Interusability:
designing a
coherent
system UX
Claire Rowland
@clurr
Thingscon Amsterdam 2015
ā€œThis is more than a UX book; it covers all of
the critical design and technology issues around
making great connected products.ā€
DAVID ROSE, ENCHANTED
OBJECTS
ā€œAs a grizzled veteran of several campaigns
within the matter-battle of the Internet of
Things, I was pleasantly surprised to find the
number of times this book made me pause,
think, and rethink my own work (and that of
others).A very valuable addition to the canon of
design thinking in this emerging area.ā€
MATT JONES, GOOGLE
ā€œConnected products are a unique beast.
Designing this type of product well takes lots of
iterations & user testing.This book takes you
through the paces.We keep one on the shelf at
Highway1 for our IoT companies.ā€ā€Ø
BRADY FORREST, HIGHWAY1.IO
Visions of IoT often look like this
http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
…but the reality is often new ways to fail
ā€˜It’s a bit glitchy but it’s OK, you just have to be in
the room at the same time’.
It’s not just UI and industrial design
Users have to understand systems
- Functionality and interactions are distributed across multiple devices, often
with different capabilities
- Systems are inherently harder to understand
- We are much better at thinking about things than about relationships
between things
Images: Withings
Image: Nissim Farim
We don’t (yet)
expect
Things to
behave like
the Internet
The average consumer is going
to find it very strange when
objects take time to respond, or
lose instructions.
Facets of IoT UX
Facets of IoT UX
Conceptual models
How does the system work?
3 part diagram:
Value
proposition
Conceptual
model
Interaction
model
What does it do? How does it work? How do I use it?
Image: Instructables Image: How It Works Daily
Non-connected products are
(usually) conceptually simple
Connected products are more complex
Product images: Philips
Connectedness
requires users
to think about
system models
- Which bit does what?
- Where does code
run?
- What fails/still works
if connectivity is lost?
It’s extra stuff to think about
Product images: LIFX, Philips, Cree
In addition to price, aesthetics and features, customers have to understand how a product
connects and whether that meets their needs.
You can explain the system model...
BERG Cloud bridge: transparent network commsLowes Iris: showing the
connection to the hub
What actually happensWhat the user needs to know
…or simplify the conceptual model
Interusability
Creating a coherent system UX
Cross-Platform Service User Experience:A Field Study and an Initial Framework. Minna WƤljas, Katarina SegerstƄhl, KaisaVƤƤnƤnen-
Vainio-Mattila, Harri Oinas-Kukkonen MobileHCI’10: http://bugi.oulu.fi/~ksegerst/publications/p219-waljas.pdf
Composition
How functionality is distributed across devices
Distribute functionality to suit the
context of use
(Nearly) all interactions via phone app Interactions mirrored on phone and
thermostat
Image: Tado Images: ecobee
In app, on device, or both?
Product images: BlueSpray, skydrop
Minimal elegance? Or missing
features?
Product images: drop
Consistency
Appropriate consistency across UIs and interactions
ā€œUsers should not have to worry
whether different words, situations
or actions mean the same thing.
Follow platform conventions.ā€
- Words, data and actions
- Aesthetic/visual design
- Interaction architecture: how
functionality is organised
- Interaction logic: how tasks are
structured, the types of control
used
http://www.nngroup.com/articles/ten-usability-heuristics/
What is it…
ā€œUsers should not have to worry
whether different words, situations
or actions mean the same thing.
Follow platform conventions.ā€
http://www.nngroup.com/articles/ten-usability-heuristics/
Consistency != make everything the
same
ā€œUsers should not have
to worry whether
different words,
situations or actions
mean the same thing.ā€œ
(Jakob Nielsen)
but also
ā€œFollow platform
conventions.ā€
Image: Made by Many
http://www.nngroup.com/articles/ten-usability-heuristics/
Top priority: terminology
However different the UIs, identical functions must
have the same name (Images: British Gas)
Follow device platform
conventions… be true to the device
A touchscreen does not need a fake
bezel
A thermostat does not have to pretend to
be an iPhone
Images: Nest
Aesthetic styling
ā€œClickā€
Nest use visual and audio cues to tie the thermostat and phone app together
Images: Nest
Interaction architecture need not be
the same
- The logical structure of UI
features and controls is likely to
be platform dependent
- Different features may be
prioritised on different devices
- Devices with limited UIs may
need deeper hierarchies
Legacy hardware UIs may be arcane, but
that need not restrict other device UIs
Continuity
Fluent cross-device interactions: designing for the network
What is it…
- The flow of interactions and
data in a coherent sequence
across devices
- Continuity helps the user feel as
if they are interacting with the
service, not a bunch of separate
devices
Image: Kei Noguchi via CC licence
Continuity is not always about
seamlessness… it often means handling
interstitial states gracefully
Some technical context:
- Some IoT devices have batteries and only connect intermittently
to conserve power. In conventional UX we assume devices are
mostly connected, but many IoT devices may spend more time
offline
- Networks are subject to latency (esp. the internet) and reliability
issues. People have mental models that help them understand
this online, but delays and failures might feel strange in physical
objects
Image: New Wave DV
Latency and reliability
BERG Cloudwash prototype
Cross-device interactions won’t always be smooth and immediate
We expect
switches to work
like this
- The switch both confirms the
user action and shows the state
of the lamp
- But in reality, latency and
reliability issues mean this can’t
be guaranteed over a network
- The user can’t tell whether their
action has been executed or
whether it’s in progress
Option 1: 

the white lie
Confirm action, backpedal if
something goes wrong
Instagram do this
The photo is already shown as
ā€˜liked’, even though the instruction
is still being sent
So does Hue…
Let me think about that…
nope
Option 2: 

be transparent
- Acknowledge action, show that
it is in progress
- Confirm state change only
once it’s done
Chrome Web Lab’s stretchy blobs
Image: Domus
WeMo Switch does this subtly
Lowes Iris is more explicit
Images: Lowes
Intermittency
19
2 min delay
21
When some devices that only check into the network occasionally,
there may be conflicting information about the status of the system.
Data/actions may need to be timestamped.
Safety critical/urgent Low touch/non-critical
Senior safety/intruder alarm
Energy monitorLightingBaby monitor
How acceptable is uncertainty?
Images: MyLively, Efergy
Fuzzy & timely or precise but old
[Flossie: is here!
[11.32]
Mr Pickles was here at 15.02
Mr Pickles is around
here now
Networked physical UIs
If you’ve used physical controls that represent state, how do they reflect
changes made via the digital UI?
You may need to use different types of
physical control
Conventional dimmer Connected dimmer
…ones that don’t reflect state, or can be
updated digitally with motors or displays
Communicate the system model or simplify the
conceptual model
Distribute functionality between UIs to suit the
context of use
Appropriate consistency between UIs
Design for the network as well as the touchpoints
Physical UIs no longer stand alone and may need
to evolve
Tesler’s law of the conservation of complexity:
As you make the user
interaction simpler you
make things more
complicated for the
designer or engineer
Larry Tesler, formerVP of Apple
Want a book?
Tweet @clurr and say
I want DCP
First 3 win!
@clurr | claire@clairerowland.com
www.designingconnectedproducts.com
Or use code AUTHD for 50% off
ebook/ 40% off print at
shop.oreilly.com

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Interusability: designing a coherent system UX

  • 1. Interusability: designing a coherent system UX Claire Rowland @clurr Thingscon Amsterdam 2015
  • 2. ā€œThis is more than a UX book; it covers all of the critical design and technology issues around making great connected products.ā€ DAVID ROSE, ENCHANTED OBJECTS ā€œAs a grizzled veteran of several campaigns within the matter-battle of the Internet of Things, I was pleasantly surprised to find the number of times this book made me pause, think, and rethink my own work (and that of others).A very valuable addition to the canon of design thinking in this emerging area.ā€ MATT JONES, GOOGLE ā€œConnected products are a unique beast. Designing this type of product well takes lots of iterations & user testing.This book takes you through the paces.We keep one on the shelf at Highway1 for our IoT companies.ā€ā€Ø BRADY FORREST, HIGHWAY1.IO
  • 3. Visions of IoT often look like this http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
  • 4. …but the reality is often new ways to fail ā€˜It’s a bit glitchy but it’s OK, you just have to be in the room at the same time’.
  • 5. It’s not just UI and industrial design
  • 6. Users have to understand systems - Functionality and interactions are distributed across multiple devices, often with different capabilities - Systems are inherently harder to understand - We are much better at thinking about things than about relationships between things Images: Withings
  • 7. Image: Nissim Farim We don’t (yet) expect Things to behave like the Internet The average consumer is going to find it very strange when objects take time to respond, or lose instructions.
  • 10. Conceptual models How does the system work?
  • 11. 3 part diagram: Value proposition Conceptual model Interaction model What does it do? How does it work? How do I use it? Image: Instructables Image: How It Works Daily
  • 13. Connected products are more complex Product images: Philips
  • 14. Connectedness requires users to think about system models - Which bit does what? - Where does code run? - What fails/still works if connectivity is lost?
  • 15. It’s extra stuff to think about Product images: LIFX, Philips, Cree In addition to price, aesthetics and features, customers have to understand how a product connects and whether that meets their needs.
  • 16. You can explain the system model... BERG Cloud bridge: transparent network commsLowes Iris: showing the connection to the hub
  • 17. What actually happensWhat the user needs to know …or simplify the conceptual model
  • 18. Interusability Creating a coherent system UX Cross-Platform Service User Experience:A Field Study and an Initial Framework. Minna WƤljas, Katarina SegerstĆ„hl, KaisaVƤƤnƤnen- Vainio-Mattila, Harri Oinas-Kukkonen MobileHCI’10: http://bugi.oulu.fi/~ksegerst/publications/p219-waljas.pdf
  • 19. Composition How functionality is distributed across devices
  • 20. Distribute functionality to suit the context of use (Nearly) all interactions via phone app Interactions mirrored on phone and thermostat Image: Tado Images: ecobee
  • 21. In app, on device, or both? Product images: BlueSpray, skydrop
  • 22. Minimal elegance? Or missing features? Product images: drop
  • 24. ā€œUsers should not have to worry whether different words, situations or actions mean the same thing. Follow platform conventions.ā€ - Words, data and actions - Aesthetic/visual design - Interaction architecture: how functionality is organised - Interaction logic: how tasks are structured, the types of control used http://www.nngroup.com/articles/ten-usability-heuristics/ What is it…
  • 25. ā€œUsers should not have to worry whether different words, situations or actions mean the same thing. Follow platform conventions.ā€ http://www.nngroup.com/articles/ten-usability-heuristics/ Consistency != make everything the same ā€œUsers should not have to worry whether different words, situations or actions mean the same thing.ā€œ (Jakob Nielsen) but also ā€œFollow platform conventions.ā€ Image: Made by Many
  • 26. http://www.nngroup.com/articles/ten-usability-heuristics/ Top priority: terminology However different the UIs, identical functions must have the same name (Images: British Gas)
  • 27. Follow device platform conventions… be true to the device A touchscreen does not need a fake bezel A thermostat does not have to pretend to be an iPhone Images: Nest
  • 28. Aesthetic styling ā€œClickā€ Nest use visual and audio cues to tie the thermostat and phone app together Images: Nest
  • 29. Interaction architecture need not be the same - The logical structure of UI features and controls is likely to be platform dependent - Different features may be prioritised on different devices - Devices with limited UIs may need deeper hierarchies Legacy hardware UIs may be arcane, but that need not restrict other device UIs
  • 30. Continuity Fluent cross-device interactions: designing for the network
  • 31. What is it… - The flow of interactions and data in a coherent sequence across devices - Continuity helps the user feel as if they are interacting with the service, not a bunch of separate devices Image: Kei Noguchi via CC licence
  • 32. Continuity is not always about seamlessness… it often means handling interstitial states gracefully Some technical context: - Some IoT devices have batteries and only connect intermittently to conserve power. In conventional UX we assume devices are mostly connected, but many IoT devices may spend more time offline - Networks are subject to latency (esp. the internet) and reliability issues. People have mental models that help them understand this online, but delays and failures might feel strange in physical objects Image: New Wave DV
  • 33. Latency and reliability BERG Cloudwash prototype Cross-device interactions won’t always be smooth and immediate
  • 34. We expect switches to work like this - The switch both confirms the user action and shows the state of the lamp - But in reality, latency and reliability issues mean this can’t be guaranteed over a network - The user can’t tell whether their action has been executed or whether it’s in progress
  • 35. Option 1: 
 the white lie Confirm action, backpedal if something goes wrong
  • 36. Instagram do this The photo is already shown as ā€˜liked’, even though the instruction is still being sent
  • 37. So does Hue… Let me think about that… nope
  • 38. Option 2: 
 be transparent - Acknowledge action, show that it is in progress - Confirm state change only once it’s done
  • 39. Chrome Web Lab’s stretchy blobs Image: Domus
  • 40. WeMo Switch does this subtly
  • 41. Lowes Iris is more explicit Images: Lowes
  • 42. Intermittency 19 2 min delay 21 When some devices that only check into the network occasionally, there may be conflicting information about the status of the system. Data/actions may need to be timestamped.
  • 43. Safety critical/urgent Low touch/non-critical Senior safety/intruder alarm Energy monitorLightingBaby monitor How acceptable is uncertainty? Images: MyLively, Efergy
  • 44. Fuzzy & timely or precise but old [Flossie: is here! [11.32] Mr Pickles was here at 15.02 Mr Pickles is around here now
  • 45. Networked physical UIs If you’ve used physical controls that represent state, how do they reflect changes made via the digital UI?
  • 46. You may need to use different types of physical control Conventional dimmer Connected dimmer …ones that don’t reflect state, or can be updated digitally with motors or displays
  • 47. Communicate the system model or simplify the conceptual model Distribute functionality between UIs to suit the context of use Appropriate consistency between UIs Design for the network as well as the touchpoints Physical UIs no longer stand alone and may need to evolve
  • 48. Tesler’s law of the conservation of complexity: As you make the user interaction simpler you make things more complicated for the designer or engineer Larry Tesler, formerVP of Apple
  • 49. Want a book? Tweet @clurr and say I want DCP First 3 win! @clurr | claire@clairerowland.com www.designingconnectedproducts.com Or use code AUTHD for 50% off ebook/ 40% off print at shop.oreilly.com