible value of
the attribute.
• ID3 uses information gain to help it decide which attribute goes into a decision
node.
Algorithm
• Calculate the entropy of every attribute using the data set.
• Split the set into subsets using the attribute for which entropy is minimum (or
equivalently, information gain is maximum).
• Make a decision tree node containing that attribute.
• Recurse on subsets using remaining attributes.
Entropy and Information gain
• The entropy is a measure of the randomness in the information being processed.
• If the sample is completely homogeneous the entropy is zero and if the sample is
equally divided then it has entropy of one.
• Entropy can be calculated as:
Entropy(S) = ∑ – p(I) . log2p(I)
• The information gain is based on the decrease in entropy after a data-set is split
on an attribute.
• Information gain can be calculated as:
Gain(S, A) = Entropy(S) – ∑ [ p(S|A) . Entropy(S|A) ]
Decision tree for deciding if tennis is playable, using
data from past 14 days
Entropy(Decision) = – p(Yes) . log2p(Yes) – p(No) . log2p(No)
Entropy(Decision) = – (9/14) . log2(9/14) – (5/14) . log2(5/14)
= 0.940
Entropy
Wind factor on decision
• Wind attribute has two labels: weak and strong.
Gain(Decision, Wind) = Entropy(Decision) – [ p(Decision|Wind=Weak) .
Entropy(Decision|Wind=Weak) ] – [ p(Decision|Wind=Strong) . Entropy(Decision|Wind=Strong) ]
• We need to calculate (Decision|Wind=Weak) and (Decision|Wind=Strong) respectively.
Weak wind factor
• There are 8 instances for weak wind. Decision of 2 items
are no and 6 items are yes.
• Entropy(Decision|Wind=Weak) = – p(No) . log2p(No) –
p(Yes) . log2p(Yes)
Entropy(Decision|Wind=Weak) = – (2/8) . log2(2/8) – (6/8) . log2(6/8)
=0.811
Strong wind factor
• Here, there are 6 instances for strong wind. Decision is
divided into two equal parts.
Entropy(Decision|Wind=Strong) = – (3/6) . log2(3/6) – (3/6).log2(3/6)
= 1
Wind factor on decision
• Information Gain can be calculated as:
Gain(Decision, Wind) = Entropy(Decision) – [ p(Decision|Wind=Weak) . Entropy(Decision|Wind=Weak) ] –
[p(Decision|Wind=Strong) . Entropy(Decision|Wind=Strong) ]
= 0.940 – [ (8/14) . 0.811 ] – [ (6/14). 1]
= 0.048
Other factor on decision
On applying similar calculation on the other columns, we get:
• Gain(Decision, Outlook) = 0.246
• Gain(Decision,Temperature) = 0.029
• Gain(Decision, Humidity) = 0.151
Outlook
Sunny Overcast Rainy
Overcast outlook on decision
• Decision will always be yes if outlook
were overcast.
Outlook
Sunny Overcast Rainy
Yes
Sunny outlook on decision
We have 5 instances for sunny outlook.
Decision would be probably 3/5 percent no,
2/5 percent yes
• Gain(Outlook=Sunny|Temperature) = 0.570
• Gain(Outlook=Sunny|Humidity) = 0.970
• Gain(Outlook=Sunny|Wind) = 0.019
Outlook
Sunny
Overcast Rainy
Yes
Humidity
NormalHigh
• Decision will always be no when humidity is
high.
• Decision will always be yes when humidity is
normal.
Outlook
Sunny
Overcast Rainy
Yes
Humidity
NormalHigh
YesNo
Rain outlook on decision
Information gain for Rain outlook are:
• Gain(Outlook=Rain |Temperature) = 0.02
• Gain(Outlook=Rain | Humidity) = 0.02
• Gain(Outlook=Rain | Wind) = 0.971
Outlook
Sunny
Overcast
Rainy
Yes
Humidity
NormalHigh
YesNo
Wind
Strong Weak
• Decision will always be yes if wind
were weak and outlook were rain.
• Decision will always be no if wind
were strong and outlook were
rain.
Outlook
Sunny
Overcast
Rainy
Yes
Humidity
NormalHigh
YesNo
Wind
Strong Weak
No Yes
THANK YOU

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Id3 algorithm

  • 2. Abstract • ID3 builds a decision tree from a fixed set of examples. • Using this decision tree, future samples are classified. • The example has several attributes and belongs to a class. • The leaf nodes of the decision tree contain the class name whereas a non-leaf node is a decision node. • The decision node is an attribute test with each branch being a possible value of the attribute. • ID3 uses information gain to help it decide which attribute goes into a decision node.
  • 3. Algorithm • Calculate the entropy of every attribute using the data set. • Split the set into subsets using the attribute for which entropy is minimum (or equivalently, information gain is maximum). • Make a decision tree node containing that attribute. • Recurse on subsets using remaining attributes.
  • 4. Entropy and Information gain • The entropy is a measure of the randomness in the information being processed. • If the sample is completely homogeneous the entropy is zero and if the sample is equally divided then it has entropy of one. • Entropy can be calculated as: Entropy(S) = ∑ – p(I) . log2p(I) • The information gain is based on the decrease in entropy after a data-set is split on an attribute. • Information gain can be calculated as: Gain(S, A) = Entropy(S) – ∑ [ p(S|A) . Entropy(S|A) ]
  • 5. Decision tree for deciding if tennis is playable, using data from past 14 days
  • 6. Entropy(Decision) = – p(Yes) . log2p(Yes) – p(No) . log2p(No) Entropy(Decision) = – (9/14) . log2(9/14) – (5/14) . log2(5/14) = 0.940 Entropy
  • 7. Wind factor on decision • Wind attribute has two labels: weak and strong. Gain(Decision, Wind) = Entropy(Decision) – [ p(Decision|Wind=Weak) . Entropy(Decision|Wind=Weak) ] – [ p(Decision|Wind=Strong) . Entropy(Decision|Wind=Strong) ] • We need to calculate (Decision|Wind=Weak) and (Decision|Wind=Strong) respectively.
  • 8. Weak wind factor • There are 8 instances for weak wind. Decision of 2 items are no and 6 items are yes. • Entropy(Decision|Wind=Weak) = – p(No) . log2p(No) – p(Yes) . log2p(Yes) Entropy(Decision|Wind=Weak) = – (2/8) . log2(2/8) – (6/8) . log2(6/8) =0.811
  • 9. Strong wind factor • Here, there are 6 instances for strong wind. Decision is divided into two equal parts. Entropy(Decision|Wind=Strong) = – (3/6) . log2(3/6) – (3/6).log2(3/6) = 1
  • 10. Wind factor on decision • Information Gain can be calculated as: Gain(Decision, Wind) = Entropy(Decision) – [ p(Decision|Wind=Weak) . Entropy(Decision|Wind=Weak) ] – [p(Decision|Wind=Strong) . Entropy(Decision|Wind=Strong) ] = 0.940 – [ (8/14) . 0.811 ] – [ (6/14). 1] = 0.048
  • 11. Other factor on decision On applying similar calculation on the other columns, we get: • Gain(Decision, Outlook) = 0.246 • Gain(Decision,Temperature) = 0.029 • Gain(Decision, Humidity) = 0.151 Outlook Sunny Overcast Rainy
  • 12. Overcast outlook on decision • Decision will always be yes if outlook were overcast.
  • 14. Sunny outlook on decision We have 5 instances for sunny outlook. Decision would be probably 3/5 percent no, 2/5 percent yes • Gain(Outlook=Sunny|Temperature) = 0.570 • Gain(Outlook=Sunny|Humidity) = 0.970 • Gain(Outlook=Sunny|Wind) = 0.019
  • 16. • Decision will always be no when humidity is high. • Decision will always be yes when humidity is normal.
  • 18. Rain outlook on decision Information gain for Rain outlook are: • Gain(Outlook=Rain |Temperature) = 0.02 • Gain(Outlook=Rain | Humidity) = 0.02 • Gain(Outlook=Rain | Wind) = 0.971
  • 20. • Decision will always be yes if wind were weak and outlook were rain. • Decision will always be no if wind were strong and outlook were rain.

Editor's Notes

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