Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Dead island
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting At the beginning of the clip you hear serene but tragic type music and sounds of
screaming this would set the scene for something like a horror game where the
characters are running away from someone or something.
The sounds of screaming good have been create
using a high quality microphone so that when it
was played back it would come cross clear and
loud so that not further editing would have been
needed to enhance the sound
Mood The mood in the clip suggests that it is a sad and helpless mood put across by the
music that is used to create this particular mood also the mood of fear is put across
by the panting of what seems to be a little girl running away from a hoard to show
her fear and panic.
To create this music I think they used an orchestra
to for the music used in the video clip I then think
that the soundtrack would have been then put
into a sound editing software so that it wouldn’t
completely takeover the sounds used in the video.
Game genre The horror genre is shown through the small amount of sound used mixed with the
sounds of snarls and panting and screams this would lead to suggest that the game
will have a lot of jump scare and having you run from your enemy.
The snarls and panting would of been made using
a high quality microphone and edited later to
change pitch and depth and maybe distance so it
isn’t so direct and closer then it should be.
Narrative The narrative in this video clip would suggest that the games story is about surviving
a zombie apocalypse and being able to fight them back when needing to. Also I think
it will be about escaping as it would seem that the running sounds show there trying
to escape from the horror at large. The music suggests that the story will be a
desperate battle and struggle to be free.
the soundtrack would have been created for this
story so that it could have fit perfectly into the
narrative of the game and I think the production
techniques used for the soundtrack would have
been in a sound editing system so that it would
have been made quieter to set more of a mood
for the story
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

More Related Content

DOCX
Ig1 task 2 analysis work sheet gears of war 3
DOCX
Ig1 task 2 analysis work sheet skyrim
DOCX
Ig1 task 2 analysis worksheet crash bandicoot
DOCX
Dark souls analysis
DOCX
Ig1 task 2 analysis work sheet borderlands 2
DOCX
Gears of war analysis
DOCX
Fable 3 analysis
DOCX
Arkham city analysis
Ig1 task 2 analysis work sheet gears of war 3
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis worksheet crash bandicoot
Dark souls analysis
Ig1 task 2 analysis work sheet borderlands 2
Gears of war analysis
Fable 3 analysis
Arkham city analysis

What's hot (18)

RTF
Ig1 task 2 analysis work sheet
DOCX
How you think the sound in your chosen example has been produced resi
DOCX
Ig1 task 2 analysis work sheet assassins creed 3
DOCX
Ig1 task 2 analysis work sheet (2)
DOCX
Skyrim analysis
DOCX
The last of us
DOCX
Ig1 task 2 analysis work sheet 8rty
DOCX
Rainbow six seige
DOCX
Ig1 task 2 analysis work sheet21
DOCX
Bloodborne
DOCX
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
DOCX
Cod ghosts analysis
ODT
Cut Sequence Analysis 1
DOCX
Ig1 task 2 analysis work sheet 3
DOCX
Infamous
DOCX
Ig1 task 2 analysis work sheet (1)
DOCX
Ig1 task 2 analysis work sheet 3
ODT
Cut Sequence 3
Ig1 task 2 analysis work sheet
How you think the sound in your chosen example has been produced resi
Ig1 task 2 analysis work sheet assassins creed 3
Ig1 task 2 analysis work sheet (2)
Skyrim analysis
The last of us
Ig1 task 2 analysis work sheet 8rty
Rainbow six seige
Ig1 task 2 analysis work sheet21
Bloodborne
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Cod ghosts analysis
Cut Sequence Analysis 1
Ig1 task 2 analysis work sheet 3
Infamous
Ig1 task 2 analysis work sheet (1)
Ig1 task 2 analysis work sheet 3
Cut Sequence 3
Ad

Viewers also liked (10)

DOCX
Ig1 task 2 analysis work sheet halo reach ending
DOCX
Multi tracking
DOCX
Ig1 task 2 analysis work sheet bioshock infinite
DOCX
Ig1 task 2 analysis work sheet assassins creed 4
DOCX
Ig1 task 2 analysis work sheet halo 3
DOCX
Sound effect manipulation word 4
DOCX
Ig1 task 2 analysis work sheet gears of war 2
DOCX
Rhl sound generation_4
DOCX
Sound effect manipulation word 5
DOCX
Sound effect manipulation word 6
Ig1 task 2 analysis work sheet halo reach ending
Multi tracking
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet assassins creed 4
Ig1 task 2 analysis work sheet halo 3
Sound effect manipulation word 4
Ig1 task 2 analysis work sheet gears of war 2
Rhl sound generation_4
Sound effect manipulation word 5
Sound effect manipulation word 6
Ad

Similar to Ig1 task 2 analysis work sheet dead island (20)

DOCX
Dead space the review/thing by liam the king
DOCX
Analysis 3
DOCX
Ig1 task 2 analysis work sheet halo 4 opening
DOCX
Skyrim analysis
DOCX
Ig1 task 2 analysis work sheet 6
DOCX
Jake sound design in computer games analysis work sheet saw 2
DOCX
Ig1 task 2 analysis work sheet sonic generations finnished
DOCX
Fallout 3
DOCX
Ig1 task 2 analysis work sheet 967
DOCX
Unit 73 Task 2
DOCX
Ig1 task 2 analysis work sheet (2)
DOCX
Ig1 task 2 analysis work sheet american mcgee's alice
DOCX
Task 2 work number 6
DOCX
The last of us sound analyse
DOCX
Ig1 task 2 analysis work sheet 5
DOCX
IG1 task 2 analysis work sheet GTA 5
DOCX
Ig1 task 2 analysis work sheet 5
DOCX
Ig1 task 2 analysis work sheet 3
DOCX
Ig1 task 2 analysis work sheet 5
DOCX
Force unleashed 2 analysis
Dead space the review/thing by liam the king
Analysis 3
Ig1 task 2 analysis work sheet halo 4 opening
Skyrim analysis
Ig1 task 2 analysis work sheet 6
Jake sound design in computer games analysis work sheet saw 2
Ig1 task 2 analysis work sheet sonic generations finnished
Fallout 3
Ig1 task 2 analysis work sheet 967
Unit 73 Task 2
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet american mcgee's alice
Task 2 work number 6
The last of us sound analyse
Ig1 task 2 analysis work sheet 5
IG1 task 2 analysis work sheet GTA 5
Ig1 task 2 analysis work sheet 5
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 5
Force unleashed 2 analysis

More from halo4robo (20)

PPTX
Production log
DOCX
Evaluation v1
DOC
Unit67 land e_checklist_271113
DOCX
Schedules
PPTX
Android escape
DOCX
Sound programme process
DOCX
Planning
DOCX
Robert h l ig2 task 1 work sheet v3
DOCX
Evaluation v1
PPTX
Production log v1
DOCX
Schedules complete
DOCX
Remedy games
PPTX
Fmp pitch
DOCX
Data collation from my survey
DOCX
Survey
DOCX
Survey
PPTX
Fmp pitch
DOCX
Moodboard
DOCX
Brain storm
DOCX
Futuristic city moodboard
Production log
Evaluation v1
Unit67 land e_checklist_271113
Schedules
Android escape
Sound programme process
Planning
Robert h l ig2 task 1 work sheet v3
Evaluation v1
Production log v1
Schedules complete
Remedy games
Fmp pitch
Data collation from my survey
Survey
Survey
Fmp pitch
Moodboard
Brain storm
Futuristic city moodboard

Recently uploaded (20)

PDF
Myanmar Dental Journal, The Journal of the Myanmar Dental Association (2013).pdf
PDF
FORM 1 BIOLOGY MIND MAPS and their schemes
PDF
My India Quiz Book_20210205121199924.pdf
PPTX
A powerpoint presentation on the Revised K-10 Science Shaping Paper
PPTX
What’s under the hood: Parsing standardized learning content for AI
PDF
semiconductor packaging in vlsi design fab
PDF
Race Reva University – Shaping Future Leaders in Artificial Intelligence
PDF
Empowerment Technology for Senior High School Guide
PDF
LIFE & LIVING TRILOGY - PART (3) REALITY & MYSTERY.pdf
PDF
BP 505 T. PHARMACEUTICAL JURISPRUDENCE (UNIT 2).pdf
PDF
Hazard Identification & Risk Assessment .pdf
PPTX
Computer Architecture Input Output Memory.pptx
PDF
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
PDF
Skin Care and Cosmetic Ingredients Dictionary ( PDFDrive ).pdf
PDF
CRP102_SAGALASSOS_Final_Projects_2025.pdf
PDF
English Textual Question & Ans (12th Class).pdf
PDF
LIFE & LIVING TRILOGY- PART (1) WHO ARE WE.pdf
PPTX
B.Sc. DS Unit 2 Software Engineering.pptx
PDF
LEARNERS WITH ADDITIONAL NEEDS ProfEd Topic
PPTX
Unit 4 Computer Architecture Multicore Processor.pptx
Myanmar Dental Journal, The Journal of the Myanmar Dental Association (2013).pdf
FORM 1 BIOLOGY MIND MAPS and their schemes
My India Quiz Book_20210205121199924.pdf
A powerpoint presentation on the Revised K-10 Science Shaping Paper
What’s under the hood: Parsing standardized learning content for AI
semiconductor packaging in vlsi design fab
Race Reva University – Shaping Future Leaders in Artificial Intelligence
Empowerment Technology for Senior High School Guide
LIFE & LIVING TRILOGY - PART (3) REALITY & MYSTERY.pdf
BP 505 T. PHARMACEUTICAL JURISPRUDENCE (UNIT 2).pdf
Hazard Identification & Risk Assessment .pdf
Computer Architecture Input Output Memory.pptx
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
Skin Care and Cosmetic Ingredients Dictionary ( PDFDrive ).pdf
CRP102_SAGALASSOS_Final_Projects_2025.pdf
English Textual Question & Ans (12th Class).pdf
LIFE & LIVING TRILOGY- PART (1) WHO ARE WE.pdf
B.Sc. DS Unit 2 Software Engineering.pptx
LEARNERS WITH ADDITIONAL NEEDS ProfEd Topic
Unit 4 Computer Architecture Multicore Processor.pptx

Ig1 task 2 analysis work sheet dead island

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead island Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the beginning of the clip you hear serene but tragic type music and sounds of screaming this would set the scene for something like a horror game where the characters are running away from someone or something. The sounds of screaming good have been create using a high quality microphone so that when it was played back it would come cross clear and loud so that not further editing would have been needed to enhance the sound Mood The mood in the clip suggests that it is a sad and helpless mood put across by the music that is used to create this particular mood also the mood of fear is put across by the panting of what seems to be a little girl running away from a hoard to show her fear and panic. To create this music I think they used an orchestra to for the music used in the video clip I then think that the soundtrack would have been then put into a sound editing software so that it wouldn’t completely takeover the sounds used in the video. Game genre The horror genre is shown through the small amount of sound used mixed with the sounds of snarls and panting and screams this would lead to suggest that the game will have a lot of jump scare and having you run from your enemy. The snarls and panting would of been made using a high quality microphone and edited later to change pitch and depth and maybe distance so it isn’t so direct and closer then it should be. Narrative The narrative in this video clip would suggest that the games story is about surviving a zombie apocalypse and being able to fight them back when needing to. Also I think it will be about escaping as it would seem that the running sounds show there trying to escape from the horror at large. The music suggests that the story will be a desperate battle and struggle to be free. the soundtrack would have been created for this story so that it could have fit perfectly into the narrative of the game and I think the production techniques used for the soundtrack would have been in a sound editing system so that it would have been made quieter to set more of a mood for the story
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games