This document discusses algorithms for rasterization and scan conversion in computer graphics. It covers:
1. Rasterization algorithms like DDA and Bresenham's line algorithm for determining which pixels are inside a primitive defined by vertices.
2. Scan conversion of line segments using DDA and Bresenham's algorithm. DDA uses floating point addition while Bresenham uses only integer operations.
3. Polygon filling algorithms like the odd-even rule and winding number to determine if a point is inside or outside a polygon. Shading is determined by interpolating colors across spans.