IN WHAT WAYS DOES
YOUR MEDIA PRODUCT
USE, DEVELOP OR
CHALLENGE FORMS
AND CONVENTIONS OF
REAL MEDIA
PRODUCTS?
SETTING
The conventional location for a murder
within any genre of film is a secluded area
in low key lighting.
Our production developed the convention of a
secluded area by locating the murder within a
more open area of a forest which is both
secluded and public. Also our lighting was high
key lighting due to it being around midday. This
Challenges conventions of a crime drama as a
murder is usually presented in darkness for
cover.
PROPS
Conventional Props would include items
such as weapons, notepads, cameras and
equipment used for investigation.
We used the minimum amount of props but
conformed to the forms and conventions of
the psychological crime drama by only
using a bike and headphones.
CAMERA ANGLE
Low angles on protagonist and antagonist
(at murder scene) and a high angle on
victim.
Our production mainly consisted of low
angles on every character except the
victim. The only conventions broken was
when we had a high angle on the murderer
and a low angle on the victim.
CAMERA MOVEMENT
Smooth Pans Of Setting and circles victim
at time of getting lost, sometimes point of
view shots of murderer. Fixed shots for
protagonist
We didn’t use a lot of movement in our
opening sequence which contrasts most of
the existing products within the genre. The
only movement we used was a point of
view from the victim within the chase.
SHOT SIZE
Extreme Close Ups/ Close ups for murder
scene. Establishing shot to introduce
Protagonist and when victim is in pursuit to
show where they are in relation to where they
started.
We followed all of the conventions within
the sizes of each shot as it makes the
product more dramatic due to the use of
many extreme close ups and
establishing/long shots.
CHARACTERS
Protagonist: Middle-age White Male
Victim: Young White Female
Antagonist: Middle-Age White Male.
Our protagonist, being a young white male,
contradicted dominant ideology and
conventions of the genre Psychological
crime drama as it is thought that the young
males would be too immature to be solving
a murder mystery.
EDITING
Fast Cuts To Keep Pace of chase scene,
Short shots for murder. Consistent in
chronological order.
Our production was not in chronological order
which created more of an enigma of if the
times are connected which is only resolved if
the audience watch the whole film. Within the
chase we used a variety of short and long
shots to change the pace regulaly.
FILTERS
Past: Sepia or black and white
Present: no filters
We used the filter of sepia and film grain to
create the look of an old fashioned film
footage enabling the target audience to
establish a difference between the past
and present scenes.

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In what ways does your media product use, develo or challenge forms and conventions of real media products

  • 1. IN WHAT WAYS DOES YOUR MEDIA PRODUCT USE, DEVELOP OR CHALLENGE FORMS AND CONVENTIONS OF REAL MEDIA PRODUCTS?
  • 2. SETTING The conventional location for a murder within any genre of film is a secluded area in low key lighting. Our production developed the convention of a secluded area by locating the murder within a more open area of a forest which is both secluded and public. Also our lighting was high key lighting due to it being around midday. This Challenges conventions of a crime drama as a murder is usually presented in darkness for cover.
  • 3. PROPS Conventional Props would include items such as weapons, notepads, cameras and equipment used for investigation. We used the minimum amount of props but conformed to the forms and conventions of the psychological crime drama by only using a bike and headphones.
  • 4. CAMERA ANGLE Low angles on protagonist and antagonist (at murder scene) and a high angle on victim. Our production mainly consisted of low angles on every character except the victim. The only conventions broken was when we had a high angle on the murderer and a low angle on the victim.
  • 5. CAMERA MOVEMENT Smooth Pans Of Setting and circles victim at time of getting lost, sometimes point of view shots of murderer. Fixed shots for protagonist We didn’t use a lot of movement in our opening sequence which contrasts most of the existing products within the genre. The only movement we used was a point of view from the victim within the chase.
  • 6. SHOT SIZE Extreme Close Ups/ Close ups for murder scene. Establishing shot to introduce Protagonist and when victim is in pursuit to show where they are in relation to where they started. We followed all of the conventions within the sizes of each shot as it makes the product more dramatic due to the use of many extreme close ups and establishing/long shots.
  • 7. CHARACTERS Protagonist: Middle-age White Male Victim: Young White Female Antagonist: Middle-Age White Male. Our protagonist, being a young white male, contradicted dominant ideology and conventions of the genre Psychological crime drama as it is thought that the young males would be too immature to be solving a murder mystery.
  • 8. EDITING Fast Cuts To Keep Pace of chase scene, Short shots for murder. Consistent in chronological order. Our production was not in chronological order which created more of an enigma of if the times are connected which is only resolved if the audience watch the whole film. Within the chase we used a variety of short and long shots to change the pace regulaly.
  • 9. FILTERS Past: Sepia or black and white Present: no filters We used the filter of sepia and film grain to create the look of an old fashioned film footage enabling the target audience to establish a difference between the past and present scenes.