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INTEGRATION OF INNOVATIVE TEACHING PRACTICES,
IN TEACHING AND LEARNING PROCESS
Ms. Sushma.H.B.
Principal
Don Bosco College of
Education, Yadgir.
INTRODUCTION
“Education is the manifestation of perfection already in a man” – (Swami Vivekananda)
Education is a light that shows mankind the right direction to surge upward. The purpose
of education is not just making a student literate but adding rationale thinking in him.
When there is a willingness to change, there is scope for progress in any field. Creativity
can be developed and innovation benefits both students and teachers.
Basically teaching must include two major
components, imparting knowledge and receiving it.
Ultimately, a teacher tries his best to impart acquired
knowledge. So, any communication methods that
serve this purpose, without destroying the objective
could be considered as innovative methods of
teaching. Its use, in educational institutions has the
potential not only to improve education, but also to
empower people, strengthen governance and
galvanize the effort to achieve the desired results.
Education is an engine, for the growth and progress of
any society. It not only spreads knowledge, skills but
also inculcate values, and helps build human capital,
which breeds, drives, and sets technological
innovation and economic growth.
TEACHING LEARNING PROCESS
TEACHING, IS BOTH AN ART AND A SCIENCE
In art, it comprises of a set of skills. In science it has its
foundations, in the psychological and pedagogical principles
of learning.
The transformational process which gives desired
learning ,is brought about and often termed as, the teaching-
learning process,central to all teaching and learning. Teacher
and student effort, being the inputs, teaching-learning
process results in behaviour modification, in learner.
Teaching–learning must be both effective and efficient.
Effectiveness, refers to the extent the teaching brings about,
the desired behavioural modifications in the students. It is
related to student achievement. It does create the desirable
learning, irrespective of factors, such as time, cost, and
effort, these factors lead to the concept of efficiency. In
essence efficiency refers to output in relation comparatively.
Traditional, Teaching Method
In the pre-technology education era, the teacher is the source, the
educational material is publication and the student is the bestowed. In
terms of the delivery medium, the educator can deliver the message, via
the “chalk-and- talk” method and overhead projector (OHP)
transparencies. This directed instruction model, has its root in the
behavioral learning perspective (Skinner, 1938), and a popular technique,
which is in use since decades as strategy, in institutions of learning.
Basically, the teacher controls the instructional process and the
content is delivered to the entire class, and the teacher tends to
emphasize factual knowledge.
In other words ,the students receive the delivered lecture. Thus, the
learning mode tends to be passive and the learner’s play little part in the
process ,(Orlich et al.,1998). Often, students and teachers find limited
effectiveness, in universities ,conventional lecture, in both teaching and
learning. Students tend to be passive and their concentration fades off,
after 15-20 minutes.
STIMULUS VARIATION
By adopting stimulus variation, attention can be increased to an
hour.
Psychological research reveals, attention can be sustained by
following modes.
• Intensity of sound and light.
• Contrast of audio and visuals.
• Movement, actual or animation.
• Self activity i.e. doing something.
Absence of students participation leads to teacher controlled
and information centered method, and teacher acts as a sole resource.
But this lecture method can be made interactive, by encouraging
the students to record tips during the lesson, and after the lesson,
students can be given some time for posing questions and teacher
answering their queries, without any doubt or hesitation. Thus Socratic
method i.e. question-answer can be adopted to make lecture an
interactive method, while using this method teacher should be cautious
to put only such questions, which keeps up the interest of the students.
Slowly it leads to the use of different
techniques, minimizing monotony.
Multimedia, is the combination of various
digital media types, such as text, images,
audio and video, into an integrated multi-
sensory interactive application or
presentation, to convey information to
learner. Through traditional educational
approaches paving way for the need of real
experience.
REAL –LIFE EXPERIENCES-(REALIA)
Oral description and two dimensional sketches, are often inadequate
to provide, the desired perception to the learner. Addition of audio-visual
aids over-head projection, slides, films and video programmes, may
enhance the learning experience but no programmes permit the learner, to
get a real life feel, of the object, to use the sense of touch and to operate it
or to do something with it, if necessary.
Three dimensional teaching objects, are essential, to provide a feel of
reality.
It is desirable to show the real objects and real life situations known
as “REALIA” to students. Any number of models cannot substitute the need
to show a motor car, railway engine, aero plane, building to students. Field
trips are arranged to change routine activity of students, to show umpteen
real life situations. Like visiting a farm house to show “SOLAR HEATING AND
SOLAR LIGHTING” system which is a different experience. Students not only
gaze the equipment, but also get a feel of peoples life style, their
sorrounding, their attitude, and a number of other learning outcomes.
Currently, many institutions are moving epicentring problem-based
learning, as a solution to produce graduates, who are creative and can think
critically, analytically, and solve problems. Since thirst for knowledge is no longer
an end but a means to creating better problem solvers, and encourage lifelong
learning. Problem-based learning is becoming increasingly popular, in educational
institutions, as a tool to address the inadequacies of traditional teaching. Since
these traditional approaches do not encourage students to question, what they
have learnt or to associate with previously acquired knowledge, (Teo & Wong,
2000), problem-based learning is seen as an innovative measure to encourage
students to learn, how to learn via real-life problems. (Boud & Feletti, 1999).
The teacher uses multimedia to modify the contents of the material. It will
help the teacher to represent in a more meaningful way, using different media
elements. These media elements can be converted into digital form, modified and
customized for the final presentation. By incorporating digital media elements,
into the project, the students are able to learn better, since they use multiple
sensory modalities, which would make them more motivated, to pay more
attention to the information presented, and retain the information better.
CO-OPERATIVE TEACHING AND LEARNING
Teacher-
centered
Student -
centered
Increasing self-learning
Autonomous learning
is another approach, closely connected with switching from traditional teacher-centered
studies to a self-learning. were students are fixed in such conditions, where critical thinking
skills is employed, which make them experts on a subject studied.
CO-OPERATIVE LEARNING
Is another back-up method, which supports the above method “cooperative learning” ,is directed
towards focusing on students team work, while executing their project assignments.
Cooperative learning, and the necessity to develop students’ creative skills and academic potential,
result in the need of introducing the “task-based approach” to learning, which requires using learning
situations and tasks, that do not make students a mere immitator, but stimulate their creativity, in order to
find new original answers to unconventional task.
Cooperative learning is a successful teaching strategy in which, small
teams, each with students of different levels of ability, use a variety of
learning activities, to improve their understanding of a subject. Each
member of a team is responsible not only for learning, what is taught but
also for helping teammates learn, thus creating an atmosphere of
achievement. Students work through the assignment, until all group
members successfully understand and complete it.
Cooperative efforts result in participants striving for mutual benefit so that
all group members:
•Gain from each other's efforts. (Your success benefits me and my success
benefits you.)
•Recognize that all group members share a common fate. (We all sink or
swim together here.)
•Know that one's performance is mutually caused by oneself and one's
team members.
•Feel proud and jointly celebrate when a group member is recognized for
achievement. (We all congratulate you on your accomplishment!).
LECTURE AS AN INTERACTIVE METHOD
Interactive lectures are classes in which the instructor breaks the lecture at least once per
class, to have all of the students participate in an activity that lets them work directly, with the
material. These activities allow students to apply what they have learnt earlier or give them a
context for upcoming lecture material.
Types of Interactive Activities
Lecturers can use a variety of interactive activities to
engage their students. Such activities include having
students
•observe and features of images
•interpret graphs
•make calculation and estimates
•Brainstorm
•handouts-
observe and features of images
make calculation and estimates
TYPES OF HANDOUTS
1. COMPLETION TYPE:- To enable the students to complete the information
during the progress of a lecture.
•In blank space.
•On unlabelled or semi-drawn sketches.
•IN response to some questions.
2. ASSIGNMENT TYPE:- To assign work, home task, library
work or field jobs.
3. WORK SHEETS:- To state a problem and to give some hints to enable the
student to start off and to complete a numerical, design or an analysis.
Many of these activities not only involve the students in the
material, they can also promote critical thinking, develop
quantitative skills, and allow for, informal assessment of student
understanding.
Ask the students a question and have each of them
turn to a neighbor and discuss, it before resolving on a final
answer.
This is a great way to motivate students and promote higher-
level thinking. Open-ended questions promote discussion.
Include time to discuss as a class, as well as time for student
pairs, to address the question. A think-pair-share can take as little
as three minutes or can be longer, depending on the question or
task and the class size.
Students work on the questions individually.
These questions can be used to promote some kinds of higher-level thinking,
but as they tend to be quick (often about 60 seconds), this is limited. As these
questions take little time, you can ask several, in a class period.
They provide a quick objective assessment of students' prior knowledge, or
of how much of the class understood your lecture.
The question of the day is a short project dealing with the lecture
material that requires the student to think actively about it. It takes a few
minutes at the start of class and requires a written response that the student
turns in for a participation grade.
These are not multiple-choice but require short explanations, annotations,
calculations, or drawings that develop communication skills, as well as higher-
level thinking.
Students come to class expecting to do one of these every day, and start the
class as active, rather than passive learners.
Some longer activities typically require time for the instructor to develop the
materials and plan the activity.
These activities are useful for getting students to tackle more complex
problems.
These types of activities provide feedback on what students have learned,
enabling you to either discuss a particular concept in more detail, or move on with
confidence, that students have mastered that concept.
Some instructors structure the class period using a combination of different
kinds of activities to serve a variety of purposes in their classes. For example, one
could use a few quick individual Concept tests, primarily for assessment, to see if the
students understand and can apply the lecture material to simple problems, and then
get them working in groups on a more complicated problem, that has them synthesize
the current material within the content of previous lessons.
REFLECTIVE TEACHING AND LEARNING
Is an accessible guide for both student teachers and current
practitioners to help them understand the components of the
learning and teaching process....The accessible and easy-to-
understand tone used by the authors, enables, a gentle yet
thorough development, for the student'.
Reflective practice and understanding requires time to
develop. For the beginners student teacher reflection can be
difficult, both in being critical towards our own practice, but also in
translating in to future teaching and learning.
Classroom management covers many aspects of the days
working with detailed planning. The lesson starts, with behaviour
management i.e., the physical space by the teacher, and the
various pedagogical approaches the teacher intends to use.
The classroom teaching at this level requires students,
active participation, critical thinking, creativeness and imagination.
Cooperative work is necessary to find out the solution.
Students at this level develop curiosity, interest, inquisitive
persistence to find a solution.
REFLECTIVE LEARNING AND TEACHING
This involves the process of problem solving. The classical
experiments conducted by Kohler throw light on the process of
problem solving
DIAGNOSTIC –PRESCRIPTIVE TEACHING LEARNING
DIAGNOSTIC
Essentially teacher should diagnose the entering
behavior of the learner. This helps find the structure of
writing the teaching objectives in behavioural terms.
The teacher comes to know fully about the
behavior of the learner and so he is able to proceed in his
teaching work according to the requirement of the
learners.
He finds out the individual variations in the
learners and plans strategies in teaching and analyses the
contents into elements and then they are taught in some
easy ways. Thus teacher analyses the problems that he
can foreseen in teaching process and he thinks of their
solutions.
Teacher can do this by conducting test which may
be objective or short answer type based on their mental
age.
This also helps the learner to know his own speed
of perceiving the subject matter and for how long he can
retain, know about his language, comprehension,
abilities, skills and expression.
1. Does the learner have sufficient skill and knowledge to begin this unit?
2. How much of the unit does the learner already know?
3. What is the learner’s preferred style of learning? Will he or she do better with
more or less teacher direction with self paced or teacher paced instruction with an
inductive or deductive process.
4. Which method and materials of learning can the student use most profitably?
5. Which recurring problems in previous learning continue to be present and will
affect learning.
A good diagnosis probes to try to find answers to these questions
PRESCRIPTIVE
The teacher is privileged teaching certain
things to the learner during teaching. Through
diagnosis he assess the mental abilities,
capabilities, dislikes, individual differences of the
learner etc.
And on the basis of all this information it is
easy to prescribe the contents suitable to their
requirement, the strategies adopted work good to
have the desired goals.
CONCLUSION
All innovative teaching methods stipulated supra, the
necessity of one more approach i.e. the intensification of the
academic process and enhancement of students’ motivation. This
is achieved by using various forms of curricular and extra-
curricular activities, including interactive lectures, presentations,
individual assignments, independent and self-learning activities
during practical classes and seminars, role plays and simulations,
case-studies, individual and team projects, holding master-classes
and workshops , the use of multimedia facilities, e-lectures and
other visuals, supports as well, as the use of the Internet for
academic purposes, both by the students and the faculty, etc.

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INTEGRATION OF INNOVATIE TEACHING PRACTICES IN TEACHING AND LEARNING PROCESS

  • 1. INTEGRATION OF INNOVATIVE TEACHING PRACTICES, IN TEACHING AND LEARNING PROCESS Ms. Sushma.H.B. Principal Don Bosco College of Education, Yadgir.
  • 2. INTRODUCTION “Education is the manifestation of perfection already in a man” – (Swami Vivekananda) Education is a light that shows mankind the right direction to surge upward. The purpose of education is not just making a student literate but adding rationale thinking in him. When there is a willingness to change, there is scope for progress in any field. Creativity can be developed and innovation benefits both students and teachers.
  • 3. Basically teaching must include two major components, imparting knowledge and receiving it. Ultimately, a teacher tries his best to impart acquired knowledge. So, any communication methods that serve this purpose, without destroying the objective could be considered as innovative methods of teaching. Its use, in educational institutions has the potential not only to improve education, but also to empower people, strengthen governance and galvanize the effort to achieve the desired results. Education is an engine, for the growth and progress of any society. It not only spreads knowledge, skills but also inculcate values, and helps build human capital, which breeds, drives, and sets technological innovation and economic growth.
  • 4. TEACHING LEARNING PROCESS TEACHING, IS BOTH AN ART AND A SCIENCE In art, it comprises of a set of skills. In science it has its foundations, in the psychological and pedagogical principles of learning. The transformational process which gives desired learning ,is brought about and often termed as, the teaching- learning process,central to all teaching and learning. Teacher and student effort, being the inputs, teaching-learning process results in behaviour modification, in learner. Teaching–learning must be both effective and efficient. Effectiveness, refers to the extent the teaching brings about, the desired behavioural modifications in the students. It is related to student achievement. It does create the desirable learning, irrespective of factors, such as time, cost, and effort, these factors lead to the concept of efficiency. In essence efficiency refers to output in relation comparatively.
  • 5. Traditional, Teaching Method In the pre-technology education era, the teacher is the source, the educational material is publication and the student is the bestowed. In terms of the delivery medium, the educator can deliver the message, via the “chalk-and- talk” method and overhead projector (OHP) transparencies. This directed instruction model, has its root in the behavioral learning perspective (Skinner, 1938), and a popular technique, which is in use since decades as strategy, in institutions of learning. Basically, the teacher controls the instructional process and the content is delivered to the entire class, and the teacher tends to emphasize factual knowledge. In other words ,the students receive the delivered lecture. Thus, the learning mode tends to be passive and the learner’s play little part in the process ,(Orlich et al.,1998). Often, students and teachers find limited effectiveness, in universities ,conventional lecture, in both teaching and learning. Students tend to be passive and their concentration fades off, after 15-20 minutes.
  • 6. STIMULUS VARIATION By adopting stimulus variation, attention can be increased to an hour. Psychological research reveals, attention can be sustained by following modes. • Intensity of sound and light. • Contrast of audio and visuals. • Movement, actual or animation. • Self activity i.e. doing something. Absence of students participation leads to teacher controlled and information centered method, and teacher acts as a sole resource. But this lecture method can be made interactive, by encouraging the students to record tips during the lesson, and after the lesson, students can be given some time for posing questions and teacher answering their queries, without any doubt or hesitation. Thus Socratic method i.e. question-answer can be adopted to make lecture an interactive method, while using this method teacher should be cautious to put only such questions, which keeps up the interest of the students.
  • 7. Slowly it leads to the use of different techniques, minimizing monotony. Multimedia, is the combination of various digital media types, such as text, images, audio and video, into an integrated multi- sensory interactive application or presentation, to convey information to learner. Through traditional educational approaches paving way for the need of real experience.
  • 8. REAL –LIFE EXPERIENCES-(REALIA) Oral description and two dimensional sketches, are often inadequate to provide, the desired perception to the learner. Addition of audio-visual aids over-head projection, slides, films and video programmes, may enhance the learning experience but no programmes permit the learner, to get a real life feel, of the object, to use the sense of touch and to operate it or to do something with it, if necessary. Three dimensional teaching objects, are essential, to provide a feel of reality. It is desirable to show the real objects and real life situations known as “REALIA” to students. Any number of models cannot substitute the need to show a motor car, railway engine, aero plane, building to students. Field trips are arranged to change routine activity of students, to show umpteen real life situations. Like visiting a farm house to show “SOLAR HEATING AND SOLAR LIGHTING” system which is a different experience. Students not only gaze the equipment, but also get a feel of peoples life style, their sorrounding, their attitude, and a number of other learning outcomes.
  • 9. Currently, many institutions are moving epicentring problem-based learning, as a solution to produce graduates, who are creative and can think critically, analytically, and solve problems. Since thirst for knowledge is no longer an end but a means to creating better problem solvers, and encourage lifelong learning. Problem-based learning is becoming increasingly popular, in educational institutions, as a tool to address the inadequacies of traditional teaching. Since these traditional approaches do not encourage students to question, what they have learnt or to associate with previously acquired knowledge, (Teo & Wong, 2000), problem-based learning is seen as an innovative measure to encourage students to learn, how to learn via real-life problems. (Boud & Feletti, 1999). The teacher uses multimedia to modify the contents of the material. It will help the teacher to represent in a more meaningful way, using different media elements. These media elements can be converted into digital form, modified and customized for the final presentation. By incorporating digital media elements, into the project, the students are able to learn better, since they use multiple sensory modalities, which would make them more motivated, to pay more attention to the information presented, and retain the information better.
  • 10. CO-OPERATIVE TEACHING AND LEARNING Teacher- centered Student - centered Increasing self-learning Autonomous learning is another approach, closely connected with switching from traditional teacher-centered studies to a self-learning. were students are fixed in such conditions, where critical thinking skills is employed, which make them experts on a subject studied.
  • 11. CO-OPERATIVE LEARNING Is another back-up method, which supports the above method “cooperative learning” ,is directed towards focusing on students team work, while executing their project assignments. Cooperative learning, and the necessity to develop students’ creative skills and academic potential, result in the need of introducing the “task-based approach” to learning, which requires using learning situations and tasks, that do not make students a mere immitator, but stimulate their creativity, in order to find new original answers to unconventional task.
  • 12. Cooperative learning is a successful teaching strategy in which, small teams, each with students of different levels of ability, use a variety of learning activities, to improve their understanding of a subject. Each member of a team is responsible not only for learning, what is taught but also for helping teammates learn, thus creating an atmosphere of achievement. Students work through the assignment, until all group members successfully understand and complete it. Cooperative efforts result in participants striving for mutual benefit so that all group members: •Gain from each other's efforts. (Your success benefits me and my success benefits you.) •Recognize that all group members share a common fate. (We all sink or swim together here.) •Know that one's performance is mutually caused by oneself and one's team members. •Feel proud and jointly celebrate when a group member is recognized for achievement. (We all congratulate you on your accomplishment!).
  • 13. LECTURE AS AN INTERACTIVE METHOD Interactive lectures are classes in which the instructor breaks the lecture at least once per class, to have all of the students participate in an activity that lets them work directly, with the material. These activities allow students to apply what they have learnt earlier or give them a context for upcoming lecture material.
  • 14. Types of Interactive Activities Lecturers can use a variety of interactive activities to engage their students. Such activities include having students •observe and features of images •interpret graphs •make calculation and estimates •Brainstorm •handouts- observe and features of images make calculation and estimates
  • 15. TYPES OF HANDOUTS 1. COMPLETION TYPE:- To enable the students to complete the information during the progress of a lecture. •In blank space. •On unlabelled or semi-drawn sketches. •IN response to some questions. 2. ASSIGNMENT TYPE:- To assign work, home task, library work or field jobs. 3. WORK SHEETS:- To state a problem and to give some hints to enable the student to start off and to complete a numerical, design or an analysis.
  • 16. Many of these activities not only involve the students in the material, they can also promote critical thinking, develop quantitative skills, and allow for, informal assessment of student understanding. Ask the students a question and have each of them turn to a neighbor and discuss, it before resolving on a final answer. This is a great way to motivate students and promote higher- level thinking. Open-ended questions promote discussion. Include time to discuss as a class, as well as time for student pairs, to address the question. A think-pair-share can take as little as three minutes or can be longer, depending on the question or task and the class size.
  • 17. Students work on the questions individually. These questions can be used to promote some kinds of higher-level thinking, but as they tend to be quick (often about 60 seconds), this is limited. As these questions take little time, you can ask several, in a class period. They provide a quick objective assessment of students' prior knowledge, or of how much of the class understood your lecture. The question of the day is a short project dealing with the lecture material that requires the student to think actively about it. It takes a few minutes at the start of class and requires a written response that the student turns in for a participation grade. These are not multiple-choice but require short explanations, annotations, calculations, or drawings that develop communication skills, as well as higher- level thinking. Students come to class expecting to do one of these every day, and start the class as active, rather than passive learners. Some longer activities typically require time for the instructor to develop the materials and plan the activity.
  • 18. These activities are useful for getting students to tackle more complex problems. These types of activities provide feedback on what students have learned, enabling you to either discuss a particular concept in more detail, or move on with confidence, that students have mastered that concept. Some instructors structure the class period using a combination of different kinds of activities to serve a variety of purposes in their classes. For example, one could use a few quick individual Concept tests, primarily for assessment, to see if the students understand and can apply the lecture material to simple problems, and then get them working in groups on a more complicated problem, that has them synthesize the current material within the content of previous lessons.
  • 19. REFLECTIVE TEACHING AND LEARNING Is an accessible guide for both student teachers and current practitioners to help them understand the components of the learning and teaching process....The accessible and easy-to- understand tone used by the authors, enables, a gentle yet thorough development, for the student'. Reflective practice and understanding requires time to develop. For the beginners student teacher reflection can be difficult, both in being critical towards our own practice, but also in translating in to future teaching and learning. Classroom management covers many aspects of the days working with detailed planning. The lesson starts, with behaviour management i.e., the physical space by the teacher, and the various pedagogical approaches the teacher intends to use.
  • 20. The classroom teaching at this level requires students, active participation, critical thinking, creativeness and imagination. Cooperative work is necessary to find out the solution. Students at this level develop curiosity, interest, inquisitive persistence to find a solution. REFLECTIVE LEARNING AND TEACHING This involves the process of problem solving. The classical experiments conducted by Kohler throw light on the process of problem solving
  • 21. DIAGNOSTIC –PRESCRIPTIVE TEACHING LEARNING DIAGNOSTIC Essentially teacher should diagnose the entering behavior of the learner. This helps find the structure of writing the teaching objectives in behavioural terms. The teacher comes to know fully about the behavior of the learner and so he is able to proceed in his teaching work according to the requirement of the learners. He finds out the individual variations in the learners and plans strategies in teaching and analyses the contents into elements and then they are taught in some easy ways. Thus teacher analyses the problems that he can foreseen in teaching process and he thinks of their solutions. Teacher can do this by conducting test which may be objective or short answer type based on their mental age. This also helps the learner to know his own speed of perceiving the subject matter and for how long he can retain, know about his language, comprehension, abilities, skills and expression.
  • 22. 1. Does the learner have sufficient skill and knowledge to begin this unit? 2. How much of the unit does the learner already know? 3. What is the learner’s preferred style of learning? Will he or she do better with more or less teacher direction with self paced or teacher paced instruction with an inductive or deductive process. 4. Which method and materials of learning can the student use most profitably? 5. Which recurring problems in previous learning continue to be present and will affect learning. A good diagnosis probes to try to find answers to these questions
  • 23. PRESCRIPTIVE The teacher is privileged teaching certain things to the learner during teaching. Through diagnosis he assess the mental abilities, capabilities, dislikes, individual differences of the learner etc. And on the basis of all this information it is easy to prescribe the contents suitable to their requirement, the strategies adopted work good to have the desired goals.
  • 24. CONCLUSION All innovative teaching methods stipulated supra, the necessity of one more approach i.e. the intensification of the academic process and enhancement of students’ motivation. This is achieved by using various forms of curricular and extra- curricular activities, including interactive lectures, presentations, individual assignments, independent and self-learning activities during practical classes and seminars, role plays and simulations, case-studies, individual and team projects, holding master-classes and workshops , the use of multimedia facilities, e-lectures and other visuals, supports as well, as the use of the Internet for academic purposes, both by the students and the faculty, etc.