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Intro to Design...
                             for Devs
               Antonio Holguin
               Sr. Designer - Smashing Ideas
               @antonioholguin




Thursday, December 8, 2011                     1
Design is just as much
                  of a talent as it is a skill.



Thursday, December 8, 2011                        2
Design is language.




Thursday, December 8, 2011                         3
My own definition:




Thursday, December 8, 2011                       4
An execution of a plan through
               patterned, organized and
               understood emotional,
               psychological and physiological
               human responses through either
               conscious or sub-conscious
               communication based on visual,
               physical, and auditory cues.



Thursday, December 8, 2011                       5
Getting people to do
                             something or feel a
                                 certain way.



Thursday, December 8, 2011                          6
Designer : People
                             ::
                   Developer : Computers



Thursday, December 8, 2011                 7
Programming is objective
               whereas Design is
                  subjective.



Thursday, December 8, 2011             8
Design can be just as
              rational as programming




Thursday, December 8, 2011              9
Luckily,
                             you don’t have to
                               figure it out.



Thursday, December 8, 2011                       10
Getting Started



Thursday, December 8, 2011                     11
Research and Discovery




Thursday, December 8, 2011                12
Know your audience


                                    You’ve probably heard that.



Thursday, December 8, 2011                                        13
Know your client




Thursday, December 8, 2011                      14
What are you trying to
                  say, do, or make others
                           think?



Thursday, December 8, 2011                  15
Good Artists Copy,
                             Great Artists Steal
                                              - Pablo Picasso (supposedly)




                                            or whatever.



Thursday, December 8, 2011                                                   16
Rules for Design



Thursday, December 8, 2011                      17
Emphasis
               Harmony
               Unity
               Opposition

                             built with...



Thursday, December 8, 2011                   18
Color
               Line, Shape, Volume
               Composition
               Typography

                             to name most important



Thursday, December 8, 2011                            19
Color



Thursday, December 8, 2011           20
What makes up colors?




Thursday, December 8, 2011                 21
Elements of color
          Hue = color
          Saturation = amount of hue
          Brightness = push towards white
          Value = lightness / darkness of a color,
          think along gray scales



Thursday, December 8, 2011                           22
What do colors mean?




Thursday, December 8, 2011                  23
Red
            energetic, passion, anger,
             danger, massive alert,
                      STOP


Thursday, December 8, 2011               24
Purple
                              royalty, happiness,
                               accomplishment,
                             nightmares, insanity


Thursday, December 8, 2011                          25
Blue
                    soothing, trust, loyalty,
                    commitment, sadness



Thursday, December 8, 2011                      26
Green
            Luck, nature, envy, decay,
                    toxic, GO



Thursday, December 8, 2011               27
Yellow
               Happy, warmth, caution,
                        alert



Thursday, December 8, 2011               28
Color harmonies:
          Analogous – adjacent on color wheel
          Complementary – opposite hue
          Monochromatic – within the same hue
          Triad – 3 of equal distance on wheel
          Neutral – not found on color wheel



Thursday, December 8, 2011                       29
More information
          Color Principles: http://www.ncsu.edu/scivis/
          lessons/colormodels/color_models2.html

          Color Harmony: http://kuler.adobe.com/#create

          Basic Color Theory:
          http://www.colormatters.com/color-and-design/
          basic-color-theory
          In fact, check out all of Colormatters.com



Thursday, December 8, 2011                                30
Line - Shape - Volume




Thursday, December 8, 2011                  31
Lines
          • Create division
          • Direct the eye
          • Can be implied




Thursday, December 8, 2011    32
Thursday, December 8, 2011   33
Shape
          • Fills an area
          • Makes solidarity
          • Forces posture
          • Important for things like icons




Thursday, December 8, 2011                    34
Thursday, December 8, 2011   35
Weight or density
          • Gives dimension
          • Add grounding
          • Heavy vs Light




Thursday, December 8, 2011    36
Thursday, December 8, 2011   37
Composition



Thursday, December 8, 2011                 38
Layout
          Balance (Symmetry)
          Space
          Hierarchy


Thursday, December 8, 2011     39
Grids
          • 960
          • Quarters, 3x (aka Rule of Thirds)
          • Columns, i.e. 2 vs 3
          • 24px and 40 px




Thursday, December 8, 2011                      40
960 Grid with 24 column




Thursday, December 8, 2011               41
Rule of Thirds




Thursday, December 8, 2011                    42
Thursday, December 8, 2011   43
Golden Ratio




                   Proportion of 1.618 - following 1,1,2,3,5,8,13,21,34...


Thursday, December 8, 2011                                                   44
Thursday, December 8, 2011   45
Symmetry vs Asymmetry
          • Create balance
          • Draw importance
          • Define “pretty”




Thursday, December 8, 2011        46
Folded symmetry




Thursday, December 8, 2011                     47
Thursday, December 8, 2011   48
Radial symmetry




Thursday, December 8, 2011                     49
Asymmetry




Thursday, December 8, 2011               50
Space
          Use it wisely
          Use it for good
          Don’t try to force too much




Thursday, December 8, 2011              51
Thursday, December 8, 2011   52
WTF? SoaB.




Thursday, December 8, 2011                53
Oh OK.




Thursday, December 8, 2011   54
Positive / Negative Space




Thursday, December 8, 2011            55
White space
          Just like your code, using white
          space well helps legibility.




Thursday, December 8, 2011                   56
Thursday, December 8, 2011   57
Visual hierarchy
          • Equal Sizing = Same Importance
          • Larger Items are more Important
          • Placement of Elements
          • Group Similar Elements




Thursday, December 8, 2011                    58
More information
          960 Grid: http://www.960.gs

          Golden Ratio: http://bit.ly/9OIfnA   (Paul Trani)

          White Space (AlistApart): http://bit.ly/a0ebKf




Thursday, December 8, 2011                                    59
Typography



Thursday, December 8, 2011                60
Typography tips
          • Text should be legible
          • No more than 3 fonts
          • Watch weight and size




Thursday, December 8, 2011           61
Fonts and styles
          • Serif
          • San Serif
          • Monospaced
          • Script
          • Non Latin Alphabets
          • Italic
          • Bold

Thursday, December 8, 2011        62
Thursday, December 8, 2011   63
Typesetting
          • Kerning – distance between two letters
          • Tracking – distribution between
          multiple characters
          • Leading – distance between baselines




Thursday, December 8, 2011                           64
Elements of a typeface
                              Baseline    X-height

                                  Serif   Sans Serif

                             Descender    Ascender



Thursday, December 8, 2011                             65
More information
          Typeface Elements: http://bit.ly/sOAOth

          Fonts.com Glossary: http://www.fonts.com/
          aboutfonts/glossary




Thursday, December 8, 2011                            66
More information
          What should I look for in a UI typeface?:
          http://bit.ly/pWxY3s

          Why you should care about Typography: (check
          out the “What it’s saying” section)
          http://bit.ly/ohghLY




Thursday, December 8, 2011                               67
Interaction Design
          10Principles of Interaction Design:
          http://www.netmagazine.com/features/10-
          principles-interaction-design


          Deeper Thinking:
          UX Movement http://uxmovement.com




Thursday, December 8, 2011                          68
Antonio Holguin
          Senior Designer @SmashingIdeas
          @AntonioHolguin
          http://swfhead.com < gonna be changing




Thursday, December 8, 2011                         69

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Intro to Design... For Devs

  • 1. Intro to Design... for Devs Antonio Holguin Sr. Designer - Smashing Ideas @antonioholguin Thursday, December 8, 2011 1
  • 2. Design is just as much of a talent as it is a skill. Thursday, December 8, 2011 2
  • 3. Design is language. Thursday, December 8, 2011 3
  • 4. My own definition: Thursday, December 8, 2011 4
  • 5. An execution of a plan through patterned, organized and understood emotional, psychological and physiological human responses through either conscious or sub-conscious communication based on visual, physical, and auditory cues. Thursday, December 8, 2011 5
  • 6. Getting people to do something or feel a certain way. Thursday, December 8, 2011 6
  • 7. Designer : People :: Developer : Computers Thursday, December 8, 2011 7
  • 8. Programming is objective whereas Design is subjective. Thursday, December 8, 2011 8
  • 9. Design can be just as rational as programming Thursday, December 8, 2011 9
  • 10. Luckily, you don’t have to figure it out. Thursday, December 8, 2011 10
  • 12. Research and Discovery Thursday, December 8, 2011 12
  • 13. Know your audience You’ve probably heard that. Thursday, December 8, 2011 13
  • 14. Know your client Thursday, December 8, 2011 14
  • 15. What are you trying to say, do, or make others think? Thursday, December 8, 2011 15
  • 16. Good Artists Copy, Great Artists Steal - Pablo Picasso (supposedly) or whatever. Thursday, December 8, 2011 16
  • 17. Rules for Design Thursday, December 8, 2011 17
  • 18. Emphasis Harmony Unity Opposition built with... Thursday, December 8, 2011 18
  • 19. Color Line, Shape, Volume Composition Typography to name most important Thursday, December 8, 2011 19
  • 21. What makes up colors? Thursday, December 8, 2011 21
  • 22. Elements of color Hue = color Saturation = amount of hue Brightness = push towards white Value = lightness / darkness of a color, think along gray scales Thursday, December 8, 2011 22
  • 23. What do colors mean? Thursday, December 8, 2011 23
  • 24. Red energetic, passion, anger, danger, massive alert, STOP Thursday, December 8, 2011 24
  • 25. Purple royalty, happiness, accomplishment, nightmares, insanity Thursday, December 8, 2011 25
  • 26. Blue soothing, trust, loyalty, commitment, sadness Thursday, December 8, 2011 26
  • 27. Green Luck, nature, envy, decay, toxic, GO Thursday, December 8, 2011 27
  • 28. Yellow Happy, warmth, caution, alert Thursday, December 8, 2011 28
  • 29. Color harmonies: Analogous – adjacent on color wheel Complementary – opposite hue Monochromatic – within the same hue Triad – 3 of equal distance on wheel Neutral – not found on color wheel Thursday, December 8, 2011 29
  • 30. More information Color Principles: http://www.ncsu.edu/scivis/ lessons/colormodels/color_models2.html Color Harmony: http://kuler.adobe.com/#create Basic Color Theory: http://www.colormatters.com/color-and-design/ basic-color-theory In fact, check out all of Colormatters.com Thursday, December 8, 2011 30
  • 31. Line - Shape - Volume Thursday, December 8, 2011 31
  • 32. Lines • Create division • Direct the eye • Can be implied Thursday, December 8, 2011 32
  • 34. Shape • Fills an area • Makes solidarity • Forces posture • Important for things like icons Thursday, December 8, 2011 34
  • 36. Weight or density • Gives dimension • Add grounding • Heavy vs Light Thursday, December 8, 2011 36
  • 39. Layout Balance (Symmetry) Space Hierarchy Thursday, December 8, 2011 39
  • 40. Grids • 960 • Quarters, 3x (aka Rule of Thirds) • Columns, i.e. 2 vs 3 • 24px and 40 px Thursday, December 8, 2011 40
  • 41. 960 Grid with 24 column Thursday, December 8, 2011 41
  • 42. Rule of Thirds Thursday, December 8, 2011 42
  • 44. Golden Ratio Proportion of 1.618 - following 1,1,2,3,5,8,13,21,34... Thursday, December 8, 2011 44
  • 46. Symmetry vs Asymmetry • Create balance • Draw importance • Define “pretty” Thursday, December 8, 2011 46
  • 51. Space Use it wisely Use it for good Don’t try to force too much Thursday, December 8, 2011 51
  • 55. Positive / Negative Space Thursday, December 8, 2011 55
  • 56. White space Just like your code, using white space well helps legibility. Thursday, December 8, 2011 56
  • 58. Visual hierarchy • Equal Sizing = Same Importance • Larger Items are more Important • Placement of Elements • Group Similar Elements Thursday, December 8, 2011 58
  • 59. More information 960 Grid: http://www.960.gs Golden Ratio: http://bit.ly/9OIfnA (Paul Trani) White Space (AlistApart): http://bit.ly/a0ebKf Thursday, December 8, 2011 59
  • 61. Typography tips • Text should be legible • No more than 3 fonts • Watch weight and size Thursday, December 8, 2011 61
  • 62. Fonts and styles • Serif • San Serif • Monospaced • Script • Non Latin Alphabets • Italic • Bold Thursday, December 8, 2011 62
  • 64. Typesetting • Kerning – distance between two letters • Tracking – distribution between multiple characters • Leading – distance between baselines Thursday, December 8, 2011 64
  • 65. Elements of a typeface Baseline X-height Serif Sans Serif Descender Ascender Thursday, December 8, 2011 65
  • 66. More information Typeface Elements: http://bit.ly/sOAOth Fonts.com Glossary: http://www.fonts.com/ aboutfonts/glossary Thursday, December 8, 2011 66
  • 67. More information What should I look for in a UI typeface?: http://bit.ly/pWxY3s Why you should care about Typography: (check out the “What it’s saying” section) http://bit.ly/ohghLY Thursday, December 8, 2011 67
  • 68. Interaction Design 10Principles of Interaction Design: http://www.netmagazine.com/features/10- principles-interaction-design Deeper Thinking: UX Movement http://uxmovement.com Thursday, December 8, 2011 68
  • 69. Antonio Holguin Senior Designer @SmashingIdeas @AntonioHolguin http://swfhead.com < gonna be changing Thursday, December 8, 2011 69