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INSPIRING
The use of diagrams, manipulatives, and
technology in teaching and learning of
Geometry
INSPIRING
The use of diagrams, manipulatives, and
technology in teaching and learning of Geometry
INSPIRING
Diagrams in Geometry
Diagrams can either be static representations or be dynamic. A
diagram is a graphic representation designed to communicate
information and are visual displays that use the important
information in mathematical problems. They are typically used
to demonstrate how the important information is related, and
can be used to organize information as well as to compute the
answer to a problem. A common type of diagram might be a
drawing that a pupil creates to represent the objects within a
problem.
INSPIRING
Technology in teaching and learning of
Geometry
The Department of Basic Education has identified the
need for the use of technology in teaching and learning
and has developed The Professional Development
Framework for Digital Learning. This Framework provides
a fresh approach to the professional development of
teachers and all stakeholders using digital tools and
content resources to support improved learning outcomes
and higher learner attainment in the curriculum.
INSPIRING
Digital learning (which encompasses e-learning and
mobile learning) describes learning that uses
appropriate digital tools and resources to strengthen
a teacher’s teaching and a learner’s learning
experience resulting in more effective achievement
of curriculum learning objectives. This Framework
views digital learning as a more modern expression
of “ICT integration”, which is itself a broader concept
than “IT skills”. The White Paper on e-Education
(2004) refers to e-learning taking place in “an
environment where teaching is transformed and
where learning is an ongoing, creative process.
INSPIRING
INSPIRING
TPACK
A framework for understanding the kinds of
technological, pedagogical, and content knowledge
applied by educators in a digital learning
environment. The framework was created by Punya
Mishra and Matthew J. Koehler at Michigan State
University, and was based on the Pedagogical
Content Knowledge Framework created by Lee
Shulman.
INSPIRING
The importance of Content- Specific Pedagogy
In order to create technology-infused experiences
that support active mathematics learning, educators
must of course have pedagogical content knowledge
(PCK)—an understanding of best practices specific to
mathematics. One method a teacher can use to
analyze the effectiveness of technology integration is
the Technological Pedagogical Content Knowledge
(TPACK) framework. This tool supports careful
educator reflection on pedagogy, content, and
technology not only as separate entities but as
overlapping and intersecting domains.
INSPIRING
TPACK emphasizes the purpose for incorporating
technology; knowledge of students’ understandings,
thinking, and learning; knowledge of curriculum and
materials that integrate technology; and instructional
strategies and representations that impact the
teaching and learning of mathematics with technology
(Neiss, 2005; Neiss et al., 2009).
TPACK is considered a useful organizational structure
to define what teachers need to know in order to
effectively integrate technology in mathematics
teaching and learning (Archambault & Crippen, 2009).
INSPIRING
Physical/Concrete Manipulatives
Manipulatives provide concrete ways for students to bring
meaning to abstract mathematical ideas.
They help students learn new concepts and relate new
concepts to what they have already learned. They assist
students with solving problems.
When students explore with manipulatives, they have the
opportunity to see mathematical relationships. They have
tactile and visual models that help develop their
understanding.
Without these concrete references, students are too often
lost in a chaos of abstract symbols for which they have no
concrete connection or comprehension.
INSPIRING
Reasons for Using Manipulatives in the
Classroom
List some reasons for using manipulatives in
the teaching of Geometry in the Senior
Phase
INSPIRING
Some Examples of Physical
manipulative
List some examples of physical
manipulatives.
List some physical manipulatives that can be
found in a classroom or in the home.
INSPIRING
Virtual Manipulatives
1. Examples of dynamic geometry are The
Geometer’s sketchpad and GeoGebra.
Both are fee downloadable software.
2. There are many other Virtual
manipulatives that you could use in a
Geometry classroom.
INSPIRING
Dynamic geometry software allows pupils to explore and learn geometrical
facts through experimentation and observation.
Pupils can construct figures on the screen and then explore them
dynamically.
When an independent point or line is dragged with the mouse, all
dependent constructions remain intact.
They can be used to understand what stays the same and what changes
under different conditions.
They can motivate pupils to explain and prove.
Dynamic geometry software can be used in a variety of ways – Can you
list some ways?
INSPIRING
TASK
Please study the notes on Technology in
Geometry in conjunction with this PowerPoint
presentation!

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importance of technology in the geometry

  • 1. INSPIRING The use of diagrams, manipulatives, and technology in teaching and learning of Geometry
  • 2. INSPIRING The use of diagrams, manipulatives, and technology in teaching and learning of Geometry
  • 3. INSPIRING Diagrams in Geometry Diagrams can either be static representations or be dynamic. A diagram is a graphic representation designed to communicate information and are visual displays that use the important information in mathematical problems. They are typically used to demonstrate how the important information is related, and can be used to organize information as well as to compute the answer to a problem. A common type of diagram might be a drawing that a pupil creates to represent the objects within a problem.
  • 4. INSPIRING Technology in teaching and learning of Geometry The Department of Basic Education has identified the need for the use of technology in teaching and learning and has developed The Professional Development Framework for Digital Learning. This Framework provides a fresh approach to the professional development of teachers and all stakeholders using digital tools and content resources to support improved learning outcomes and higher learner attainment in the curriculum.
  • 5. INSPIRING Digital learning (which encompasses e-learning and mobile learning) describes learning that uses appropriate digital tools and resources to strengthen a teacher’s teaching and a learner’s learning experience resulting in more effective achievement of curriculum learning objectives. This Framework views digital learning as a more modern expression of “ICT integration”, which is itself a broader concept than “IT skills”. The White Paper on e-Education (2004) refers to e-learning taking place in “an environment where teaching is transformed and where learning is an ongoing, creative process.
  • 7. INSPIRING TPACK A framework for understanding the kinds of technological, pedagogical, and content knowledge applied by educators in a digital learning environment. The framework was created by Punya Mishra and Matthew J. Koehler at Michigan State University, and was based on the Pedagogical Content Knowledge Framework created by Lee Shulman.
  • 8. INSPIRING The importance of Content- Specific Pedagogy In order to create technology-infused experiences that support active mathematics learning, educators must of course have pedagogical content knowledge (PCK)—an understanding of best practices specific to mathematics. One method a teacher can use to analyze the effectiveness of technology integration is the Technological Pedagogical Content Knowledge (TPACK) framework. This tool supports careful educator reflection on pedagogy, content, and technology not only as separate entities but as overlapping and intersecting domains.
  • 9. INSPIRING TPACK emphasizes the purpose for incorporating technology; knowledge of students’ understandings, thinking, and learning; knowledge of curriculum and materials that integrate technology; and instructional strategies and representations that impact the teaching and learning of mathematics with technology (Neiss, 2005; Neiss et al., 2009). TPACK is considered a useful organizational structure to define what teachers need to know in order to effectively integrate technology in mathematics teaching and learning (Archambault & Crippen, 2009).
  • 10. INSPIRING Physical/Concrete Manipulatives Manipulatives provide concrete ways for students to bring meaning to abstract mathematical ideas. They help students learn new concepts and relate new concepts to what they have already learned. They assist students with solving problems. When students explore with manipulatives, they have the opportunity to see mathematical relationships. They have tactile and visual models that help develop their understanding. Without these concrete references, students are too often lost in a chaos of abstract symbols for which they have no concrete connection or comprehension.
  • 11. INSPIRING Reasons for Using Manipulatives in the Classroom List some reasons for using manipulatives in the teaching of Geometry in the Senior Phase
  • 12. INSPIRING Some Examples of Physical manipulative List some examples of physical manipulatives. List some physical manipulatives that can be found in a classroom or in the home.
  • 13. INSPIRING Virtual Manipulatives 1. Examples of dynamic geometry are The Geometer’s sketchpad and GeoGebra. Both are fee downloadable software. 2. There are many other Virtual manipulatives that you could use in a Geometry classroom.
  • 14. INSPIRING Dynamic geometry software allows pupils to explore and learn geometrical facts through experimentation and observation. Pupils can construct figures on the screen and then explore them dynamically. When an independent point or line is dragged with the mouse, all dependent constructions remain intact. They can be used to understand what stays the same and what changes under different conditions. They can motivate pupils to explain and prove. Dynamic geometry software can be used in a variety of ways – Can you list some ways?
  • 15. INSPIRING TASK Please study the notes on Technology in Geometry in conjunction with this PowerPoint presentation!