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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Borderlands2 - https://www.youtube.com/watch?v=rgeztXOt6yg
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The entire actionhappensinthe Hyperion’sbase (ormore specifically,‘Inthe
middle of HyperionBase withnochancestoescape’ – 0:47-0:51 – as saidby the guy
whocapturedthem),we know thisfromTinyTina whosaysat the beginning“soooo
one time Hyperioncaptured BrickandI”. It alsosignifiesthattheyaren’tthere
guestsbutprisoners. The areatheyare inemitsverysupresseddullsounds,seems
desolated,whichisjustfittingtothe positiontheyare in.
Theyhave drank ‘TruthJuice’(asmentionedbyTinain0:33), but Tinais still able to
trick Brickintothinkingthattheyare notin the place he thinkstheyare
(and theyactuallyare). At1:12 TinyTina signifiesthattheyare inthe ‘dungeonof
the evil wizard’.Atthe same time the change applies,the musicchangesaswell,
intomore melodic,heroicnotes.
These dull,quietsoundsof some windcouldhave
beendone withuse of VSTpluginsina software,
or recordedas fieldrecordingandthenmodified
ina software togive the sound.
Mood At firstthe atmosphere isgrave,because of lackof music,andthe background
noise.Itkeepsitsseriousnessto0:38, where Brickhas kindof a dizzynoise,Tina
shoutsat himand the Hyperionguythreatenshersaying‘youare luckyI don’thit
girls’.Afterthismomentwe canhearthe contrast of overall seriousnessandTina’s
and Brick’srecklessness (theyjoke aboutthe guywhocapturedthem).
The backgroundmelodychangeswhile Tina‘alters’the surrounding,butthe mood
keepsitsgravenessandspookinessuntil 1:24.Then the moodchangescompletely
intoa battle scene inside areal fantasyworldandstopsimmediatelyat2:47 when
the fightisalmostover.
Some parts of the music,whichappearsinthe
fantasypart I believewasmade withuse of
traditional instruments.
The other part waspossiblymade withMIDIand
VST instruments,orjustaltered.
Game genre First-PersonShooter,Action RPG(Role-PlayingGame)
In thiscutscene (since itshowshowTinastartedherfantasyworld) there isno
soundsof guns noranythingthat signifiesit’saFPSgame.
Noisesof metal armour,weapons,aswell as
spinningof some longheavyobjectwere probably
done witha studiorecording,Foleyartistry.If
there weren’tthe exactobjectusedforthis,there
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Firstindicatorof RPG genre isTina’sspeech(alongsidewithrisingepicmusic1:29-
2:00). Afterthatthe melodysoundsjustlike atheme fora fantasy/medieval
adventure,suitsalotto the beginningof afightingscene.Itgetslouderwithmore
instrumentsaddedwhenat2:18 we hear door/gate bangand faintrustle of metal
armour,as well asnoisesof some fantasybeasts(ghoul alike).
was probablysome experimentingwithwhat
givesoutsimilarsounds.
Narrative Narrative iscontinuouslytoldbyTinyTinawithrepliesof Brickandthe Hyperion
guy. She says theyare capturedby Hyperion(inamannerof a voice overat a very
start of the cutscene). She tricksBrickintothinkingthatinsteadof nothavinga
chance of escape (asthe Hyperionguysaidbefore),theyare inthe ‘Dungeonof the
evil wizard’,andshe isnotTina,but the Queenof Blowing-up-in-tonandhe isn’t
Brick,but the Siren.
Beingpersuadedthisway,Brickbelieveshe isphysicallyable tobreakthe chainsand
beatthe wizardaswell ashisallies. He doessoand the surroundingsgoback to
normal,where he freesTinaandtheybothcan go to the funeral,butfirstBrick
wantsto punch some orcs.
The whole dialogue hasbeenrecordedinstudio
withuse of actors’ voice acting.

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Sound design in computer games analysis work sheet - Borderlands 2

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Borderlands2 - https://www.youtube.com/watch?v=rgeztXOt6yg Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The entire actionhappensinthe Hyperion’sbase (ormore specifically,‘Inthe middle of HyperionBase withnochancestoescape’ – 0:47-0:51 – as saidby the guy whocapturedthem),we know thisfromTinyTina whosaysat the beginning“soooo one time Hyperioncaptured BrickandI”. It alsosignifiesthattheyaren’tthere guestsbutprisoners. The areatheyare inemitsverysupresseddullsounds,seems desolated,whichisjustfittingtothe positiontheyare in. Theyhave drank ‘TruthJuice’(asmentionedbyTinain0:33), but Tinais still able to trick Brickintothinkingthattheyare notin the place he thinkstheyare (and theyactuallyare). At1:12 TinyTina signifiesthattheyare inthe ‘dungeonof the evil wizard’.Atthe same time the change applies,the musicchangesaswell, intomore melodic,heroicnotes. These dull,quietsoundsof some windcouldhave beendone withuse of VSTpluginsina software, or recordedas fieldrecordingandthenmodified ina software togive the sound. Mood At firstthe atmosphere isgrave,because of lackof music,andthe background noise.Itkeepsitsseriousnessto0:38, where Brickhas kindof a dizzynoise,Tina shoutsat himand the Hyperionguythreatenshersaying‘youare luckyI don’thit girls’.Afterthismomentwe canhearthe contrast of overall seriousnessandTina’s and Brick’srecklessness (theyjoke aboutthe guywhocapturedthem). The backgroundmelodychangeswhile Tina‘alters’the surrounding,butthe mood keepsitsgravenessandspookinessuntil 1:24.Then the moodchangescompletely intoa battle scene inside areal fantasyworldandstopsimmediatelyat2:47 when the fightisalmostover. Some parts of the music,whichappearsinthe fantasypart I believewasmade withuse of traditional instruments. The other part waspossiblymade withMIDIand VST instruments,orjustaltered. Game genre First-PersonShooter,Action RPG(Role-PlayingGame) In thiscutscene (since itshowshowTinastartedherfantasyworld) there isno soundsof guns noranythingthat signifiesit’saFPSgame. Noisesof metal armour,weapons,aswell as spinningof some longheavyobjectwere probably done witha studiorecording,Foleyartistry.If there weren’tthe exactobjectusedforthis,there
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Firstindicatorof RPG genre isTina’sspeech(alongsidewithrisingepicmusic1:29- 2:00). Afterthatthe melodysoundsjustlike atheme fora fantasy/medieval adventure,suitsalotto the beginningof afightingscene.Itgetslouderwithmore instrumentsaddedwhenat2:18 we hear door/gate bangand faintrustle of metal armour,as well asnoisesof some fantasybeasts(ghoul alike). was probablysome experimentingwithwhat givesoutsimilarsounds. Narrative Narrative iscontinuouslytoldbyTinyTinawithrepliesof Brickandthe Hyperion guy. She says theyare capturedby Hyperion(inamannerof a voice overat a very start of the cutscene). She tricksBrickintothinkingthatinsteadof nothavinga chance of escape (asthe Hyperionguysaidbefore),theyare inthe ‘Dungeonof the evil wizard’,andshe isnotTina,but the Queenof Blowing-up-in-tonandhe isn’t Brick,but the Siren. Beingpersuadedthisway,Brickbelieveshe isphysicallyable tobreakthe chainsand beatthe wizardaswell ashisallies. He doessoand the surroundingsgoback to normal,where he freesTinaandtheybothcan go to the funeral,butfirstBrick wantsto punch some orcs. The whole dialogue hasbeenrecordedinstudio withuse of actors’ voice acting.