The document summarizes the sound design techniques used in the opening cutscene of the video game Onimusha 3: Demon Siege. It describes how orchestral music with a choir was used to convey the power and scale of a monster ship. Stinger sounds signified incoming enemies or the music kicking back in. Hitting and slashing sounds reflected the hack and slash fighting genre. The villain's voice was recorded with added reverb to make his voice sound booming and powerful. Production techniques included recording live orchestras and choirs, using stock sound effects, and applying audio effects like reverb virtually.