The document summarizes sounds used in the video game Saw 2 – Flesh&Blood. It analyzes 4 examples of sounds: 1) The setting introduces crackling TV and talking sounds, which would have been recorded voice overs and Foley artistry. 2) Mood conveys fear and struggling through screaming and movement sounds, which would be voice overs and studio recorded without background noise. 3) Genre is identified as horror/adventure based on pain and atmosphere sounds created by pure silence. 4) Narrative features a voice on TV, moving metal objects, and bad signal sounds created through Foley artistry and voice overs.