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ALTERNATE REALITY GAME

ARG ACADEMY
RABBITHOLE
PUPPETMASTER
CURTAIN
TINAG
What is an ARG?

 An unfamiliar term for a familiar concept?


 ARGs consist of case studies, role play, or
  scenario based instruction that may or may
  not use mobile technologies.
Key Attributes

 Movement


 An essential part of the ARG


 Players must move around game (your
  classroom, hallway, school or even websites)
  to collect data and clues as they progress
  through the game.
The ARG Family of Games

 Augmented Reality Game
 Augmented Reality Simulation
 Pervasive Game
 Location-Based Game
 Murder Mystery
A “REAL” ARG ALSO HAS…
Interactive Narrative

 Fiction
 Player actions change the game
 Claim to be real
 Alter the World…don’t step into the Magic
  Circle
 Transmedia
Basics

 Subject
 Students
 Purpose


 What do you want them to learn? Skills or
  knowledge?

 What is the conflict/challenge?
Rabbithole

 Structure the Door


 Door for students/educators


 First artifact that draws the player in……..
  instead may be the first bit of information

 Immersion
ARG Design

 Narrative

 Game Design

 Challenges

 Transmedia

 Tech Tools
CHALLENGES
Challenges

 Flow/Fiero
  Solving a puzzle
  Picking up clues to a mystery
  Dealing with a character
Challenge

  Puzzle

  Mathematical Formula

  Message to Decipher

  Problem to Solve
Our ARGs

 Setting the Table
   Restaurant Analysis


 D.B. Cooper
   Accounting Practices and Techniques


 MedTag
   Microbiology Disease Detectives
Examples to reference
 Ecomuve http://ecomuve.gse.harvard.edu/

 HARPS projects
  http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb
  .page69587

 Mentira http://www.mentira.org/

 Place Based Learning
  http://website.education.wisc.edu/kdsquire/tenure-files/16-
  squire-shelton-book.pdf

 7 Things You Should Know about Alternate Reality Games
  http://net.educause.edu/ir/library/pdf/ELI7045.pdf
TECH TOOLS &
WHY WE USE THEM
And Google ….Google Docs…Gmail…Presenter….

NARRATIVE &
PROJECT MANAGEMENT
Intro to Arg
Intro to Arg
Intro to Arg
Intro to Arg
Intro to Arg
Intro to Arg
STORYBOARD IT OUT
Intro to Arg
Intro to Arg
Intro to Arg
AUGMENTED
REALITY
What is AR?

 Adding a digital / virtual layer of data that is
  linked to a specific geographic location that is
  usually accessed using mobile technologies

 Links the physical with the digital using
   Geolocation tools
   Mobile computing
   Dependent on internet / data connection
QR CODES
Intro to Arg
Intro to Arg
Intro to Arg
Intro to Arg
TAGWHAT.COM
Intro to Arg
Intro to Arg
Intro to Arg
Intro to Arg
ARIS
HTTP://ARISGAMES.ORG/
Intro to Arg
Intro to Arg
QUESTIONS?

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Intro to Arg

  • 6. What is an ARG?  An unfamiliar term for a familiar concept?  ARGs consist of case studies, role play, or scenario based instruction that may or may not use mobile technologies.
  • 7. Key Attributes  Movement  An essential part of the ARG  Players must move around game (your classroom, hallway, school or even websites) to collect data and clues as they progress through the game.
  • 8. The ARG Family of Games  Augmented Reality Game  Augmented Reality Simulation  Pervasive Game  Location-Based Game  Murder Mystery
  • 9. A “REAL” ARG ALSO HAS…
  • 10. Interactive Narrative  Fiction  Player actions change the game  Claim to be real  Alter the World…don’t step into the Magic Circle  Transmedia
  • 11. Basics  Subject  Students  Purpose  What do you want them to learn? Skills or knowledge?  What is the conflict/challenge?
  • 12. Rabbithole  Structure the Door  Door for students/educators  First artifact that draws the player in…….. instead may be the first bit of information  Immersion
  • 13. ARG Design  Narrative  Game Design  Challenges  Transmedia  Tech Tools
  • 15. Challenges  Flow/Fiero  Solving a puzzle  Picking up clues to a mystery  Dealing with a character
  • 16. Challenge  Puzzle  Mathematical Formula  Message to Decipher  Problem to Solve
  • 17. Our ARGs  Setting the Table  Restaurant Analysis  D.B. Cooper  Accounting Practices and Techniques  MedTag  Microbiology Disease Detectives
  • 18. Examples to reference  Ecomuve http://ecomuve.gse.harvard.edu/  HARPS projects http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb .page69587  Mentira http://www.mentira.org/  Place Based Learning http://website.education.wisc.edu/kdsquire/tenure-files/16- squire-shelton-book.pdf  7 Things You Should Know about Alternate Reality Games http://net.educause.edu/ir/library/pdf/ELI7045.pdf
  • 19. TECH TOOLS & WHY WE USE THEM
  • 20. And Google ….Google Docs…Gmail…Presenter…. NARRATIVE & PROJECT MANAGEMENT
  • 32. What is AR?  Adding a digital / virtual layer of data that is linked to a specific geographic location that is usually accessed using mobile technologies  Links the physical with the digital using  Geolocation tools  Mobile computing  Dependent on internet / data connection